Pointer, Wheel and Touch Interactions
ScrollMenu has two callback shapes. Getting this wrong is the #1 input bug:
onWheel/onScrollare plain callbacks:(api, event) => void- ALL mouse and touch props (
onMouseDown,onMouseUp,onMouseMove,onMouseLeave,onTouchStart,onTouchMove,onTouchEnd) are handler factories:(api) => (event) => void. ScrollMenu invokes the factory with the api during render and attaches the returned function as the DOM handler.
All wheel/mouse/touch handlers attach to the outermost wrapper div (so they
also fire over arrows, Header and Footer); onScroll attaches to the scroll
container itself (src/index.tsx:319-347). api is the same publicApiType
object that VisibilityContext provides.
Touch devices scroll the menu natively — no touch props are needed for basic mobile swipe. Drag-to-scroll below is the desktop "swipe" equivalent.
Setup
Both shapes wired on a minimal menu:
tsximport React from 'react'; import { ScrollMenu, VisibilityContext, type publicApiType, } from 'react-horizontal-scrolling-menu'; import 'react-horizontal-scrolling-menu/dist/styles.css'; function Card({ itemId }: { itemId: string }) { const api = React.useContext<publicApiType>(VisibilityContext); const visible = api.useIsVisible(itemId, true); return <div style={{ width: 160, opacity: visible ? 1 : 0.5 }}>{itemId}</div>; } // Plain shape — (api, event) => void const onWheel = (api: publicApiType, ev: React.WheelEvent): void => { if (ev.deltaY < 0) api.scrollNext(); else api.scrollPrev(); }; // Factory shape — (api) => (event) => void const onMouseDown = (_api: publicApiType) => (ev: React.MouseEvent): void => { ev.preventDefault(); // block native image/link drag inside items }; const ids = ['a', 'b', 'c', 'd', 'e', 'f']; export function Menu() { return ( <ScrollMenu onWheel={onWheel} onMouseDown={onMouseDown}> {ids.map((id) => ( <Card itemId={id} key={id} /> ))} </ScrollMenu> ); }
Core Patterns
Mouse drag-to-scroll (DragDealer)
The complete pattern from the MouseDrag story: track pointer position, flip a
dragging flag once movement exceeds 5px, scroll the container by the delta,
clear the flag in requestAnimationFrame after mouseup so item onClick
(which fires after the drag ends) can still see it and bail, and stop the
drag via onMouseLeave so the menu does not keep following a cursor that
left it.
tsximport React from 'react'; import { ScrollMenu, VisibilityContext, type publicApiType, } from 'react-horizontal-scrolling-menu'; import 'react-horizontal-scrolling-menu/dist/styles.css'; class DragDealer { clicked = false; dragging = false; position = 0; dragStart = (ev: React.MouseEvent) => { this.position = ev.clientX; this.clicked = true; }; // Clear flags one frame later: item onClick fires after mouseup and must // still be able to read `dragging` to skip selection. dragStop = () => { window.requestAnimationFrame(() => { this.dragging = false; this.clicked = false; }); }; dragMove = (ev: React.MouseEvent, cb: (posDiff: number) => void) => { const newDiff = this.position - ev.clientX; const movedEnough = Math.abs(newDiff) > 5; if (this.clicked && movedEnough) { this.dragging = true; } if (this.dragging && movedEnough) { this.position = ev.clientX; cb(newDiff); } }; } function Card({ itemId, onClick, selected, }: { itemId: string; onClick: () => void; selected: boolean; }) { const api = React.useContext<publicApiType>(VisibilityContext); const visible = api.useIsVisible(itemId, true); return ( <div onClick={onClick} role="button" tabIndex={0} style={{ width: 160, height: 120, userSelect: 'none', // no text selection while dragging opacity: visible ? 1 : 0.5, background: selected ? 'lightgreen' : 'bisque', }} > {itemId} </div> ); } const ids = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h']; export function MouseDragMenu() { const [selected, setSelected] = React.useState<string[]>([]); const dragState = React.useRef(new DragDealer()); const handleDrag = ({ scrollContainer }: publicApiType) => (ev: React.MouseEvent) => dragState.current.dragMove(ev, (posDiff) => { if (scrollContainer.current) { scrollContainer.current.scrollLeft += posDiff; } }); const handleItemClick = (itemId: string) => { if (dragState.current.dragging) { return; // a drag just ended — not a real click } setSelected((cur) => cur.includes(itemId) ? cur.filter((el) => el !== itemId) : [...cur, itemId], ); }; return ( <ScrollMenu onMouseDown={() => dragState.current.dragStart} onMouseUp={() => dragState.current.dragStop} onMouseMove={handleDrag} onMouseLeave={() => dragState.current.dragStop} > {ids.map((id) => ( <Card itemId={id} key={id} selected={selected.includes(id)} onClick={() => handleItemClick(id)} /> ))} </ScrollMenu> ); }
On a scroll-snap-type: mandatory rail this drag stutters: the browser snaps
every scrollLeft write. Set scrollSnapType = 'none' on the container for
the gesture, glide to the closest item with scrollToItem on release, and
restore it once scrolling settles — skills/menu-recipes/references/scroll-snap.md.
Touchpad vs mouse-wheel detection
One menu page per wheel tick, while touchpad gestures fall through to native
horizontal scrolling. There is no standard way to distinguish the two; the
heuristic is that touchpads emit deltaX (or small deltaY), a mouse wheel
emits large deltaY only.
tsximport React from 'react'; import { ScrollMenu, type publicApiType, } from 'react-horizontal-scrolling-menu'; import 'react-horizontal-scrolling-menu/dist/styles.css'; function onWheel(api: publicApiType, ev: React.WheelEvent): void { const isTouchpad = Math.abs(ev.deltaX) !== 0 || Math.abs(ev.deltaY) < 15; if (isTouchpad) { ev.stopPropagation(); // let native scroll handle the gesture return; } if (ev.deltaY < 0) { api.scrollNext(); } else { api.scrollPrev(); } } function Item({ itemId }: { itemId: string }) { return <div style={{ width: 160, height: 80 }}>{itemId}</div>; } const ids = ['a', 'b', 'c', 'd', 'e', 'f']; export function WheelMenu() { return ( <ScrollMenu onWheel={onWheel}> {ids.map((id) => ( <Item itemId={id} key={id} /> ))} </ScrollMenu> ); }
Locking body scroll while over the menu
React attaches wheel listeners as passive, so ev.preventDefault() inside
the onWheel prop throws. Lock the page with a non-passive document-level
listener toggled on hover instead. ScrollMenu has no onMouseEnter prop, so
the toggle lives on a wrapper div.
tsximport React from 'react'; import { ScrollMenu, type publicApiType, } from 'react-horizontal-scrolling-menu'; import 'react-horizontal-scrolling-menu/dist/styles.css'; function usePreventBodyScroll() { const preventDefault = React.useCallback((ev: Event) => { ev.preventDefault(); }, []); const enableScroll = React.useCallback(() => { document.removeEventListener('wheel', preventDefault, false); }, [preventDefault]); const disableScroll = React.useCallback(() => { document.addEventListener('wheel', preventDefault, { passive: false }); }, [preventDefault]); // re-enable body scroll on unmount React.useEffect(() => enableScroll, [enableScroll]); return { disableScroll, enableScroll }; } const onWheel = (api: publicApiType, ev: React.WheelEvent): void => { const isTouchpad = Math.abs(ev.deltaX) !== 0 || Math.abs(ev.deltaY) < 15; if (isTouchpad) { ev.stopPropagation(); return; } if (ev.deltaY < 0) api.scrollNext(); else api.scrollPrev(); }; function Item({ itemId }: { itemId: string }) { return <div style={{ width: 160, height: 80 }}>{itemId}</div>; } const ids = ['a', 'b', 'c', 'd', 'e', 'f']; export function LockedMenu() { const { disableScroll, enableScroll } = usePreventBodyScroll(); return ( <div onMouseEnter={disableScroll} onMouseLeave={enableScroll}> <ScrollMenu onWheel={onWheel}> {ids.map((id) => ( <Item itemId={id} key={id} /> ))} </ScrollMenu> </div> ); }
Common Mistakes
CRITICAL Plain handler passed where factory expected
Wrong:
tsx<ScrollMenu onMouseMove={(ev) => drag(ev)}>
Correct:
tsx<ScrollMenu onMouseMove={(api) => (ev) => drag(ev)}>
onWheel/onScroll are plain (api, event) => void, but ALL mouse/touch
props are factories (api) => (event) => void — ScrollMenu calls the prop
with the api during render, so a plain handler receives the api object as
its "event", runs once per render, and its return value is attached as the
DOM handler, which silently does nothing useful.
Source: src/index.tsx:101-107,322-328; README.md props table note
HIGH Drag-to-scroll fires item clicks on release
Wrong:
tsx<Card onClick={() => select(id)} /> /* fires after every drag */
Correct:
tsx<Card onClick={() => { if (!dragState.current.dragging) select(id); }} /> // dragging is cleared inside requestAnimationFrame after mouseUp, // so it is still true when the post-drag click fires (DragDealer.dragStop)
After a drag ends the browser still dispatches a click on the item under the cursor; guard click handlers with a dragging flag that is cleared one animation frame after mouseup.
Source: stories/MouseDrag/MouseDrag.source.tsx (DragDealer class)
HIGH Drag keeps scrolling after cursor leaves
Wrong:
tsx<ScrollMenu onMouseDown={() => dragState.current.dragStart} onMouseUp={() => dragState.current.dragStop} onMouseMove={handleDrag} >
Correct:
tsx<ScrollMenu onMouseDown={() => dragState.current.dragStart} onMouseUp={() => dragState.current.dragStop} onMouseMove={handleDrag} onMouseLeave={() => dragState.current.dragStop} >
Without wiring onMouseLeave to end the drag, the container keeps following
a mouse that is no longer over it (mouseup outside the menu is never seen).
Source: https://github.com/asmyshlyaev177/react-horizontal-scrolling-menu/issues/278 (v7.1.0)
MEDIUM preventDefault in passive wheel/touchmove listeners
Wrong:
tsxonWheel={(api, ev) => { ev.preventDefault(); api.scrollNext(); }}
Correct:
tsxonWheel={(api, ev) => { const isTouchpad = Math.abs(ev.deltaX) !== 0 || Math.abs(ev.deltaY) < 15; if (isTouchpad) return; // let native scroll handle it ev.deltaY < 0 ? api.scrollPrev() : api.scrollNext(); }}
React 17+ attaches wheel/touchmove as passive listeners, so
ev.preventDefault() throws "Unable to preventDefault inside passive event
listener" — body-scroll locking needs the non-passive workaround (the
document-level listener pattern above, or CSS overscroll-behavior).
Source: stories/PreventBodyScroll/PreventBodyScroll.source.tsx; stories/Simple onWheel recipe
MEDIUM Reading positions in onScroll mid-animation
Wrong:
tsxonScroll={(api) => savePosition(api.scrollContainer.current.scrollLeft)}
Correct:
tsxonUpdate={(api) => savePosition(api.scrollContainer.current?.scrollLeft ?? 0)}
onScroll fires before the scroll settles (documented in the props table),
so position reads there are intermediate mid-animation values — save state
from onUpdate or poll after the transition finishes.
Source: README.md props table (onScroll fires before scroll settles); stories/SaveRestorePosition
See also
../menu-recipes/SKILL.md— drag, wheel and body-scroll recipes compose these pointer callback shapes into features (autoplay, one item per scroll, save/restore position).


