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Horror Style

Community
arjun988
horror-style

Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.

Overview

Publisherarjun988
Repositoryblender-skills
Skill namehorror-style
Stars
384
Forks
22
Bundled files
2
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 2 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by arjun988 on GitHub. Read the source before you install it.

Installation

Install the Horror Style AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/arjun988/blender-skills/tree/main/.claude/skills/horror-style
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/arjun988/blender-skills.git /tmp/blender-skills
mkdir -p .claude/skills
cp -r /tmp/blender-skills/.claude/skills/horror-style .claude/skills/horror-style
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Horror Style in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Horror Style on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Horror Style is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Horror Style Specialist

Psychological tension over jump scares. Environmental storytelling. Sparse detail. Industrial decay.

When to Use

  • Horror game environments and props
  • Psychological tension scenes
  • Analog/liminal aesthetic assets
  • Industrial decay settings
  • Limited visibility compositions

Design Philosophy

Inspired by: Fear to Fathom, Chilla's Art, Puppet Combo, Silent Hill, Resident Evil, Iron Lung

Core tenets:

  1. Less is more — Absence creates tension
  2. Familiar made wrong — Recognizable spaces with subtle wrongness
  3. Light as enemy — Darkness hides; light reveals uncomfortably
  4. Industrial analog — CRT screens, fluorescent hum, concrete, rust
  5. Environmental narrative — Story told through objects, not exposition

Visual Language

ElementHorror Treatment
ArchitectureBrutalist, institutional, repetitive
MaterialsStained concrete, peeling paint, rust, yellowed plastic
LightingSingle source, flickering, cold fluorescent
Detail densitySparse foreground, empty midground, obscured background
ColorDesaturated, sickly greens, cold blues, blood accent sparingly
ScaleSlightly wrong proportions (low ceilings, narrow corridors)

Modeling Guidelines

  • Corridors: Narrow (1.2–1.5m) for claustrophobia
  • Ceilings: Low (2.2–2.4m institutional)
  • Doors: Slightly oversized or undersized — uncanny
  • Detail: Concentrate on hero interactive objects; walls mostly bare
  • Damage: Water stains > bullet holes; neglect > destruction
  • Technology: 80s–90s analog — CRT monitors, tape recorders, rotary phones

Sparse Detail Rule

Foreground: 1–2 narrative objects (key, note, blood stain)
Midground: Architectural structure only
Background: Fog/darkness obscures incomplete geometry

Do not over-model backgrounds visible only in darkness.

Lighting (Horror)

Coordinate with lighting skill:

  • High contrast ratio (8:1 minimum key:fill)
  • Visible light source meshes (bare bulb, fluorescent tube)
  • Volumetric fog mandatory for depth
  • Color temperature clash: warm interior vs cold exterior
  • Flicker animation on 1–2 lights only

Audio-Visual Sync Points

Design geometry supporting:

  • Long empty hallways (footstep echo)
  • Door slow-open clearance
  • Corner blind spots
  • Mirror/reflection placements

Material Palette

MaterialParameters
Stained concreteRoughness 0.9, desaturated gray-green
Peeling paintVertex color mask, exposed concrete under
Rust metalRoughness 0.85, dark orange-brown
Yellowed plasticSubsurface slight, warm yellow
CRT screenEmission: green/phosphor, low intensity
Blood (sparingly)Dark dried red, roughness 0.7

Reference Mood Board Targets

  • Empty school hallways after hours
  • Abandoned medical facilities
  • Submarine interiors (Iron Lung)
  • Fog-shrouded streets with single streetlight
  • Apartment with one room lit by TV glow

Polycount Approach

Horror benefits from lowpoly-style efficiency:

  • Simple geometry + strong lighting = effective horror
  • See lowpoly-style for budget alignment
  • Budget saved on geo → spend on lighting/volumetrics

MCP Integration

  1. Build sparse environment layouts via MCP
  2. Place single-source lighting via MCP
  3. Assign desaturated materials via MCP
  4. Validate sightlines and blind corners via camera MCP
  5. Keep background collections low-poly/hidden in fog

Constraints

MUST DO

  • Prioritize atmosphere over detail
  • Design readable paths with unsettling alternatives
  • Use environmental storytelling objects sparingly
  • Coordinate with lighting skill always
  • Test scene from player eye height (1.6m)

MUST NOT DO

  • Over-detail every surface
  • Bright even lighting
  • Jump-scare gore everywhere
  • Modern smartphone/tech unless anachronism intentional
  • Dense vegetation (breaks institutional mood unless forest horror)

Reference Guide

TopicReferenceLoad When
Environment layoutsreferences/horror-layouts.mdLevel blockout
Analog propsreferences/analog-props.mdProp list

Related Horror Packs

  • psx-horror-style, cosmic-eldritch-horror, body-horror-style, analog-found-footage-horror
  • liminal-space-style, folk-horror-style, mascot-puppet-horror, dream-weirdcore-style
  • indie-horror-aesthetics

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Horror Style AI skill do?

Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.

Why use Horror Style on TypingMind?

Because you install it once and use it with any model. Horror Style is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Horror Style in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/arjun988/blender-skills/tree/main/.claude/skills/horror-style. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Horror Style?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Horror Style?

As many as you like. As long as a model supports skills, you can use Horror Style with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Horror Style AI skill free?

Yes. It is published on GitHub by arjun988 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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