Motion Effects logo

Motion Effects

Community
alisadiq-ai
motion-effects

Style for edit-video: a library of 33 named motion effects for talking-head reels (kinetic hook, gravity drop, timeline, title card, comment drop, orbit, frame break, vertigo, paper cut, rewind and more), built in one design system with words behind the speaker and the creator's own footage inside the UI. Use when the creator names an effect, asks for heavy motion graphics, or wants an effects listicle.

Overview

Publisheralisadiq-ai
Repositoryfavstash-ai-video-editing-skills
Skill namemotion-effects
Stars
56
Forks
8
Bundled files
2
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 2 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by alisadiq-ai on GitHub. Read the source before you install it.

Installation

Install the Motion Effects AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/alisadiq-ai/favstash-ai-video-editing-skills/tree/main/skills/3-editing-styles/motion-effects
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/alisadiq-ai/favstash-ai-video-editing-skills.git /tmp/favstash-ai-video-editing-skills
mkdir -p .claude/skills
cp -r /tmp/favstash-ai-video-editing-skills/skills/3-editing-styles/motion-effects .claude/skills/motion-effects
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Motion Effects in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Motion Effects on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Motion Effects is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Motion effects

A style on top of edit-video, which owns the cut, sound and review. The creator asks for an effect by name ("add a gravity drop on 'drop'") and you build it on the spoken word, in one consistent design system. The effect recipes hold the layers, timing, sound and a copy-paste prompt for each one.

What makes these look premium

Most AI edits look like stickers on a talking head. These don't, because of five habits:

  1. Depth. Big words sit behind the speaker and in front of the room. Cut the person out once and stack: camera, words, person, UI.
  2. One design system per reel. One dark colour taken from the room, one light colour, one accent. One serif, one heavy condensed sans, the system UI font for anything that imitates an app.
  3. Real content inside the UI. Frames of the creator's own take, their real posts, their real waveform, colours sampled from their frame. Never grey bars or fake text where real content exists.
  4. Native, small UI. App-like pills, fields and cards at phone scale, crisp shadows, one per beat, never covering the face.
  5. Restraint. A caption only for the hook and the call to action; everything else is the effect itself.

The design system (starting defaults)

ElementSetting
InkThe room's darkest colour, deepened (for a purple-lit room, #0a0f2c)
LightWarm cream #f4eee3 for big words and title cards; white for app UI
AccentOne colour (default #5b9eff), used for a single word or state per beat
SerifDidot or Bodoni 72 (system fonts on macOS); any high-contrast serif elsewhere
CondensedAvenir Next Condensed Heavy (macOS); any heavy condensed sans elsewhere
UI-apple-system / SF Pro, so app imitations read as native
CaptionSystem UI bold 46px, white, soft dark shadow, at chest height

Pick the ink from the actual footage; the rest of the table stays.

Layers and setup

Stack inside one camera wrapper so shakes, punch-ins and whips move everything together:

  1. the camera video
  2. the behind layer (big words, the post grid)
  3. the person cutout video
  4. effect overlays (grades, film, wipes), then the UI, then a checklist and captions

Make the cutout once per take:

bash
npx hyperframes remove-background take.mp4 -o person.webm --quality best

Re-encode both the camera and the cutout with a keyframe every 15 frames before rendering (-g 15 -keyint_min 15; the cutout as VP9 with yuva420p). Sparse keyframes make HyperFrames seek badly and the two layers drift out of sync.

Check the cutout over a flat colour before using it: hair, caps and glasses should hold.

Placement and timing

  • Each effect lands on the word that names it (or the word it illustrates) and clears about 4 frames before the next one lands.
  • Behind-the-head words go in the empty band above the head and are sized to end before any side panel; let the head cover the bottom of the last line.
  • App UI sits in the top third (y 230–700) or at chest height (y 1330–1600), never over the mouth.
  • Text stays inside x 108–972 on a 1080-wide frame (what a 20:9 phone shows). Run edit-video's edge check on the export.
  • Optional checklist for listicles: a quiet panel at the top right (x 746–962) listing every effect, the current one in a light pill, done ones ticked.

Sound

One sound per visible event, on the frame it happens: an impact when a word lands, a short whoosh for a whip or a wipe, keys under typing, a click on a tap, a ding on a completed state. Keep them 4–8 dB under the voice, and let subtitle changes stay silent.

Review

Watch the export at 4 frames a second before sending: no clipped or stray letters, no text over the face, every effect on its word, the cutout aligned with the camera. Then run edit-video's first-second and edge checks.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Motion Effects AI skill do?

Style for edit-video: a library of 33 named motion effects for talking-head reels (kinetic hook, gravity drop, timeline, title card, comment drop, orbit, frame break, vertigo, paper cut, rewind and more), built in one design system with words behind the speaker and the creator's own footage inside the UI. Use when the creator names an effect, asks for heavy motion graphics, or wants an effects listicle.

Why use Motion Effects on TypingMind?

Because you install it once and use it with any model. Motion Effects is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Motion Effects in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/alisadiq-ai/favstash-ai-video-editing-skills/tree/main/skills/3-editing-styles/motion-effects. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Motion Effects?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Motion Effects?

As many as you like. As long as a model supports skills, you can use Motion Effects with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Motion Effects AI skill free?

Yes. It is published on GitHub by alisadiq-ai under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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