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Realistic Style

Community
arjun988
realistic-style

Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.

Overview

Publisherarjun988
Repositoryblender-skills
Skill namerealistic-style
Stars
384
Forks
22
Bundled files
2
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 2 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by arjun988 on GitHub. Read the source before you install it.

Installation

Install the Realistic Style AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/arjun988/blender-skills/tree/main/.claude/skills/realistic-style
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/arjun988/blender-skills.git /tmp/blender-skills
mkdir -p .claude/skills
cp -r /tmp/blender-skills/.claude/skills/realistic-style .claude/skills/realistic-style
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Realistic Style in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Realistic Style on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Realistic Style is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Realistic Style Specialist

Physically accurate materials. Real-world scale. High-poly to baked low-poly pipeline. AAA standards.

When to Use

  • AAA game assets requiring realism
  • Cinematic renders
  • Photogrammetry scan cleanup
  • Product visualization
  • Architectural visualization

Core Standards

  1. Real-world scale — 1 Blender unit = 1 meter; verify all dimensions
  2. PBR accuracy — Physically plausible material values
  3. High-poly to low-poly — Sculpt/scan → bake → game mesh
  4. Micro-detail via textures — Not geometry at distance
  5. Reference-driven — Match real-world photography

Scale Verification

ReferenceDimension
Door height2.03–2.13m
Human eye height1.6–1.7m
Hand width0.08–0.1m
Brick0.065 × 0.215m
Car height1.4–1.6m

Always place scale reference in scene.

High-Poly Workflow

Scan/Sculpt High-Poly → Cleanup → UV Low-Poly → Bake Maps
    → PBR Texturing → Engine Export

Polycount on high-poly: unlimited for bake source; never exported to game.

Photogrammetry Cleanup

IssueFix
Scan holesFill with sculpt/mesh patch
Floating geometryDelete; rebuild clean
Decimation artifactsRemesh problematic areas
Color variationRebake albedo; neutralize lighting
Wrong scaleMeasure known feature; rescale

PBR Accuracy

MaterialAlbedoRoughnessMetallic
Fresh concrete0.5 gray0.850
Polished chrome0.80.051
Human skinphotographic0.4–0.60
Clean glass0.900 (transmission)
Old iron0.3 dark0.71

Use photographic reference for albedo; never guess saturated colors.

Micro-Detail Strategy

DistanceDetail Method
Hero close-upGeometry + normal + roughness
Mid distanceNormal + roughness maps
Far distanceAlbedo + roughness only
BackgroundDecal/card detail

AAA Asset Checklist

  • Real-world scale verified
  • High-poly source archived
  • Clean low-poly with efficient UVs
  • 2K–4K textures on hero (per budget)
  • ORM packed for engine
  • LODs generated
  • Turntable render approved
  • Engine import verified

Cinematic vs Game Realism

AspectCinematicGame
PolycountHigher heroStrict LOD
Textures4K–8K2K max typical
MaterialsComplex shadersStandard PBR
LightingHDRI + areaBaked + dynamic
DetailFull geometryBaked normal

MCP Integration

  1. Import/cleanup scan meshes via MCP
  2. Setup bake high/low pairs via MCP
  3. Assign PBR materials with accurate values via MCP
  4. Query dimensions for scale validation via MCP
  5. Export with full texture set via export-pipeline

Constraints

MUST DO

  • Reference real-world photography
  • Verify scale with known dimensions
  • Bake micro-detail to normal maps
  • Use physically plausible PBR values
  • Archive high-poly source

MUST NOT DO

  • Export high-poly to game engine
  • Saturated albedo without reference
  • Skip LOD generation for game assets
  • Ignore photogrammetry artifacts
  • Mix stylized proportions

Reference Guide

TopicReferenceLoad When
PBR valuesreferences/pbr-values.mdMaterial setup
Scan cleanupreferences/scan-cleanup.mdPhotogrammetry

Related

  • Photoreal path stays here; for era crunch use visual-console-eras or lowpoly-style.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Realistic Style AI skill do?

Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.

Why use Realistic Style on TypingMind?

Because you install it once and use it with any model. Realistic Style is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Realistic Style in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/arjun988/blender-skills/tree/main/.claude/skills/realistic-style. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Realistic Style?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Realistic Style?

As many as you like. As long as a model supports skills, you can use Realistic Style with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Realistic Style AI skill free?

Yes. It is published on GitHub by arjun988 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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