Motion Dev Animations logo

Motion Dev Animations

Organization
199-biotechnologies
motion-dev-animations

Creates 120fps GPU-accelerated animations with Motion.dev (Framer Motion successor) for React, Next.js, Svelte, and Astro projects. Use when user requests animation, motion, scroll effects, parallax, hero animations, gestures, drag interactions, spring physics, whileHover effects, whileInView animations, animated UI, micro-interactions, page transitions, or layout animations. Generates production TypeScript/JSX code with accessibility (prefers-reduced-motion) and performance validation (≥60fps). Supports entrance animations, gesture interactions (hover/tap/drag), scroll-based reveals, and layout transitions using spring physics and natural timing. Do NOT use for CSS-only transitions (use native CSS), static sites without JavaScript, Vue animations (use motion-v variant instead), or SVG/Canvas complex animations (GSAP better suited).

Overview

Publisher199-biotechnologies
Repositorymotion-dev-animations-skill
Skill namemotion-dev-animations
Stars
213
Forks
34
Bundled files
18
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 18 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by 199-biotechnologies on GitHub. Read the source before you install it.

Installation

Install the Motion Dev Animations AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/199-biotechnologies/motion-dev-animations-skill/tree/main
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/199-biotechnologies/motion-dev-animations-skill.git \
  .claude/skills/motion-dev-animations
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Motion Dev Animations in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Motion Dev Animations on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Motion Dev Animations is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Motion Dev Animations

Motion.dev - 10M+ downloads/month, successor to Framer Motion 120fps GPU-accelerated animations for React, Next.js, Svelte, Astro, Vue

Purpose

Generate production-grade animations using Motion.dev following Apple/Jon Ive principles: Purposeful (serves function) | Smooth (120fps) | Accessible (reduced-motion) | Performant (GPU-only) | Elegant (subtle) | Consistent (unified timing)

When to Use

✅ Use for:

  • React 19+/Next.js 15+/Svelte 5+/Astro 4+ animation implementation
  • Scroll effects (parallax, reveal), gestures (hover, drag, tap), layout animations
  • Hero sections, cards, micro-interactions requiring 60fps+ performance
  • Projects needing spring physics, natural motion, accessibility

❌ Don't use for:

  • CSS-only transitions (use native transition property)
  • Static sites without JavaScript frameworks
  • Vue projects (use motion-v package - different API)
  • SVG/Canvas complex animations (GSAP better suited)
  • Form-only CRUD apps (overkill)

Workflow: Clarify → Plan → Implement → Verify

Step 1: Clarify Requirements

Determine project context and animation goals:

  • Framework (React 19+, Next.js 15+, Svelte 5+, Astro 4+)
  • Animation type (entrance, gesture, scroll, layout)
  • Design goal (subtle, prominent, playful, professional)
  • Performance constraints (target device, bundle limits, accessibility requirements)
  • Trigger mechanism (mount, viewport, user interaction)

Step 2: Plan Animation Strategy

Define implementation approach:

  • Components to animate (headers, cards, buttons, sections)
  • Motion patterns (fade, slide, scale, spring, parallax)
  • Timing specifications (duration, delay, stagger intervals)
  • Physics parameters (stiffness: 300-400, damping: 20, mass: 1)
  • Accessibility fallbacks (prefers-reduced-motion alternatives)

Step 3: Implement in Phases

Build animations incrementally:

  • Setup: Install Motion.dev, configure imports, prepare component structure
  • Core Animation: Apply motion properties (initial, animate, transition)
  • Refinement: Tune timing, easing curves, spring physics for natural feel
  • Accessibility: Add reduced-motion detection, keyboard navigation support
  • Optimization: Verify GPU-acceleration, minimize bundle size, test performance

Step 4: Verify Quality Standards

Check against requirements:

  • Performance: ≥60fps (Chrome DevTools → Performance tab)
  • Layout Stability: CLS = 0 (Lighthouse audit)
  • Accessibility: Honors prefers-reduced-motion (system settings test)
  • Keyboard Navigation: All interactive elements keyboard-accessible
  • Mobile Responsive: Touch-friendly gestures, tested on iOS/Android

Animation Pattern Decision Tree

INPUT: What should animate?

├─ ENTRANCE (page load, mount)
│   → Pattern: initial={{opacity: 0, y: 20}} animate={{opacity: 1, y: 0}}
│   → Timing: 0.6-0.8s, ease: [0.22, 1, 0.36, 1]
│   → Stagger: 0.1-0.2s between elements
│   → Example: ./examples/hero-fade-up.md
│
├─ GESTURE (hover, tap, drag)
│   → Pattern: whileHover={{scale: 1.05}}, whileTap={{scale: 0.95}}
│   → Physics: Spring (stiffness: 300-400, damping: 20)
│   → Timing: Instant response (no duration)
│   → Examples: ./examples/card-hover.md, ./examples/magnetic-button.md
│
├─ SCROLL (reveal, parallax)
│   → Pattern: whileInView + viewport OR useScroll + useTransform
│   → Trigger: viewport={{once: true, amount: 0.3}}
│   → Performance: Transform/opacity only
│   → Examples: ./examples/scroll-reveal.md, ./examples/parallax-layers.md
│
└─ LAYOUT (reorder, expand)
    → Pattern: layout prop (auto FLIP)
    → Shared: layoutId="id" for morphing
    → Caveat: Only animates transforms

API Quick Reference

Component/HookUsageWhen
motion.div<motion.div animate={{x: 100}}>Basic animations
whileHoverwhileHover={{scale: 1.05}}Hover states (0.2-0.3s)
whileTapwhileTap={{scale: 0.95}}Click feedback
whileInViewwhileInView={{opacity: 1}}Scroll reveal
dragdrag="x" dragConstraintsDraggable elements
layout<motion.div layout />Auto FLIP animation
useScrollTrack scroll progressParallax, progress bars
useTransformMap valuesScroll-linked effects
useSpringSpring physicsSmooth value changes
useInViewViewport detectionTrigger animations

Full API: See Complete API Reference

Framework Integration

FrameworkImportComponentsExit Animations
React/Next.js"motion/react"<motion.div><AnimatePresence>
Svelte"motion"Vanilla APIN/A
Astro"motion"Client scriptsN/A
Vue"motion-v"<motion.div>Similar to React

Quality Standards

CategoryRequirementHow to Verify
Performance≥60fpsChrome DevTools → Performance
GPU-acceltransform/opacity onlyNo width/height/left/top
Bundle<50KBwebpack-bundle-analyzer
Accessibilityprefers-reduced-motionSystem settings test
MobileTouch-friendlyiOS/Android testing
Layout shiftCLS = 0Lighthouse audit

Examples Library (Progressive Loading)

Load on-demand based on animation type:

Hero Sections

  • Hero Fade Up - Classic Apple-style entrance
  • Hero Stagger - Orchestrated elements
  • Hero Split Text - Character reveal

Scroll Effects

Gestures & Interactions

Layout Animations

  • List Reorder - Drag-to-reorder FLIP
  • Accordion - Expand/collapse
  • Tab Switch - Shared layout

Full examples: All files in ./examples/ directory

Reference Documentation (Load On-Demand)

  • Complete API Reference - All components, hooks, props
  • Spring Physics Guide - Tuning stiffness, damping, mass
  • Performance Optimization - GPU, will-change, lazy loading
  • Accessibility Guide - Reduced motion, keyboard, screen readers
  • Troubleshooting - Common issues, solutions
  • Framer Motion Migration - Upgrade guide

Templates (Production-Ready)

  • Next.js Page Template - Hero + features + testimonials
  • Component Library - 10+ reusable components
  • Scroll Template - Parallax + reveal patterns
  • Dashboard Template - Interactive cards, charts

Installation

bash
# React/Next.js/Svelte/Astro
npm install motion

# Vue
npm install motion-v

Common Patterns (Copy-Paste Ready)

Pattern 1: Fade Up Entrance

tsx
<motion.div
  initial={{ opacity: 0, y: 20 }}
  animate={{ opacity: 1, y: 0 }}
  transition={{ duration: 0.6, ease: [0.22, 1, 0.36, 1] }}
/>

Pattern 2: Hover Card

tsx
<motion.div
  whileHover={{ y: -8, boxShadow: "0 20px 40px rgba(0,0,0,0.12)" }}
  transition={{ type: "spring", stiffness: 300, damping: 20 }}
/>

Pattern 3: Scroll Reveal

tsx
<motion.div
  initial={{ opacity: 0, y: 50 }}
  whileInView={{ opacity: 1, y: 0 }}
  viewport={{ once: true, amount: 0.3 }}
/>

More patterns: Staggered lists, exit animations, layout transitions → ./examples/ directory

Error Handling

IssueSolution
Animation doesn't triggerCheck initial ≠ animate values
Poor performanceUse transform/opacity only + will-change CSS
Layout shiftSet explicit dimensions, use layout prop
Exit not workingWrap with <AnimatePresence>, add key prop

Implementation Best Practices

  1. Start simple → Build from fade + slide, add complexity incrementally
  2. Extract variants → Define animation states as named variants for maintainability
  3. Prefer spring physics → Default to spring transitions (more natural than tween)
  4. Stagger list items → Use staggerChildren (0.1-0.2s) for rhythm and hierarchy
  5. Test mobile thoroughly → Verify touch gestures, performance on iOS/Android devices
  6. Include reduced-motion → Always provide prefers-reduced-motion fallback animations
  7. Profile performance → Use Chrome DevTools Performance tab, target ≥60fps

Design Philosophy (Apple/Jon Ive Principles)

Apply these design principles to all animations:

  • Simplicity: Use 200-400ms durations, minimize simultaneous motion, prefer transform properties
  • Natural Physics: Implement spring-based transitions, avoid linear easing, apply mass-based movement
  • Purposeful Motion: Guide user attention, provide interaction feedback, establish visual hierarchy
  • Elegant Restraint: Apply "less is more" principle, maintain consistent timing, respect user motion preferences

Validation

For structured output validation, see:

Metadata

Version: 3.0.0 (Research-Backed Optimization) Optimization: Imperative language, few-shot patterns (3 examples), layered complexity, progressive loading Token Efficiency: 87% core reduction (15K → 2K) + auto-caching Motion.dev: v11+ Frameworks: React 19+, Next.js 15+, Svelte 5+, Astro 4+, Vue 3+ Research: arXiv 2402.07927v1, 2211.01910, 2310.14735v5, PubMed 40334089 License: MIT

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Motion Dev Animations AI skill do?

Creates 120fps GPU-accelerated animations with Motion.dev (Framer Motion successor) for React, Next.js, Svelte, and Astro projects. Use when user requests animation, motion, scroll effects, parallax, hero animations, gestures, drag interactions, spring physics, whileHover effects, whileInView animations, animated UI, micro-interactions, page transitions, or layout animations. Generates production TypeScript/JSX code with accessibility (prefers-reduced-motion) and performance validation (≥60fps). Supports entrance animations, gesture interactions (hover/tap/drag), scroll-based reveals, and l...

Why use Motion Dev Animations on TypingMind?

Because you install it once and use it with any model. Motion Dev Animations is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Motion Dev Animations in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/199-biotechnologies/motion-dev-animations-skill/tree/main. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Motion Dev Animations?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Motion Dev Animations?

As many as you like. As long as a model supports skills, you can use Motion Dev Animations with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Motion Dev Animations AI skill free?

Yes. It is published on GitHub by 199-biotechnologies under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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