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Uv Workflow

Community
arjun988
uv-workflow

Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.

Overview

Publisherarjun988
Repositoryblender-skills
Skill nameuv-workflow
Stars
384
Forks
22
Bundled files
2
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 2 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by arjun988 on GitHub. Read the source before you install it.

Installation

Install the Uv Workflow AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/arjun988/blender-skills/tree/main/.claude/skills/uv-workflow
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/arjun988/blender-skills.git /tmp/blender-skills
mkdir -p .claude/skills
cp -r /tmp/blender-skills/.claude/skills/uv-workflow .claude/skills/uv-workflow
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Uv Workflow in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Uv Workflow on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Uv Workflow is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

UV Workflow

Efficient UV layouts with consistent texel density. Seams at hidden edges. Engine-ready.

When to Use

  • After topology locked, before texturing
  • Modular kit UV atlas planning
  • Lightmap UV channel setup
  • UDIM workflows for hero assets

Workflow

UV Planning → Seam Marking → Unwrap → Texel Density Check
    → Pack → Mirror/Overlap Decision → Lightmap UV (if needed) → Validation

Seam Placement Rules

Place seams at:

  • Back of head, spine centerline
  • Inner arms, inner legs
  • Bottom of chin, underside of objects
  • Panel edges on hard surface (construction seams)
  • Hidden areas under clothing/overlaps

Never place seams on:

  • Face (front)
  • Primary gameplay-visible surfaces
  • Deforming joint centers (relocate to nearby hidden area)

Texel Density

Formula: Texel Density = Texture Resolution / UV Island Size in UV space

Target consistency across visible surfaces:

Asset TierTarget TD (px/m)
Hero512–1024 px/m
Standard256–512 px/m
Background128–256 px/m

Use same density for modular kit pieces sharing atlas.

Unwrap Methods

MethodUse When
Smart UV ProjectQuick blockout UVs only
Follow Active QuadsStrip UVs (roads, limbs)
Cube ProjectBoxy hard surface
Lightmap PackLightmap channel
Manual seam + UnwrapProduction default

UV Packing

  • Margin: 0.002–0.01 UV units (engine dependent)
  • Rotate islands for maximum packing efficiency
  • Group islands by material ID
  • Keep related islands near each other in UV space
  • Use UVPackmaster or native pack for production

Mirrored UVs

  • Mirror UVs for symmetrical characters (save texture space)
  • Offset mirrored islands slightly if engine requires unique bakes
  • Mark mirrored halves in object naming: _L / _R meshes if separate

UDIM Workflow

For hero assets exceeding single 4K texture:

  • Tile 1001: head
  • Tile 1002: torso
  • Tile 1003: limbs
  • Document tile assignment in production brief

Lightmap UVs

Second UV channel requirements:

  • No overlapping islands
  • Consistent texel density less critical
  • Larger margin (0.02+) for light bleed prevention
  • Pack separately from texture UVs

Modular UV Atlas

1. Plan shared atlas resolution (2048/4096)
2. Assign UV islands per module to atlas regions
3. Trim sheet regions for repeating detail
4. Vertex color variation for module differentiation
5. Document atlas layout for texture artist

MCP Integration

  1. Mark seams via MCP if supported
  2. Execute unwrap via MCP
  3. Query UV island count and pack efficiency
  4. Assign UV channels via MCP
  5. Validate no overlapping UVs (except intentional mirror)

Validation Checklist

  • No unintended overlapping UVs
  • Consistent texel density on visible surfaces
  • Seams hidden at gameplay angles
  • UV islands within 0–1 (or UDIM tiles assigned)
  • Lightmap channel separate if required
  • Pack efficiency > 75%

Constraints

MUST DO

  • Plan UVs before final modeling (topology informed by UV needs)
  • Maintain texel density consistency
  • Hide seams at logical construction edges
  • Create lightmap UVs for baked lighting pipelines
  • Document atlas layout for modular kits

MUST NOT DO

  • Smart UV Project as final production UVs
  • Overlapping UVs on unique surface detail (unless mirrored)
  • Inconsistent texel density on same asset tier
  • Seams across faces or primary visible surfaces
  • Skip packing margins

Reference Guide

TopicReferenceLoad When
Texel density calcreferences/texel-density.mdHero assets
Trim sheetsreferences/trim-sheets.mdModular kits

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Uv Workflow AI skill do?

Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.

Why use Uv Workflow on TypingMind?

Because you install it once and use it with any model. Uv Workflow is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Uv Workflow in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/arjun988/blender-skills/tree/main/.claude/skills/uv-workflow. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Uv Workflow?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Uv Workflow?

As many as you like. As long as a model supports skills, you can use Uv Workflow with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Uv Workflow AI skill free?

Yes. It is published on GitHub by arjun988 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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