02 Rl Reward logo

02 Rl Reward

Organization
agentscope-ai
02-rl-reward

Build RL reward signals using the OpenJudge framework. Covers choosing between pointwise and pairwise reward strategies based on RL algorithm, task type, and cost; aggregating multi-dimensional pointwise scores into a scalar reward; pairwise tournament reward for GRPO on subjective tasks (net win rate across group rollouts); generating preference pairs for DPO/RLAIF; and normalizing scores for training stability. Use when building reward models, scoring rollouts for GRPO/REINFORCE, generating preference data for DPO, or doing Best-of-N selection.

Overview

Publisheragentscope-ai
RepositoryOpenJudge
Skill name02-rl-reward
Stars
871
Forks
73
Bundled files
2
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 2 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by agentscope-ai on GitHub. Read the source before you install it.

Installation

Install the 02 Rl Reward AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/agentscope-ai/OpenJudge/tree/main/skills/openjudge-core/02-rl-reward
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/agentscope-ai/OpenJudge.git /tmp/OpenJudge
mkdir -p .claude/skills
cp -r /tmp/OpenJudge/skills/openjudge-core/02-rl-reward .claude/skills/02-rl-reward
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable 02 Rl Reward in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads 02 Rl Reward on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so 02 Rl Reward is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

RL Reward Construction with OpenJudge

Build reward signals for reinforcement learning from human feedback (RLHF) and reinforcement learning from AI feedback (RLAIF) using the openjudge library.

When to Use This Skill

  • Building scalar rewards for GRPO / REINFORCE rollout scoring
  • Generating (chosen, rejected) preference pairs for DPO / IPO
  • Best-of-N candidate selection
  • Multi-dimensional reward shaping (correctness + safety + format)
  • Replacing or bootstrapping a reward model with LLM-as-judge

Step 1 — Choose Your Reward Strategy

Use this decision tree before writing any code:

RL Algorithm + Task type?
│
├── GRPO / REINFORCE — Verifiable task (math, code, structured output)
│   └── → POINTWISE  ✅  (FunctionGrader, exact score, zero LLM cost)
│
├── GRPO / REINFORCE — Subjective task (instruction following, dialogue, summarization)
│   └── → PAIRWISE TOURNAMENT  ✅  (compare each rollout vs all others in group,
│                                    reward = net win rate within group)
│
├── DPO / IPO / SLiC — need (chosen, rejected) pairs
│   └── → PAIRWISE  ✅  (two-way comparison, return winner/loser)
│
└── Best-of-N / reranking — rank N candidates
    └── → LISTWISE  ✅  (single call ranks all N at once)
Cost constraint?
├── Low budget
│   └── FunctionGrader (free) → pointwise; or pairwise with small judge model
│
├── Medium budget
│   └── Pointwise: 2–3 LLM graders + WeightedSumAggregator
│   └── Pairwise tournament: 1 LLM judge, N*(N-1)/2 comparisons per group
│
└── High quality / no cost limit
    └── Pointwise voting (3–5 calls) or pairwise with strong judge + debiasing

Sub-documents — Read When Relevant

TopicFileRead when…
Pointwise multi-dim rewardpointwise.mdGRPO on verifiable tasks; multi-dimension scoring
Pairwise rewardpairwise.mdGRPO on subjective tasks (tournament); DPO/RLAIF preference pairs

Read the relevant sub-document before writing any code.

Install

bash
pip install py-openjudge

Strategy Comparison

StrategyOutputReward signalTypical useCost
Pointwisescalar per responsedirect reward r(x, y)GRPO on verifiable tasks, filteringLow–Medium
Pairwise Tournamentnet win rate per responserelative reward within groupGRPO on subjective tasksMedium (N²/2 calls)
Pairwisewinner/loser pairimplicit preference y+ > y-DPO, IPO, RLAIF preference dataMedium
Listwiserank over N responsesordinal reward / rerankingBest-of-N, rerankingMedium–High

Score Normalization

All graders return scores on different scales. Always normalize before feeding into RL:

python
def normalize(score: float, min_score: float, max_score: float) -> float:
    """Map [min_score, max_score] → [0.0, 1.0]."""
    if max_score == min_score:
        return 0.0
    return (score - min_score) / (max_score - min_score)

# LLM graders (common/*) return 1–5 → normalize to 0–1
reward = normalize(result.score, min_score=1, max_score=5)

# FunctionGrader / text graders already return 0–1 → no normalization needed

Evaluation Strategies

Evaluation strategies control how many times a grader is called and how results are aggregated. They are independent of the grader itself.

Choose Your Strategy

Grader type?
│
├── Deterministic (FunctionGrader, StringMatch, CodeExecution, etc.)
│   └── → Direct  (zero variance, no need for aggregation)
│
├── LLM grader — Pointwise scoring
│   │
│   ├── Budget limited / speed critical
│   │   └── → Direct  (accept variance, 1× cost)
│   │
│   ├── Discrete scores (1–5 integer, pass/fail, binary)
│   │   └── → Voting  (majority vote, robust to outliers, N× cost)
│   │
│   └── Continuous / fine-grained scores (need precise ranking)
│       └── → Average  (mean, preserves signal, N× cost)
│
└── LLM grader — Pairwise GRPO tournament
    └── → GRPOTournament  (all-pairs comparison, net win rate)
StrategyAggregationBest forCost
DirectEvaluationStrategyNoneDeterministic graders; low budget1×
VotingEvaluationStrategyMajority voteDiscrete / integer LLM scoresN×
AverageEvaluationStrategyMeanContinuous LLM scoresN×
GRPOTournamentEvaluationStrategyNet win ratePairwise GRPO on subjective tasksN²/2×

All strategies are imported from openjudge.evaluation_strategy.

Pointwise — Noise Reduction with Voting / Average

For high-variance LLM judges, wrap any grader with VotingEvaluationStrategy to run N calls and take the majority vote:

python
from openjudge.evaluation_strategy import VotingEvaluationStrategy

grader = CorrectnessGrader(
    model=model,
    strategy=VotingEvaluationStrategy(num_votes=3, tie_breaker="closest_to_mean"),
)
# Now each call internally runs 3 LLM evaluations and returns the most common score

Use odd num_votes (3, 5) to avoid ties.

Pairwise — GRPO Tournament

For GRPO on subjective tasks, use GRPOTournamentEvaluationStrategy to run all-pairs comparison and compute net win rate per rollout:

python
from openjudge.evaluation_strategy import GRPOTournamentEvaluationStrategy

strategy = GRPOTournamentEvaluationStrategy(debiased=False)
results = await strategy.execute(
    pairwise_grader.aevaluate,
    query="Write a haiku about the ocean.",
    responses=["rollout_1", "rollout_2", "rollout_3", "rollout_4"],
)
rewards = [r.score for r in results]  # net win rates in [-1.0, 1.0]

Set debiased=True to run each pair in both orders and only count consistent results (doubles LLM calls but mitigates position bias).

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the 02 Rl Reward AI skill do?

Build RL reward signals using the OpenJudge framework. Covers choosing between pointwise and pairwise reward strategies based on RL algorithm, task type, and cost; aggregating multi-dimensional pointwise scores into a scalar reward; pairwise tournament reward for GRPO on subjective tasks (net win rate across group rollouts); generating preference pairs for DPO/RLAIF; and normalizing scores for training stability. Use when building reward models, scoring rollouts for GRPO/REINFORCE, generating preference data for DPO, or doing Best-of-N selection.

Why use 02 Rl Reward on TypingMind?

Because you install it once and use it with any model. 02 Rl Reward is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install 02 Rl Reward in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/agentscope-ai/OpenJudge/tree/main/skills/openjudge-core/02-rl-reward. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use 02 Rl Reward?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with 02 Rl Reward?

As many as you like. As long as a model supports skills, you can use 02 Rl Reward with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the 02 Rl Reward AI skill free?

Yes. It is published on GitHub by agentscope-ai under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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