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Chaos Engineering

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borghei
chaos-engineering

Chaos engineering: hypothesis-driven fault injection to surface weakness before users do. Use when designing a chaos experiment, planning a gameday, choosing what to inject, computing blast radius, or building a chaos maturity model.

Overview

Publisherborghei
RepositoryClaude-Skills
Skill namechaos-engineering
Stars
856
Forks
154
Bundled files
8
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 8 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by borghei on GitHub. Read the source before you install it.

Installation

Install the Chaos Engineering AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/borghei/Claude-Skills/tree/main/engineering/chaos-engineering
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/borghei/Claude-Skills.git /tmp/Claude-Skills
mkdir -p .claude/skills
cp -r /tmp/Claude-Skills/engineering/chaos-engineering .claude/skills/chaos-engineering
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Chaos Engineering in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Chaos Engineering on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Chaos Engineering is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Chaos Engineering

End-to-end chaos engineering: experiment design, fault injection catalog, gameday execution, and the maturity model that turns one-off "let's break stuff" exercises into a reliable discipline. Provider-agnostic — works whether you use Litmus, Chaos Mesh, AWS FIS, Gremlin, ChaosToolkit, or hand-rolled scripts.

This skill answers four questions: what to inject, where to inject it, how to size the blast, and how to extract durable learning from each run.

Core Capabilities

  • Principles & maturity — the five Principles of Chaos and a four-level maturity model (L0 none → L4 always-on production chaos) with level-up criteria.
  • Experiment design loop — a nine-step loop (steady state → hypothesis → variables → blast radius → abort → run → analyze → act → document) with worked good/bad examples.
  • Fault catalog — what to inject per layer: pod/host, network, dependency, resource, state, and traffic, with tool mappings.
  • Blast-radius sizing — quantify worst-case affected users and recommended caps; experiments start tiny (1 pod / 1% / 1 min) and grow only after passing.
  • Gameday execution — scheduled multi-scenario exercises with roles, agendas, scenario selection, and debrief templates.
  • Discipline — anti-patterns to avoid, the "first five experiments" for new teams, and end-to-end workflows (single experiment, gameday, kill-switch verification, post-incident verification).

When to Use

SituationSkill applies
Spinning up a chaos program from scratchYes — start with maturity model + first 5 experiments
Designing a single experiment for a known concernYes — use the experiment design loop
Planning a gameday for a team or serviceYes — use scripts/gameday_planner.py
Validating a kill switch or fallback path actually worksYes — chaos is the way to test these in prod-like conditions
Post-incident verification: "did the fix really fix it?"Yes — re-inject the original fault, confirm the new behavior
Compliance evidence (SOC 2 A1 / DORA Art. 25)Yes — chaos runs produce auditable resilience-testing evidence
Improving SLOs / error budgetsPair with engineering/observability-designer — chaos surfaces SLO violations

Clarify First

Before designing the experiment, confirm these inputs. If any is unknown or vague, ASK — do not assume:

  • Target & fault type — the service and what to inject (dependency-timeout, network, pod-kill, resource exhaustion) (drives the experiment doc via --target/--fault)
  • Steady-state hypothesis — the metric that defines "healthy" and the expected behavior under fault (the hypothesis the experiment tests)
  • Blast radius caps — user count, % targeted, duration, and abort triggers (sizes the experiment via blast_radius_calculator.py)

Stop rule: ask only the 2-3 that most change the output. If the user says "just draft it," proceed and list your assumptions at the top of the artifact.

Tools

ToolPurposeCommand
chaos_experiment_designer.pyScaffold a chaos experiment doc (hypothesis stub, steady-state template, abort criteria, checklist)python scripts/chaos_experiment_designer.py --target payments-svc --fault dependency-timeout --duration 5m
blast_radius_calculator.pyCompute worst-case affected users, recommended caps, and abort triggerspython scripts/blast_radius_calculator.py --users 100000 --percent-targeted 1 --duration 60
gameday_planner.pyGenerate a tailored gameday agenda with roles, timeline, and debrief templatepython scripts/gameday_planner.py --service search-api --duration full --scenarios region-failover,dep-outage

References

Load the reference that matches the task — keep this file lean and pull detail on demand:

  • references/experiment-design-loop.md — the five principles, the four-level maturity model, the full nine-step design loop with worked steady-state/hypothesis/abort examples, and the "first five experiments." Read when designing or running an experiment.
  • references/gameday-workflows-and-antipatterns.md — the gameday agenda and roles, scenario selection, the chaos anti-patterns, all four end-to-end workflows, and the script tooling-output table. Read when planning a gameday or running a workflow.
  • references/chaos-principles-and-maturity.md — per-level maturity scorecard, the L0→L1 "first five experiments" list, and the org/SRE prerequisites for each level. Read when assessing or leveling up a program.
  • references/gameday-playbook.md — 12 scenario templates by domain (API service, database, frontend, async pipeline, multi-region, etc.), half-day/full-day agendas, and post-gameday writeup templates. Read when choosing gameday scenarios.
  • references/fault-injection-catalog.md — fault types per layer (network, host, dependency, resource, state, traffic) with tool mappings (Chaos Mesh / Litmus / AWS FIS / Gremlin / ChaosToolkit). Read when choosing what to inject.

Related skills

  • engineering/observability-designer — wire metrics needed to define steady state
  • engineering/incident-commander — chaos is rehearsal for the incident response you'll need
  • engineering/feature-flags-architect — kill switches verified by chaos; chaos verified by flags
  • ra-qm-team/dora-compliance-expert — DORA Article 25 requires resilience testing; chaos runs are evidence

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Chaos Engineering AI skill do?

Chaos engineering: hypothesis-driven fault injection to surface weakness before users do. Use when designing a chaos experiment, planning a gameday, choosing what to inject, computing blast radius, or building a chaos maturity model.

Why use Chaos Engineering on TypingMind?

Because you install it once and use it with any model. Chaos Engineering is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Chaos Engineering in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/borghei/Claude-Skills/tree/main/engineering/chaos-engineering. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Chaos Engineering?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Chaos Engineering?

As many as you like. As long as a model supports skills, you can use Chaos Engineering with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Chaos Engineering AI skill free?

It is published on GitHub by borghei. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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