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Ui Design

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AnastasiyaW
ui-design

Unify product UI design, frontend implementation, and verification. Use when asked to design, redesign, build, or fix a web, desktop, or mobile interface; a page, dashboard, form, component, design system, responsive layout, accessibility, interface animation, or editable hero/banner/infographic within a product surface. Combine visual decisions with implementation. Do not use for backend-only work, generic architecture, standalone artwork or slide decks, or browser-test-only requests.

Overview

PublisherAnastasiyaW
Repositorycodex-claude-code-config
Skill nameui-design
Stars
212
Forks
32
Bundled files
2
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 2 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by AnastasiyaW on GitHub. Read the source before you install it.

Installation

Install the Ui Design AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/AnastasiyaW/codex-claude-code-config/tree/main/skills/frontend/ui-design
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/AnastasiyaW/codex-claude-code-config.git /tmp/codex-claude-code-config
mkdir -p .claude/skills
cp -r /tmp/codex-claude-code-config/skills/frontend/ui-design .claude/skills/ui-design
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Ui Design in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Ui Design on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Ui Design is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

UI Design

Use one product-surface loop. Preserve existing brand tokens and component conventions as the authority; do not replace them with a generic style guide.

This is the shared entry point for interface design. Supporting skills below are implementation details, not alternative design workflows. Read the shared contract once; a link back from a supporting skill is not a recursive reload.

Editable visual blocks

For an illustrated hero, promotional banner, product infographic, or a supplied visual to rebuild as editable UI, read Editable visual assets. Keep text, controls, data, and layout native to the product; generate only the imagery that the requested composition needs. A screenshot is a preview, not editable source or interaction proof. Ordinary forms and small CSS fixes skip this mode. Standalone posters and PowerPoint conversion are separate deliverables, not mandatory stages of UI work.

Select the smallest supporting skill set

  1. Read ../ui-ux-pro-max/SKILL.md for a new surface, substantial redesign, or a visual/UX decision that needs evidence. Use its local search scripts with a short, specific query. Treat a zero-result search as zero evidence; do not invent a recommendation. Do not persist a generated design-system file unless the task explicitly asks for it.
  2. Read ../frontend-design/SKILL.md while changing an HTML, browser, or UXP frontend. Keep the implementation native to the detected stack and existing component system. Do not apply its browser CSS/ARIA recipes to a native Qt/QML surface.
  3. Read ../motion-framer/SKILL.md only when the changed surface is React/JS and the project already uses motion/framer-motion, or the user has explicitly authorized adding it. Otherwise use the platform's native primitives; never add the package merely to animate a control.
  4. For a running surface, use the inspection tool that matches the surface: browser screenshot, interaction, accessibility-tree, and visual-diff tools are for browser/UXP/HTML. For native Qt/QML, use available native desktop and accessibility inspection instead. Never require a browser tool to prove a native application.
  5. For native Qt/QML, keep existing Qt Quick Controls and theme components as the authority. When custom controls or focus behavior change, consult the Qt Quick input-focus and accessibility guidance; verify native accessible semantics and keyboard behavior rather than substituting ARIA or CSS rules.

Do not load all four by default. A focused CSS fix normally needs only the implementation guidance and a focused proof.

Work in one loop

  1. Inspect the target surface, real stack, existing tokens/components, changed user flow, supported widths, and any current visual evidence.
  2. State a compact design contract before editing: primary user action, information hierarchy, reuse/new tokens, keyboard/contrast behavior, and platform-appropriate sizing and motion behavior. Browser breakpoints and prefers-reduced-motion are conditional, not universal desktop requirements. For a tiny local fix, keep this contract proportional to that fix.
  3. Implement the visual and interaction changes together. Prefer semantic structure, stable component boundaries, and design tokens over one-off pixel overrides. Do not add animation that obscures feedback, delays an action, or ignores reduced-motion preferences.
  4. Verify the changed flow at the narrowest real boundary: project checks first, then live behavior appropriate to the target when runnable and the risk warrants it. Use browser/UXP screenshot and accessibility-tree evidence for web surfaces; use native Qt/QML keyboard and accessibility inspection for desktop surfaces. Check the affected platform sizing, keyboard path, visible focus, contrast, overflow, and motion behavior rather than declaring a page "polished" from source code alone. A source read or screenshot without an identified running build is never runtime PASS.

Decision boundaries

  • Keep an established design system unless the task is explicitly a redesign.
  • Keep UI Pro Max as retrieval evidence, not as an authority over the product's brand, accessibility contract, or existing UX research.
  • Treat motion as progressive enhancement. The same action and information must remain clear with reduced motion and without animation support.
  • Do not broaden a UI request into unrelated product copy, backend, analytics, or global restyling without evidence that the requested flow requires it.

Interaction-specific proof

Apply only the slice that the changed surface contains; this is not a demand to add a modal, custom validation, or extra animation to an otherwise simple UI. Browser-specific ARIA, CSS, and WCAG-pixel checks do not prove a native QML implementation; source inspection alone does not prove any runtime behavior.

  • Native Qt/QML custom control: verify actual Tab/focus-scope traversal, visible focus, documented keyboard activation, and Qt Quick accessible role/name/state with a native accessibility inspector where available. Keep a runtime receipt tied to the build identity.

  • Native Qt/QML modal/dialog: verify initial focus, keyboard operation, modal containment when applicable, and focus return to the invoking control after close.

  • Native Qt/QML form/error: verify keyboard reachability and that error/status text is exposed through the native accessibility path; do not infer it from a property declaration.

  • End-to-end retouch workflow: verify the real user path (for example, import, adjust, apply/save) in the running native app before calling the surface usable; code or a static screenshot is only source/visual evidence.

  • Modal dialog: verify that opening moves focus into the dialog, Tab and Shift+Tab stay in its sequence, Escape closes it when the product supports dismissal, and closing restores focus to the invoking control (or a documented logical successor). Do not claim aria-modal unless the background is actually inert. WAI-ARIA APG modal-dialog pattern

  • HTML/UXP form error: verify a detected invalid field is identified and its error is described in text. An inline message, summary, alert, or native validation can be appropriate only when the real browser/assistive-technology behavior supports the chosen path; color alone is not an error description. WCAG 2.2 SC 3.3.1

  • HTML/UXP dense pointer controls: for adjacent compact controls, assess the WCAG 2.5.8 boundary: a 24 by 24 CSS-pixel target or its spacing/equivalent/inline exception. Do not blindly enlarge an inline link or an essential dense control. WCAG 2.2 SC 2.5.8

  • Web motion: when motion changes, exercise the reduced-motion branch rather than assuming that a static source review proves it. prefers-reduced-motion communicates the user's request to reduce, remove, or replace non-essential motion. MDN reference

  • Native motion: verify the product's documented OS/app motion accommodation if it exists. Do not invent a CSS media-query requirement for QML.

Local UI Pro Max validation boundary

The vendored ui-ux-pro-max folder is a distributed skill, not its complete upstream repository. Its local acceptance checks are the data validation and a real, scoped retrieval query, for example:

powershell
python skills/frontend/ui-ux-pro-max/scripts/validate_data.py
python skills/frontend/ui-ux-pro-max/scripts/search.py "keyboard focus modal" --domain ux

Do not run or report test_catalog_refresh.py or test_relevance_evaluator.py as local PASS criteria: each imports an upstream-root script absent from the distributed skill. Preserve that boundary as NOT_RUN_UPSTREAM_DEPENDENCY, not as a failure repaired with stubs or as a passing test.

Gotchas

  • A fixed-canvas poster can look excellent while being unsuitable for a responsive interface. Do not import its absolute-pixel, single-file layout policy into a product.
  • A selectable raster layer is not editable text, a working control, or a data-bound chart. Name the actual editability boundary.

Troubleshooting

  • The agent found only frontend-design: follow its shared-entry link here once, then load only the reference needed for the changed surface.
  • A copy change requires regenerating the hero: extract the copy into native text and keep the illustration separate; verify wrapping and contrast.
  • The render is correct but an action cannot be used: inspect the running control, focus, and hit area. More screenshot polishing does not fix it.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Ui Design AI skill do?

Unify product UI design, frontend implementation, and verification. Use when asked to design, redesign, build, or fix a web, desktop, or mobile interface; a page, dashboard, form, component, design system, responsive layout, accessibility, interface animation, or editable hero/banner/infographic within a product surface. Combine visual decisions with implementation. Do not use for backend-only work, generic architecture, standalone artwork or slide decks, or browser-test-only requests.

Why use Ui Design on TypingMind?

Because you install it once and use it with any model. Ui Design is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Ui Design in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/AnastasiyaW/codex-claude-code-config/tree/main/skills/frontend/ui-design. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Ui Design?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Ui Design?

As many as you like. As long as a model supports skills, you can use Ui Design with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Ui Design AI skill free?

Yes. It is published on GitHub by AnastasiyaW under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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