Framer Motion logo

Framer Motion

Community
AThevon
framer-motion

Framer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values.

Overview

PublisherAThevon
Repositorygenjutsu
Skill nameframer-motion
Stars
687
Forks
52
Bundled files
1
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by AThevon on GitHub. Read the source before you install it.

Installation

Install the Framer Motion AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/AThevon/genjutsu/tree/main/skills/_jutsu/framer-motion
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/AThevon/genjutsu.git /tmp/genjutsu
mkdir -p .claude/skills
cp -r /tmp/genjutsu/skills/_jutsu/framer-motion .claude/skills/framer-motion
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Framer Motion in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Framer Motion on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Framer Motion is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Version-sensitive. Every API name, SDK gate and browser-support claim below was verified on 2026-09-08 against primary sources. What against, and when, is in _jutsu/VERSIONS.md. If that date is old, re-verify before acting on a version number.

Framer Motion - Sub-skill

Two package names, one library. Framer Motion was renamed to Motion. motion and framer-motion both publish the same version (13.2.0 as of 2026-09-08): motion declares "framer-motion": "^13.2.0" as a dependency and motion/react re-exports it. Neither is broken, and framer-motion is still the one most installed projects have.

Read package.json and follow what is there. Do not migrate a project from one to the other unless the user asks - that is Iron Rule 8 in cast / 10 in paint.

In package.jsonImport fromInstall line
motion"motion/react"npm install motion
framer-motion"framer-motion"npm install framer-motion
bothwhichever the file you are editing already imports; say the project is mid-migration-

Every API in this skill is identical across the two names at v13. Where a symbol is newer than v11, it is flagged inline. Peers: react / react-dom ^18 || ^19.

When to use Framer Motion vs alternatives

CriteriaFramer MotionGSAPNative CSS
Layout animationsExcellent (layoutId)ManualImpossible
Exit animationsAnimatePresenceTimeline reverseLimited (display)
Gestures (drag, hover)Native, declarativeDraggable pluginBasic
Scroll-drivenuseScroll + useTransformScrollTrigger (more powerful)scroll-timeline
Complex orchestrationVariants + propagationTimeline (more flexible)@keyframes
Bundle size~50kb tree-shaken~30kb core0kb
React integrationNative, component-firstRefs + useGSAPclassName toggle

Rule: Framer Motion for React UI interactions (modals, toasts, reorder, shared layout). GSAP for complex timelines, cinematic scroll-driven, SVG morphing.

AnimatePresence - Exit animations

tsx
<AnimatePresence mode="wait">
  {isVisible && (
    <motion.div
      key="unique-key"        // REQUIRED - identifies the component
      initial={{ opacity: 0 }}
      animate={{ opacity: 1 }}
      exit={{ opacity: 0 }}
    />
  )}
</AnimatePresence>
  • mode="wait" - waits for exit to finish before enter (page transitions)
  • mode="sync" - exit and enter simultaneously
  • mode="popLayout" - removes from flow immediately (good for lists)
  • onExitComplete - callback when all exit animations are finished

Layout animations

tsx
// Shared layout - the element "slides" between two positions
<motion.div layoutId="highlight" className={activeTab === id ? "active" : ""} />

// Auto layout - animates position/size when layout changes
<motion.div layout>
  {isExpanded && <motion.p layout>Additional content</motion.p>}
</motion.div>

// layout="position" - animates position only (not size)
// layout="size" - animates size only
// layout="preserve-aspect" - preserves the ratio during the transition

Variants - Propagation and orchestration

tsx
import { stagger } from "motion/react";

const container = {
  hidden: { opacity: 0 },
  show: {
    opacity: 1,
    transition: {
      // staggerChildren + staggerDirection are DEPRECATED (Motion 12.22, Jul 2025).
      // Pass a stagger() function to delayChildren instead.
      delayChildren: stagger(0.08, { startDelay: 0.2 }),
      // reverse order: stagger(0.08, { from: "last" })
      // also available: from: "first" | "center" | "last" | index, and ease
    },
  },
};

const item = {
  hidden: { opacity: 0, y: 20 },
  show: { opacity: 1, y: 0 },
};

<motion.ul variants={container} initial="hidden" animate="show">
  {items.map((i) => (
    <motion.li key={i.id} variants={item} />
  ))}
</motion.ul>

Variants automatically propagate to motion children - no need for initial/animate on children.

Gestures

tsx
<motion.div
  whileHover={{ scale: 1.05 }}
  whileTap={{ scale: 0.95 }}
  whileFocus={{ borderColor: "#3b82f6" }}
  // Drag
  drag               // true = x+y, "x" = horizontal only, "y" = vertical only
  dragConstraints={{ left: -100, right: 100, top: -50, bottom: 50 }}
  dragElastic={0.2}  // 0 = rigid, 1 = free (default 0.35)
  dragSnapToOrigin   // returns to initial position
  onDragEnd={(e, info) => {
    if (info.offset.x > 100) handleSwipe("right");
  }}
/>

Motion values - Reactive without re-render

tsx
const x = useMotionValue(0);
const opacity = useTransform(x, [-200, 0, 200], [0, 1, 0]);
const background = useTransform(x, [-200, 200], ["#ff0000", "#00ff00"]);

// Spring-based smoothing
const smoothX = useSpring(x, { stiffness: 300, damping: 30 });

// Scroll tracking
const { scrollY, scrollYProgress } = useScroll();
const parallaxY = useTransform(scrollYProgress, [0, 1], [0, -300]);

// Element-scoped scroll
const ref = useRef(null);
const { scrollYProgress } = useScroll({
  target: ref,
  offset: ["start end", "end start"],
});

Motion values do NOT trigger React re-renders - they update the DOM directly via style.

Do Not

Do not use motion with styled-components / Emotion without isValidProp (v13+)

Motion 13.0 removed @emotion/is-prop-valid as an optional dependency. Without explicit injection, motion-only props leak onto the DOM.

tsx
import isPropValid from "@emotion/is-prop-valid";
import { MotionConfig } from "motion/react";

<MotionConfig isValidProp={isPropValid}>
  <App />
</MotionConfig>

Or reverse the composition so the styling library owns prop forwarding: const MotionDiv = motion.create(StyledDiv).

Do not setState in callbacks without a guard

tsx
// BAD - infinite re-render if animate depends on state
onUpdate={(latest) => setPosition(latest.x)}

// GOOD - guard or useMotionValueEvent
const x = useMotionValue(0);
useMotionValueEvent(x, "change", (latest) => {
  if (latest > threshold) onThresholdReached();
});

Do not use layout animation without a stable key

tsx
// BAD - key changes every render, breaks layout tracking
<motion.div layout key={Math.random()} />

// GOOD - stable key derived from data
<motion.div layout key={item.id} />

Do not forget the unique key on AnimatePresence

tsx
// BAD - no key, exit animation does not trigger
<AnimatePresence>
  {isOpen && <motion.div exit={{ opacity: 0 }} />}
</AnimatePresence>

// GOOD - unique key for each conditional child
<AnimatePresence>
  {isOpen && <motion.div key="modal" exit={{ opacity: 0 }} />}
</AnimatePresence>

Do not wrap an already animated component with motion.div

tsx
// BAD - double animation, transform conflicts
<motion.div animate={{ x: 100 }}>
  <motion.div animate={{ x: -50 }}>Content</motion.div>
</motion.div>

// GOOD - single animation level per transform axis
<motion.div animate={{ x: 100 }}>
  <motion.div animate={{ opacity: 0.5 }}>Content</motion.div>
</motion.div>

// GOOD - use variants to coordinate parent/child
<motion.div variants={parent} animate="active">
  <motion.div variants={child} />
</motion.div>

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Framer Motion AI skill do?

Framer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values.

Why use Framer Motion on TypingMind?

Because you install it once and use it with any model. Framer Motion is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Framer Motion in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/AThevon/genjutsu/tree/main/skills/_jutsu/framer-motion. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Framer Motion?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Framer Motion?

As many as you like. As long as a model supports skills, you can use Framer Motion with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Framer Motion AI skill free?

It is published on GitHub by AThevon. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇