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Human Taste

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Alpha-Mintamir
human-taste

Evaluate UX and product design quality through the lens of human taste -- cognitive load, visual coherence, interaction clarity, and context fit. Use this skill whenever the user asks you to review a UI, critique a design, do a UX audit, assess aesthetic quality, check cognitive load, run a taste test on a product, evaluate user flow, or judge whether a design "feels right." Also use it when reviewing AI-generated designs or comparing design alternatives, even if the user does not explicitly mention "human taste."

Overview

PublisherAlpha-Mintamir
Repositoryhuman-taste-skill
Skill namehuman-taste
Stars
3
Forks
0
Bundled files
2
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 2 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by Alpha-Mintamir on GitHub. Read the source before you install it.

Installation

Install the Human Taste AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/Alpha-Mintamir/human-taste-skill/tree/main/skills/human-taste
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Alpha-Mintamir/human-taste-skill.git /tmp/human-taste-skill
mkdir -p .claude/skills
cp -r /tmp/human-taste-skill/skills/human-taste .claude/skills/human-taste
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Human Taste in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Human Taste on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Human Taste is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Human Taste

Evaluate UX and product design through human taste -- the trained judgment that detects whether a design reduces cognitive friction, feels coherent, and fits its audience.

This skill is grounded in research from cognitive psychology, HCI, and design practice. For full citations see references/research-sources.md.

Why This Matters

LLMs can generate designs, but aesthetic judgment involves empathy, cultural awareness, and pattern recognition that require human-calibrated evaluation. Research shows:

  • Users form aesthetic impressions within milliseconds (eye-tracking studies)
  • Interfaces that reduce cognitive load are perceived as more beautiful (Processing Fluency Theory)
  • Taste develops through repeated exposure and operates at a pre-conscious perceptual level
  • Good taste means choosing simplicity over mere familiarity (Hickey's Simple vs Easy)

This skill provides a structured protocol so agents can approximate that judgment systematically.

Quick Start

When asked to evaluate a design:

  1. Identify what you are evaluating -- screenshot, wireframe, live page, component, or described flow
  2. Run the rubric below across all six dimensions
  3. Produce a Human Taste Report using the output template
  4. Cite specific elements -- never give vague praise or criticism

Evaluation Rubric

Score each dimension 1-5. Anchor your score with concrete evidence from the design.

1. Cognitive Load (weight: high)

Does the design minimize unnecessary mental effort?

ScoreMeaning
1Overwhelming -- too many competing elements, no clear entry point
2Heavy -- user must work to understand the hierarchy
3Moderate -- some unnecessary complexity but functional
4Light -- clear hierarchy, minimal distractions
5Effortless -- information is exactly where you expect it

Look for: element count per view, competing focal points, label clarity, progressive disclosure, information grouping.

2. Visual Coherence (weight: high)

Does the design feel unified rather than assembled from parts?

ScoreMeaning
1Fragmented -- inconsistent spacing, colors, typography
2Patchy -- some consistency but noticeable breaks
3Adequate -- follows a system with minor deviations
4Cohesive -- strong visual rhythm, clear design system
5Seamless -- every element reinforces the whole

Look for: spacing consistency, color palette discipline, typographic scale, alignment grid, icon style unity.

3. Interaction Clarity (weight: high)

Can a user predict what happens next at every step?

ScoreMeaning
1Opaque -- controls are ambiguous, outcomes unclear
2Confusing -- some actions have surprising results
3Functional -- most flows are predictable
4Clear -- affordances are obvious, feedback is immediate
5Intuitive -- zero learning curve, flows feel inevitable

Look for: button labels, hover/focus states, loading indicators, error messages, navigation predictability, undo availability.

4. Context Fit (weight: medium)

Does the design match its audience and environment?

ScoreMeaning
1Mismatch -- tone, density, or style wrong for the audience
2Off -- partially appropriate but feels generic
3Acceptable -- reasonable for the context
4Tailored -- shows awareness of user needs and setting
5Perfect fit -- feels like it was made for exactly this audience

Look for: reading level, information density vs audience expertise, platform conventions, accessibility, cultural appropriateness.

5. Restraint (weight: medium)

Does the design know what to leave out?

ScoreMeaning
1Bloated -- every feature is visible, nothing is prioritized
2Cluttered -- too many options competing for attention
3Balanced -- reasonable feature surface
4Disciplined -- clear priorities, secondary items recede
5Minimal -- only the essential, nothing to remove

Look for: feature density, progressive disclosure, empty states, whitespace usage, hidden-by-default patterns.

6. Emotional Response (weight: low)

Does the design evoke the intended feeling?

ScoreMeaning
1Repellent -- actively unpleasant
2Flat -- no emotional register
3Neutral -- inoffensive
4Warm -- creates mild positive engagement
5Delightful -- memorable, evokes trust or joy

Look for: micro-interactions, illustration style, copy tone, color warmth, motion design, personality.

Output Template

Produce your evaluation in this format:

markdown
# Human Taste Report

**Subject:** [what was evaluated]
**Date:** [date]
**Overall Score:** [weighted average, 1-5, one decimal] / 5

## Scores

| Dimension | Score | Key Evidence |
|-----------|-------|-------------|
| Cognitive Load | X/5 | [specific observation] |
| Visual Coherence | X/5 | [specific observation] |
| Interaction Clarity | X/5 | [specific observation] |
| Context Fit | X/5 | [specific observation] |
| Restraint | X/5 | [specific observation] |
| Emotional Response | X/5 | [specific observation] |

## Strengths
- [concrete strength with evidence]
- [concrete strength with evidence]

## Issues
- **[severity: Critical/Major/Minor]**: [specific issue] -- [why it matters] -- [suggested fix]

## Verdict
[2-3 sentence summary: what works, what does not, and the single highest-impact improvement]

Weighted average formula: (CognitiveLoad*3 + VisualCoherence*3 + InteractionClarity*3 + ContextFit*2 + Restraint*2 + EmotionalResponse*1) / 14

Comparing Alternatives

When comparing two or more designs:

  1. Run the rubric on each independently
  2. Add a Comparison Table showing side-by-side scores
  3. Declare a winner per dimension and overall
  4. Explain the tradeoffs -- a lower-scoring design may still be right for a specific audience

Reviewing AI-Generated Designs

AI-generated UI often has specific taste failure modes:

  • Over-decoration -- gradients, shadows, and effects without purpose
  • Generic composition -- layouts that feel template-driven rather than content-driven
  • Inconsistent density -- mixing spacious and cramped sections
  • Missing edge states -- empty states, error states, loading states not considered
  • Surface polish without structural clarity -- looks good at first glance but confusing to use

Flag these explicitly when you detect them.

When Not to Use This Skill

  • Pure backend/API design with no user-facing component
  • Code review for logic correctness (use a code-review skill instead)
  • Accessibility audits (this skill covers taste, not WCAG compliance -- though the two overlap)

Additional Resources

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Human Taste AI skill do?

Evaluate UX and product design quality through the lens of human taste -- cognitive load, visual coherence, interaction clarity, and context fit. Use this skill whenever the user asks you to review a UI, critique a design, do a UX audit, assess aesthetic quality, check cognitive load, run a taste test on a product, evaluate user flow, or judge whether a design "feels right." Also use it when reviewing AI-generated designs or comparing design alternatives, even if the user does not explicitly mention "human taste."

Why use Human Taste on TypingMind?

Because you install it once and use it with any model. Human Taste is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Human Taste in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Alpha-Mintamir/human-taste-skill/tree/main/skills/human-taste. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Human Taste?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Human Taste?

As many as you like. As long as a model supports skills, you can use Human Taste with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Human Taste AI skill free?

Yes. It is published on GitHub by Alpha-Mintamir under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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