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R3 Reactive Extensions

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Aaronontheweb
r3-reactive-extensions

Build reactive/event-driven C# with R3 (Cysharp's modern reimplementation of Reactive Extensions). Covers the Observable<T>/Observer<T> model, the OnErrorResume error contract, async dispatch with AwaitOperation, Task/IAsyncEnumerable integration, TimeProvider/FrameProvider scheduling, the concurrency contract, and how R3 differs from System.Reactive (Rx.NET).

Overview

PublisherAaronontheweb
Repositorydotnet-skills
Skill namer3-reactive-extensions
Stars
1.2K
Forks
110
Bundled files
3
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 3 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by Aaronontheweb on GitHub. Read the source before you install it.

Installation

Install the R3 Reactive Extensions AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/Aaronontheweb/dotnet-skills/tree/master/skills/r3-reactive-extensions
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Aaronontheweb/dotnet-skills.git /tmp/dotnet-skills
mkdir -p .claude/skills
cp -r /tmp/dotnet-skills/skills/r3-reactive-extensions .claude/skills/r3-reactive-extensions
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable R3 Reactive Extensions in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads R3 Reactive Extensions on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so R3 Reactive Extensions is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

R3: Modern Reactive Extensions for .NET

R3 is Cysharp's ground-up reimplementation of Reactive Extensions — "the new future of dotnet/reactive and UniRx." It keeps the LINQ-over-events programming model but rebuilds the core types, error contract, and scheduler to fix long-standing problems in System.Reactive (Rx.NET). Use this skill when composing event streams, UI input, timers, or push-based pipelines in C#.

Canonical sources (link to these from code and docs):

When to Use This Skill

Use this skill when:

  • Composing events over time — UI input, sensor/feed updates, websocket messages, domain events
  • You need operators like debounce, throttle, merge, combine-latest, distinct-until-changed
  • Building MVVM state with ReactiveProperty / BindableReactiveProperty
  • Bridging push-based streams with Task / async and IAsyncEnumerable
  • Migrating from System.Reactive, UniRx, or IObservable<T> code
  • You hit Rx pain points: subscriptions dying on exceptions, scheduler overhead, or leak hunting

Not the right tool for: request/response I/O (use async/await), bounded producer/consumer with backpressure (use System.Threading.Channels), or server-side stream processing with batching/backpressure (use Akka.NET Streams). R3, like all Rx, is push-based with no backpressure. See the csharp-concurrency-patterns skill for choosing between these.

Reference Files

  • rx-net-differences.md: Every meaningful difference vs System.Reactive (Rx.NET) — the new core types, the error model, operator renames, dropped APIs, the scheduler swap, and a migration checklist.
  • async-and-integration-patterns.md: Common patterns — async dispatch with AwaitOperation, Task integration, IAsyncEnumerable round-tripping, ReactiveProperty/MVVM, subjects, and subscription lifecycle.
  • scheduling-and-concurrency.md: How R3 handles concurrent updates (the threading contract, Synchronize, ObserveOn), TimeProvider vs FrameProvider, when each is necessary, and deterministic testing with fake providers.

Everything in this skill was validated empirically against R3 1.3.1. Captured output appears in the reference files as evidence.


Why R3 Exists (the "why use it")

The author (neuecc) built R3 to fix concrete defects in System.Reactive:

  1. Exceptions silently kill subscriptions. In Rx, one exception in the pipeline calls OnError and unsubscribes forever — "a billion-dollar mistake" for long-lived event streams (a single bad UI event tears down the whole subscription). R3 routes errors to OnErrorResume and keeps the subscription alive by default.
  2. IScheduler is heavy and confusing. ImmediateScheduler/Merge were measured causing real server memory/CPU bloat. R3 deletes IScheduler and uses .NET 8's TimeProvider (wall-clock) plus a new FrameProvider (frame-clock).
  3. Subscription leaks are hard to find. R3 makes every Observable<T> an abstract class so all subscriptions funnel through one place, enabling ObservableTracker to list every live subscription with stack traces.
  4. Rx and async were awkwardly fused. R3 treats Rx as event-first and adds explicit bridges (AwaitOperation, FromAsync, ToAsyncEnumerable) instead of pretending events are pull-based sequences.
  5. One library, every UI. A platform-neutral core plus thin provider packages for Unity, Godot, WPF, WinForms, Avalonia, WinUI3, MAUI, Stride, MonoGame, and Blazor.

Install

bash
dotnet add package R3
# Platform glue (pick what applies): R3.WPF, R3.Avalonia, R3.WinForms, R3.Unity (UPM),
# R3.Godot, ObservableCollections.R3, etc. See the repo README for the full list.
csharp
using R3;

The Mental Model

R3 replaces Rx's interfaces with abstract classes, and replaces Rx's two-method error contract with a single completion that carries a result.

csharp
public abstract class Observable<T>
{
    public IDisposable Subscribe(Observer<T> observer);     // tracked centrally
    protected abstract IDisposable SubscribeCore(Observer<T> observer);
}

public abstract class Observer<T> : IDisposable               // the observer IS the subscription
{
    public void OnNext(T value);
    public void OnErrorResume(Exception error);               // error WITHOUT unsubscribing
    public void OnCompleted(Result result);                   // success OR failure terminates
}

The grammar is (OnNext | OnErrorResume)* OnCompleted(Result)?. Note the difference from Rx's OnNext* (OnError | OnCompleted)?: errors and termination are decoupled. An error is just a notification; only OnCompleted ends the stream, and it carries a Result that is either Result.Success or Result.Failure(exception).

Quick start

csharp
using R3;

var subscription = Observable
    .EveryValueChanged(model, m => m.SearchText)   // emits when the property changes
    .Debounce(TimeSpan.FromMilliseconds(300))      // Rx called this "Throttle" (see differences)
    .DistinctUntilChanged()
    .SubscribeAwait(async (text, ct) =>
    {
        var results = await _api.SearchAsync(text, ct);
        Render(results);
    }, AwaitOperation.Switch);                      // cancel the in-flight search on a new keystroke

// Dispose to unsubscribe; or route into a DisposableBag / AddTo(token).
subscription.Dispose();

Core Behavior, Verified

Errors do not terminate by default

csharp
var subject = new Subject<int>();
subject.Select(x => 100 / x).Subscribe(
    onNext:        x => Console.WriteLine($"next {x}"),
    onErrorResume: e => Console.WriteLine($"errorResume {e.GetType().Name}"),
    onCompleted:   (Result r) => Console.WriteLine($"completed IsSuccess={r.IsSuccess}"));

subject.OnNext(2);   // next 50
subject.OnNext(0);   // errorResume DivideByZeroException   <-- NOT terminated
subject.OnNext(5);   // next 20                             <-- subscription is still alive!
subject.OnCompleted(); // completed IsSuccess=True

This is the single biggest behavioral change from Rx. To opt back into classic "an error terminates the sequence" behavior, insert .OnErrorResumeAsFailure() — the error then flows to OnCompleted(Result.Failure(e)) and downstream OnNexts stop. Recover with Catch. Full captured runs and the (deliberately absent) Retry story are in rx-net-differences.md.

Async dispatch is explicit

R3's async operators (SubscribeAwait, SelectAwait, WhereAwait, …) take an AwaitOperation that decides what happens when values arrive faster than the async work completes:

AwaitOperationOverlap behaviorTypical use
Sequential (default)Queue values, run one at a timeOrdered processing
DropIgnore new values while one is runningDebounced submit / cooldown
SwitchCancel the running one, start the newSearch-as-you-type, latest-wins
ParallelRun all concurrentlyIndependent fan-out
SequentialParallelRun concurrently, emit results in orderParallel map, ordered output
ThrottleFirstLastRun first + last of a burstLeading/trailing sampling

These were verified to behave exactly as described (including Switch cancelling the superseded operation's CancellationToken). See async-and-integration-patterns.md.

Task and IAsyncEnumerable bridges

csharp
// Task -> Observable
await Observable.FromAsync(async ct => await LoadAsync(ct)).FirstAsync();

// Observable -> Task (terminal operators return Task<T>)
List<int> all = await source.ToListAsync();
int last      = await source.LastAsync();

// IAsyncEnumerable -> Observable, and back
await asyncEnumerable.ToObservable().ForEachAsync(Handle);
await foreach (var x in source.ToAsyncEnumerable()) { /* ... */ }

All verified working. Details and the full terminal-operator list are in async-and-integration-patterns.md.


How R3 Handles Concurrent Updates

R3 does not serialize concurrent producers. Like Rx, it assumes the Rx grammar: OnNext must not be called concurrently or re-entrantly from multiple threads. Operators (Where, Select, Subject, …) are not internally locked. Pushing OnNext from many threads at once into a stateful downstream corrupts state — in testing, 20,000 concurrent OnNext calls into a List<T> subscriber lost ~half the items and threw inside the operator chain.

The fix is to make the boundary explicit:

csharp
// Multiple producer threads -> one serialized consumer
subject.Synchronize()                  // lock-based gate; delivery becomes single-threaded
       .Where(x => x.IsValid)
       .Subscribe(Handle);             // verified: 10000/10000 items, no corruption

// Or marshal onto a context/threadpool, which also serializes delivery:
source.ObserveOnThreadPool().Subscribe(Handle);

// For shared MVVM state written from many threads:
var counter = new SynchronizedReactiveProperty<int>(0);   // thread-safe writes

Practical rule: if more than one thread can publish into a stream, put Synchronize() (or an ObserveOn*) immediately after the source, or use SynchronizedReactiveProperty. Full race reproductions and outputs are in scheduling-and-concurrency.md.


Time vs Frames: TimeProvider and FrameProvider

R3 has two notions of "when," and both are abstractions you can fake in tests:

  • TimeProvider (the .NET 8 BCL type) = wall-clock time. Used by Delay, Debounce, Interval, Timer, Timeout. This is what server/business code uses.
  • FrameProvider (R3-specific) = a frame clock. Used by EveryUpdate, DelayFrame(n), IntervalFrame(n), etc.

When is a FrameProvider necessary? Whenever "progress" is measured in render/update ticks instead of elapsed time:

  • Game engines (Unity, Godot, Stride, MonoGame) — logic ticks with the engine's update loop, so it respects pause and time-scale and stays in lockstep with rendering.
  • UI render loops (WPF/Avalonia/WinUI composition frames) — react per frame.
  • Deterministic tests — FakeFrameProvider.Advance(n) drives frames with zero real time, exactly as FakeTimeProvider.Advance(timeSpan) drives the clock.

Plain server/business code virtually never needs FrameProvider — that's TimeProvider territory. Both fakes make time-dependent pipelines fully deterministic; examples in scheduling-and-concurrency.md.


Best Practices Summary

DO

  • Treat OnErrorResume as the default: design streams that survive individual bad events.
  • Add .OnErrorResumeAsFailure() when you genuinely want an error to terminate the stream.
  • Choose an AwaitOperation deliberately for every async operator (Switch for latest-wins, Sequential for ordering, Drop for cooldowns).
  • Put Synchronize() / ObserveOn* after any source that multiple threads publish into.
  • Pass a TimeProvider to time operators and a FrameProvider to frame operators so tests can use FakeTimeProvider / FakeFrameProvider.
  • Manage lifetime: route subscriptions into a DisposableBag, CompositeDisposable, or .AddTo(cancellationToken); turn on ObservableTracker in dev to catch leaks.
  • Use ReactiveProperty for de-duplicated observable state; BindableReactiveProperty for XAML-bound state.

DON'T

  • Don't assume an exception ends the stream (that's Rx, not R3).
  • Don't reach for Rx names that R3 renamed: it's Debounce (not Throttle), ThrottleLast (not Sample), Chunk (not Buffer). Retry, GroupBy, Finally, and plain Buffer are absent in 1.3.1 — see the differences file for replacements.
  • Don't call OnNext concurrently/re-entrantly from multiple threads without Synchronize().
  • Don't use R3 for backpressured throughput pipelines — use Channels or Akka.NET Streams.
  • Don't block on terminal operators (.Result/.Wait()); they return Task<T> — await them.

Additional Resources

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the R3 Reactive Extensions AI skill do?

Build reactive/event-driven C# with R3 (Cysharp's modern reimplementation of Reactive Extensions). Covers the Observable<T>/Observer<T> model, the OnErrorResume error contract, async dispatch with AwaitOperation, Task/IAsyncEnumerable integration, TimeProvider/FrameProvider scheduling, the concurrency contract, and how R3 differs from System.Reactive (Rx.NET).

Why use R3 Reactive Extensions on TypingMind?

Because you install it once and use it with any model. R3 Reactive Extensions is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install R3 Reactive Extensions in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Aaronontheweb/dotnet-skills/tree/master/skills/r3-reactive-extensions. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use R3 Reactive Extensions?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with R3 Reactive Extensions?

As many as you like. As long as a model supports skills, you can use R3 Reactive Extensions with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the R3 Reactive Extensions AI skill free?

Yes. It is published on GitHub by Aaronontheweb under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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