Reveal Hover Effect logo

Reveal Hover Effect

Community
boraoztunc
reveal-hover-effect

Build cursor-following spotlight reveals that expose a second aligned image through a soft radial mask. Use for hover-to-color, before-and-after, x-ray, material, texture, product-detail, and illustrated hero effects where a desaturated or embossed base image should remain visible while another treatment follows an eased pointer.

Overview

Publisherboraoztunc
Repositoryskills
Skill namereveal-hover-effect
Stars
422
Forks
63
Bundled files
1
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by boraoztunc on GitHub. Read the source before you install it.

Installation

Install the Reveal Hover Effect AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/boraoztunc/skills/tree/main/reveal-hover-effect
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/boraoztunc/skills.git /tmp/skills
mkdir -p .claude/skills
cp -r /tmp/skills/reveal-hover-effect .claude/skills/reveal-hover-effect
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Reveal Hover Effect in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Reveal Hover Effect on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Reveal Hover Effect is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Reveal Hover Effect

Core Contract

  1. Prepare two images with identical dimensions, composition, crop, and focal point.
  2. Keep the base image fully visible.
  3. Stack the reveal image directly above it.
  4. Apply a feathered radial mask-image to the reveal image.
  5. Track pointer coordinates in the component's local coordinate space.
  6. Ease the rendered position toward the raw pointer with requestAnimationFrame.
  7. Collapse the mask on pointer exit; never leave a stale spotlight behind.

Default to CSS masks instead of generating a canvas data URL every frame. The CSS version preserves the same look with less allocation and simpler cleanup.

Motion Defaults

  • Desktop spotlight radius: 260px.
  • Compact spotlight radius: 140px to 220px.
  • Pointer easing: 0.1.
  • Radius easing: 0.14.
  • Mask stops:
    • 0%: alpha 1
    • 40%: alpha 1
    • 60%: alpha 0.75
    • 75%: alpha 0.4
    • 88%: alpha 0.12
    • 100%: alpha 0
  • Initial state: base image only.
  • Exit state: radius eases back to 0.
  • Cursor: keep the native cursor unless the design explicitly needs a custom one.

Markup

Use real images so loading, intrinsic sizing, and accessibility remain predictable.

html
<figure class="reveal-hover" data-reveal-hover data-reveal-radius="260">
  <img
    class="reveal-hover__image reveal-hover__image--base"
    src="/images/product-linework.webp"
    alt="Sculpted product shown in a pale linework treatment"
    width="1600"
    height="1000"
    decoding="async"
  />
  <img
    class="reveal-hover__image reveal-hover__image--overlay"
    src="/images/product-color.webp"
    alt=""
    width="1600"
    height="1000"
    decoding="async"
    aria-hidden="true"
  />
</figure>

Keep the overlay decorative when both images communicate the same subject. If the comparison carries unique information, provide visible labels or a separate accessible description.

CSS Mask

css
.reveal-hover {
  --reveal-x: 50%;
  --reveal-y: 50%;
  --reveal-radius: 0px;

  position: relative;
  overflow: clip;
  isolation: isolate;
  margin: 0;
  background: #f3f1ec;
  contain: paint;
}

.reveal-hover__image {
  display: block;
  width: 100%;
  height: 100%;
  object-fit: cover;
  object-position: center;
}

.reveal-hover__image--base {
  position: relative;
  z-index: 0;
}

.reveal-hover__image--overlay {
  position: absolute;
  z-index: 1;
  inset: 0;
  pointer-events: none;
  -webkit-mask-image: radial-gradient(
    circle var(--reveal-radius) at var(--reveal-x) var(--reveal-y),
    rgb(0 0 0 / 1) 0%,
    rgb(0 0 0 / 1) 40%,
    rgb(0 0 0 / 0.75) 60%,
    rgb(0 0 0 / 0.4) 75%,
    rgb(0 0 0 / 0.12) 88%,
    transparent 100%
  );
  mask-image: radial-gradient(
    circle var(--reveal-radius) at var(--reveal-x) var(--reveal-y),
    rgb(0 0 0 / 1) 0%,
    rgb(0 0 0 / 1) 40%,
    rgb(0 0 0 / 0.75) 60%,
    rgb(0 0 0 / 0.4) 75%,
    rgb(0 0 0 / 0.12) 88%,
    transparent 100%
  );
  -webkit-mask-repeat: no-repeat;
  mask-repeat: no-repeat;
  will-change: -webkit-mask-image, mask-image;
}

@media (hover: none), (pointer: coarse) {
  .reveal-hover__image--overlay {
    display: none;
  }
}

Keep object-fit and object-position identical on both layers. A one-pixel mismatch becomes obvious inside the spotlight.

Eased Pointer Tracking

Run the animation loop only while values are changing. Convert clientX and clientY with getBoundingClientRect(); page coordinates will drift after scroll.

js
function initRevealHover(element) {
  const overlay = element.querySelector(".reveal-hover__image--overlay");
  const finePointer = window.matchMedia("(hover: hover) and (pointer: fine)");
  const reduceMotion = window.matchMedia("(prefers-reduced-motion: reduce)");

  if (!overlay || !finePointer.matches) return () => {};

  const state = {
    x: 0,
    y: 0,
    targetX: 0,
    targetY: 0,
    radius: 0,
    targetRadius: 0,
    clientX: 0,
    clientY: 0,
    inside: false,
    frame: 0,
  };

  const getRadius = () => {
    const requested = Number.parseFloat(element.dataset.revealRadius);
    if (Number.isFinite(requested)) return requested;
    return Math.min(260, Math.max(140, element.clientWidth * 0.22));
  };

  const updateTarget = (clientX, clientY) => {
    const rect = element.getBoundingClientRect();
    state.clientX = clientX;
    state.clientY = clientY;
    state.targetX = clientX - rect.left;
    state.targetY = clientY - rect.top;
  };

  const schedule = () => {
    if (!state.frame) state.frame = requestAnimationFrame(tick);
  };

  const tick = () => {
    state.frame = 0;

    const positionEase = reduceMotion.matches ? 1 : 0.1;
    const radiusEase = reduceMotion.matches ? 1 : 0.14;

    state.x += (state.targetX - state.x) * positionEase;
    state.y += (state.targetY - state.y) * positionEase;
    state.radius += (state.targetRadius - state.radius) * radiusEase;

    element.style.setProperty("--reveal-x", `${state.x.toFixed(2)}px`);
    element.style.setProperty("--reveal-y", `${state.y.toFixed(2)}px`);
    element.style.setProperty("--reveal-radius", `${state.radius.toFixed(2)}px`);

    const unsettled =
      Math.abs(state.targetX - state.x) > 0.1 ||
      Math.abs(state.targetY - state.y) > 0.1 ||
      Math.abs(state.targetRadius - state.radius) > 0.1;

    if (unsettled) schedule();
  };

  const onPointerEnter = (event) => {
    state.inside = true;
    updateTarget(event.clientX, event.clientY);

    if (state.radius < 0.5) {
      state.x = state.targetX;
      state.y = state.targetY;
    }

    state.targetRadius = getRadius();
    schedule();
  };

  const onPointerMove = (event) => {
    updateTarget(event.clientX, event.clientY);

    // A page can load with the pointer already over this element, so the
    // first pointermove may arrive without a preceding pointerenter.
    if (!state.inside) {
      state.inside = true;

      if (state.radius < 0.5) {
        state.x = state.targetX;
        state.y = state.targetY;
      }

      state.targetRadius = getRadius();
    }

    schedule();
  };

  const hideReveal = () => {
    state.inside = false;
    state.targetRadius = 0;
    schedule();
  };

  const onViewportChange = () => {
    if (!state.inside) return;
    updateTarget(state.clientX, state.clientY);
    state.targetRadius = getRadius();
    schedule();
  };

  element.addEventListener("pointerenter", onPointerEnter);
  element.addEventListener("pointermove", onPointerMove);
  element.addEventListener("pointerleave", hideReveal);
  element.addEventListener("pointercancel", hideReveal);
  window.addEventListener("blur", hideReveal);
  window.addEventListener("scroll", onViewportChange, { passive: true });

  const resizeObserver = new ResizeObserver(onViewportChange);
  resizeObserver.observe(element);

  return () => {
    if (state.frame) cancelAnimationFrame(state.frame);
    resizeObserver.disconnect();
    element.removeEventListener("pointerenter", onPointerEnter);
    element.removeEventListener("pointermove", onPointerMove);
    element.removeEventListener("pointerleave", hideReveal);
    element.removeEventListener("pointercancel", hideReveal);
    window.removeEventListener("blur", hideReveal);
    window.removeEventListener("scroll", onViewportChange);
  };
}

const revealHoverCleanups = Array.from(
  document.querySelectorAll("[data-reveal-hover]")
).map(initRevealHover);

In React, Vue, or Svelte, initialize after mount and call every returned cleanup during unmount. Do not create a new animation loop on every render.

Optional Grid Parallax

Add a subtle grid only when it supports the art direction.

  • Use a 48px SVG or CSS grid.
  • Keep opacity near 0.1.
  • Normalize the eased pointer around the component center.
  • Limit drift to ±16px.
  • Ease grid offset with factor 0.06, slower than the reveal.
  • Disable the drift under prefers-reduced-motion.

The grid is atmosphere, not the focal interaction. It should barely move.

Nested Glass or Refraction Cards

When a foreground card must reveal the same alternate treatment:

  1. Stack the same base and reveal assets inside the card.
  2. Use the same viewport pointer state.
  3. Subtract the card's getBoundingClientRect().left and .top before setting its local mask coordinates.
  4. Preserve the card's own crop and border radius.
  5. Update the card and hero from the same animation frame so the refraction does not lag.

Touch and Accessibility

  • Default coarse pointers to the static base image.
  • If the reveal contains meaningful information, add an explicit “Show alternate” control for touch and keyboard users.
  • Do not rely on hover to expose navigation, pricing, instructions, or essential copy.
  • Under reduced motion, update the spotlight directly without trailing easing and disable parallax.
  • Keep the native cursor visible so the reveal center remains obvious.

Performance Rules

  • Animate CSS custom properties from one requestAnimationFrame loop.
  • Stop the loop after the pointer and radius settle.
  • Do not call canvas.toDataURL() every frame.
  • Keep both images at the same encoded dimensions and responsive source set.
  • Use will-change only on the masked overlay.
  • Test Safari with both mask-* and -webkit-mask-*.
  • Avoid masking a huge page-sized layer when the effect only occupies one component.

Quick Checks

  • Base and reveal assets remain pixel-aligned at every breakpoint.
  • The reveal begins under the pointer rather than sweeping in from the component center.
  • The first pointer movement reveals correctly when the page loads under a stationary cursor.
  • The full-strength core holds through 40% of the radius.
  • The feather reaches full transparency at the edge without a visible ring.
  • Pointer exit and window blur collapse the mask.
  • Scrolling while hovered does not detach the spotlight from the cursor.
  • Touch users get a deliberate static or toggle fallback.
  • Reduced-motion mode has no trailing movement or grid drift.
  • The animation loop stops when idle and cleans up on route changes.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Reveal Hover Effect AI skill do?

Build cursor-following spotlight reveals that expose a second aligned image through a soft radial mask. Use for hover-to-color, before-and-after, x-ray, material, texture, product-detail, and illustrated hero effects where a desaturated or embossed base image should remain visible while another treatment follows an eased pointer.

Why use Reveal Hover Effect on TypingMind?

Because you install it once and use it with any model. Reveal Hover Effect is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Reveal Hover Effect in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/boraoztunc/skills/tree/main/reveal-hover-effect. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Reveal Hover Effect?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Reveal Hover Effect?

As many as you like. As long as a model supports skills, you can use Reveal Hover Effect with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Reveal Hover Effect AI skill free?

Yes. It is published on GitHub by boraoztunc under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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