Implementing Command Palettes logo

Implementing Command Palettes

Organization
AgentWorkforce
implementing-command-palettes

Use when building Cmd+K command palettes in React - covers keyboard navigation with arrow keys, keeping selected items in view with scrollIntoView, filtering with shortcut matching, and preventing infinite re-renders from reference instability

Overview

PublisherAgentWorkforce
Repositoryrelay
Skill nameimplementing-command-palettes
Stars
875
Forks
73
Bundled files
Instructions only
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by AgentWorkforce on GitHub. Read the source before you install it.

Installation

Install the Implementing Command Palettes AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/AgentWorkforce/relay/tree/main/.claude/skills/implementing-command-palettes
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/AgentWorkforce/relay.git /tmp/relay
mkdir -p .claude/skills
cp -r /tmp/relay/.claude/skills/implementing-command-palettes .claude/skills/implementing-command-palettes
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Implementing Command Palettes in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Implementing Command Palettes on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Implementing Command Palettes is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Implementing Command Palettes

Overview

Command palettes (Cmd+K / Ctrl+K) need precise keyboard navigation, scroll behavior, and stable references to avoid re-render loops. This skill covers the mechanical patterns that make command palettes feel responsive.

When to Use

  • Building a Cmd+K command palette in React
  • Implementing arrow key navigation with visual selection
  • Keeping selected items visible during keyboard navigation
  • Filtering commands by label text AND keyboard shortcuts
  • Experiencing infinite re-renders when commands update

Quick Reference

FeatureImplementation
Arrow navigationTrack selectedIndex, clamp with Math.min/max
Keep in viewscrollIntoView({ block: 'nearest', behavior: 'smooth' })
Shortcut matchingStrip spaces from shortcuts, match against query
Stable iconsDefine icon elements outside component
Stable handlersuseCallback + noop constant for disabled states

Keyboard Navigation

Index Management

tsx
const [selectedIndex, setSelectedIndex] = useState(0);

useEffect(() => {
  if (!isOpen) return;

  const handleKeyDown = (e: KeyboardEvent) => {
    switch (e.key) {
      case 'ArrowDown':
        e.preventDefault();
        // Clamp to last item
        setSelectedIndex((prev) => Math.min(prev + 1, filteredItems.length - 1));
        break;
      case 'ArrowUp':
        e.preventDefault();
        // Clamp to first item
        setSelectedIndex((prev) => Math.max(prev - 1, 0));
        break;
      case 'Enter':
        e.preventDefault();
        if (filteredItems[selectedIndex]) {
          executeCommand(filteredItems[selectedIndex]);
          close();
        }
        break;
      case 'Escape':
        e.preventDefault();
        close();
        break;
    }
  };

  window.addEventListener('keydown', handleKeyDown);
  return () => window.removeEventListener('keydown', handleKeyDown);
}, [isOpen, filteredItems, selectedIndex, close]);

Key patterns:

  • e.preventDefault() stops arrow keys from scrolling the page
  • Math.min/max prevents index going out of bounds
  • Effect depends on filteredItems so navigation updates when filter changes

Reset Selection on Query Change

tsx
<input
  value={query}
  onChange={(e) => {
    setQuery(e.target.value);
    setSelectedIndex(0); // Reset to first item when query changes
  }}
/>

Keeping Selected Item in View

Using Refs Array

tsx
const itemRefs = useRef<(HTMLButtonElement | null)[]>([]);

// Scroll effect - runs when selection changes
useEffect(() => {
  const selectedItem = itemRefs.current[selectedIndex];
  if (selectedItem) {
    selectedItem.scrollIntoView({
      block: 'nearest', // Minimal scroll - only scroll if needed
      behavior: 'smooth', // Smooth animation
    });
  }
}, [selectedIndex]);

// Assign refs in render
{
  filteredItems.map((item, index) => (
    <button
      key={index}
      ref={(el) => {
        itemRefs.current[index] = el;
      }}
      className={index === selectedIndex ? 'bg-blue-100' : ''}
    >
      {item.label}
    </button>
  ));
}

Alternative: Single Ref for Selected Item

tsx
const selectedItemRef = useRef<HTMLButtonElement>(null);

useEffect(() => {
  if (isOpen && selectedItemRef.current) {
    selectedItemRef.current.scrollIntoView({
      block: 'nearest',
      behavior: 'smooth',
    });
  }
}, [isOpen, selectedIndex]);

// Only assign ref to selected item
<button
  ref={index === selectedIndex ? selectedItemRef : null}
>

Why block: 'nearest'?

  • 'nearest' only scrolls if the element is outside the visible area
  • 'center' would scroll even when item is already visible, causing jarring movement
  • 'start' or 'end' would always align to top/bottom

Filtering with Shortcut Matching

tsx
const filteredCommands = commands.filter((command) => {
  const q = query.toLowerCase().trim();
  if (!q) return true;

  // Standard label matching
  if (command.label.toLowerCase().includes(q)) return true;

  // Shortcut matching: "gd" matches "g d", "gb" matches "g b"
  if (command.shortcut) {
    const shortcutNoSpaces = command.shortcut.toLowerCase().replace(/\s+/g, '');
    if (shortcutNoSpaces.startsWith(q) || shortcutNoSpaces.includes(q)) {
      return true;
    }
  }

  // For numbered items (PRs, issues), match by number
  if (command.type === 'pr') {
    const numberMatch = q.match(/^#?(\d+)$/);
    if (numberMatch) {
      return String(command.pr.number).startsWith(numberMatch[1]);
    }
  }

  return false;
});

Why strip spaces from shortcuts? Users type continuously without spaces. Shortcut "g d" should match when user types "gd".

Preventing Re-Render Loops

Command palettes often suffer from infinite re-renders when command objects are recreated every render.

Problem: Unstable References

tsx
// BAD: Icons recreated every render
function usePageCommands() {
  const commands = useMemo(
    () => [
      {
        label: 'Sync',
        icon: <RefreshCw size={16} />, // New element every render!
        action: () => onSync(), // New function every render!
      },
    ],
    [onSync]
  ); // Even with deps, icon is new

  useRegisterCommands(commands); // Triggers re-registration → re-render loop
}

Solution: Stable References

tsx
// GOOD: Icons defined OUTSIDE component
const refreshIcon = <RefreshCw size={16} />;
const refreshSpinIcon = <RefreshCw size={16} className="animate-spin" />;
const noop = () => {};

function usePageCommands({ onSync, isSyncing }: Props) {
  // Memoize handlers
  const handleSync = useCallback(() => onSync?.(), [onSync]);

  const commands = useMemo(
    () => [
      {
        label: isSyncing ? 'Syncing...' : 'Sync',
        icon: isSyncing ? refreshSpinIcon : refreshIcon, // Stable references
        action: isSyncing ? noop : handleSync, // noop, not undefined
      },
    ],
    [isSyncing, handleSync]
  );

  useRegisterCommands(commands);
}

Label-Based Change Detection

Instead of comparing object references, compare by labels:

tsx
export function useRegisterCommands(commands: CommandItem[]) {
  const { registerCommands, unregisterCommands } = useCommandPalette();

  // Create stable ID based on LABELS, not object references
  const commandIds = useMemo(
    () =>
      commands
        .map((c) => {
          if (c.type === 'nav') return `nav:${c.path}`;
          return `action:${c.label}`;
        })
        .sort()
        .join('|'),
    [commands]
  );

  const commandsRef = useRef<CommandItem[]>(commands);
  useEffect(() => {
    commandsRef.current = commands;
  });

  const prevIdsRef = useRef<string>('');

  useEffect(() => {
    // Only register if structure actually changed
    if (commandIds !== prevIdsRef.current) {
      registerCommands(commandsRef.current);
      prevIdsRef.current = commandIds;
      return () => unregisterCommands(commandsRef.current);
    }
  }, [commandIds, registerCommands, unregisterCommands]);
}

Command Type Patterns

tsx
type CommandItem =
  | { type: 'action'; label: string; icon?: React.ReactNode; action: () => void; shortcut?: string }
  | { type: 'nav'; label: string; icon?: React.ReactNode; path: string; shortcut?: string }
  | { type: 'file'; file: FileType; label: string; icon?: React.ReactNode }
  | { type: 'pr'; pr: PRType; label: string; icon?: React.ReactNode };

// Execute based on type
function executeCommand(command: CommandItem) {
  switch (command.type) {
    case 'action':
      command.action();
      break;
    case 'nav':
      navigate(command.path);
      break;
    case 'file':
      onFileSelect(command.file);
      break;
    case 'pr':
      navigate(`/repos/${command.owner}/${command.repo}/pulls/${command.pr.number}`);
      break;
  }
}

Common Mistakes

MistakeWhy It FailsFix
Icons inside useMemoNew icon element every renderDefine icons as constants outside component
Not resetting index on filterArrow keys start from wrong positionsetSelectedIndex(0) in onChange
block: 'center' in scrollIntoViewJarring scroll when item already visibleUse block: 'nearest'
Missing e.preventDefault()Arrow keys scroll page AND move selectionAdd preventDefault for ArrowUp/Down
Forgetting cleanup in useEffectEvent listeners accumulateReturn cleanup function
undefined for disabled actionType error or click does nothingUse noop constant

Testing Checklist

  • Cmd+K opens palette, Escape closes
  • Arrow Down moves to next item (stops at last)
  • Arrow Up moves to previous item (stops at first)
  • Enter executes selected command and closes palette
  • Selected item scrolls into view when navigating long lists
  • Typing resets selection to first matching item
  • Shortcuts like "gd" match commands with shortcut "g d"
  • No console errors about re-renders or maximum update depth

Frequently asked questions

What does the Implementing Command Palettes AI skill do?

Use when building Cmd+K command palettes in React - covers keyboard navigation with arrow keys, keeping selected items in view with scrollIntoView, filtering with shortcut matching, and preventing infinite re-renders from reference instability

Why use Implementing Command Palettes on TypingMind?

Because you install it once and use it with any model. Implementing Command Palettes is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Implementing Command Palettes in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/AgentWorkforce/relay/tree/main/.claude/skills/implementing-command-palettes. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Implementing Command Palettes?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Implementing Command Palettes?

As many as you like. As long as a model supports skills, you can use Implementing Command Palettes with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Implementing Command Palettes AI skill free?

Yes. It is published on GitHub by AgentWorkforce under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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