Unity Primetween Design logo

Unity Primetween Design

CommunityPopular
Besty0728
unity-primetween-design

Source-anchored design rules for PrimeTween 1.4.6

Overview

PublisherBesty0728
RepositoryUnity-Skills
Skill nameunity-primetween-design
Stars
1.8K
Forks
164
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by Besty0728 on GitHub. Read the source before you install it.

Installation

Install the Unity Primetween Design AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.

Use it in TypingMind

Enable Unity Primetween Design in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Unity Primetween Design on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Unity Primetween Design is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Writing or reviewing PrimeTween code
  • Diagnosing tween lifecycle behavior
  • 编写或审查 PrimeTween 代码、诊断补间生命周期行为

PrimeTween - Design Rules

Advisory module. Rules are grounded in the PrimeTween 1.4.6 package installed through com.kyrylokuzyk.primetween.

Mode: Documentation only — no REST skills to gate; load freely under any operating mode.

When to Load This Module

Load before writing or reviewing:

  • Tween.Position, LocalPosition, EulerAngles, LocalEulerAngles, Scale, Alpha, Color, Custom, delay, or shake calls.
  • Sequence.Create, Chain, Group, Insert, callbacks, or sequence cycles.
  • Tween.Stop, Complete, StopAll, CompleteAll, PausedAll, progress, time scale, or manual update control.
  • OnComplete, OnUpdate, zero-allocation callback overloads, or target-destruction handling.
  • await tween, ToYieldInstruction, serialized TweenSettings, PrimeTweenConfig, or capacity tuning.

Critical Rule Summary

#RuleSource anchor
1PrimeTween uses static Tween factories. Its Tween handle is a struct, and a completed or stopped handle is dead and non-reusable; create a new tween to replay or reverse an animation.Runtime/Tween.cs:53,256-264; readme.md “Controlling tweens”
2Use Sequence.Chain for sequential work, Group for parallel work against the previous item, and Insert for absolute-time overlap. This naming differs from DOTween’s Append/Join vocabulary.Runtime/Sequence.cs:154,193,202
3A Sequence has its own cycles, cycle mode, easing, update type, and unscaled-time settings at creation. Configure those on Sequence.Create, not through DOTween-style fluent setters.Runtime/Sequence.cs:108
4Callbacks can bind a target explicitly with OnComplete<T> or sequence callback overloads. That avoids a capturing closure and lets PrimeTween suppress the callback if its target is destroyed.Runtime/Tween.cs:365-382; Runtime/Sequence.cs:228-281
5PrimeTween detects destroyed Unity targets and exposes targeted warnings through PrimeTweenConfig. Do not assume a DOTween SetLink API exists; own a handle and stop it when your component is disabled when that is the intended lifecycle.Runtime/Internal/PrimeTweenManager.cs:870-880; Runtime/PrimeTweenConfig.cs:56-87
6await tween and ToYieldInstruction() are supported, but both async state machines and coroutines allocate. For allocation-sensitive animation flows, prefer Sequence.Runtime/Internal/AsyncAwaitSupport.cs; Runtime/Internal/CoroutinesSupport.cs; readme.md “Async/await”
7TweenSettings and TweenSettings<T> are serializable configuration carriers for Inspector-authored tween values; use them instead of inventing a separate animation settings component.Runtime/TweenSettings.cs:25-54; readme.md “Inspector integration”
8PrimeTweenConfig is static runtime configuration. It has capacity, default ease/update type, warning controls, and manual-update APIs, but it is not a Resources settings asset.Runtime/PrimeTweenConfig.cs:25-101

Routing to Other Modules

Version Scope

This module targets PrimeTween 1.4.6. Its UPM package supports Unity 2018.4+, but Unity Skills itself maintains a Unity 2022.3+ baseline. Check the installed package version before relying on a newer factory overload or PrimeTween Pro feature.

Frequently asked questions

What does the Unity Primetween Design AI skill do?

Source-anchored design rules for PrimeTween 1.4.6

Why use Unity Primetween Design on TypingMind?

Because you install it once and use it with any model. Unity Primetween Design is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Unity Primetween Design in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/primetween-design. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Unity Primetween Design?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Unity Primetween Design?

As many as you like. As long as a model supports skills, you can use Unity Primetween Design with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Unity Primetween Design AI skill free?

Yes. It is published on GitHub by Besty0728 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇