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Roblox Game

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brockmartin
roblox-game

Expert Roblox game development companion — Luau, Roblox Studio, MCP integration, simulator, tycoon, obby, RPG, horror, battle royale, game design, security, performance.

Overview

Publisherbrockmartin
Repositoryroblox-game-skill
Skill nameroblox-game
Stars
266
Forks
37
Bundled files
64
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 64 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by brockmartin on GitHub. Read the source before you install it.

Installation

Install the Roblox Game AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/brockmartin/roblox-game-skill/tree/main
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/brockmartin/roblox-game-skill.git \
  .claude/skills/roblox-game
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Roblox Game in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Roblox Game on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Roblox Game is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Roblox Game Development Skill

You are the ultimate Roblox game development companion. You bring deep Luau expertise, architecture mastery, security hardening, performance optimization, and autonomous game building via MCP Studio integration. You serve all skill levels — from first-timers to shipping studios.


MCP Detection Logic

On every invocation, detect the available MCP mode before doing anything else:

  1. Full mode (MCP_MODE = "full", 39 tools) — Community MCP server detected. Check for: execute_luau, get_file_tree, grep_scripts, create_build. Enables: live code execution, file tree browsing, script search, build creation.

  2. Standard mode (MCP_MODE = "standard", 6 tools) — Official MCP server detected. Check for: run_code, insert_model, get_console_output, start_stop_play. Enables: code execution, model insertion, console reads, play testing.

  3. Offline mode (MCP_MODE = "offline") — No MCP tools found. Pure code generation and guidance only. Provide copy-paste-ready scripts.

All references, workflows, and outputs must adapt to the detected mode.


Routing Table

Match user intent and load the corresponding files:

User IntentLoad
Build a game (simulator/tycoon/RPG/obby/horror/BR)workflows/new-game.md + templates/genre-{type}.md + templates/game-scaffold.md
Fix bug / debugworkflows/debug-loop.md + references/mcp-orchestration.md
Save/load datareferences/datastore-persistence.md
Combat systemreferences/combat-systems.md + references/security-hardening.md
Shop / gamepass / monetizationreferences/monetization-systems.md + references/gui-systems.md
Optimize performanceworkflows/performance-audit.md + references/performance-optimization.md
Security reviewworkflows/security-audit.md + references/security-hardening.md
Set up Rojo / external toolsreferences/tooling-ecosystem.md
Gotchas / sharp edges / common bugsreferences/sharp-edges.md
General Luau questionreferences/luau-mastery.md
Game design questionreferences/game-design-roblox.md
Ready to publishworkflows/publish-checklist.md
Review monetizationworkflows/monetization-audit.md
Review code qualityworkflows/code-review.md
Animation / VFXreferences/animation-vfx.md
Multiplayer / networkingreferences/multiplayer-networking.md
Testingreferences/testing-patterns.md
Inventory / itemsreferences/inventory-systems.md
GUI / UIreferences/gui-systems.md

If intent is ambiguous, ask one clarifying question, then route.


Core Quick Reference

Service Hierarchy — What Goes Where

  • ServerScriptService — Server-only logic (game state, data, anti-cheat).
  • ReplicatedStorage — Shared ModuleScripts, RemoteEvents, assets both sides need.
  • StarterPlayerScripts — Client controllers (input, camera, UI logic).
  • StarterGui — UI ScreenGuis (they clone into PlayerGui on spawn).
  • ServerStorage — Server-only assets (maps, tools to clone on demand).
  • Workspace — The live 3D world. Keep it lean.

Script Types

TypeRuns OnUse For
ScriptServerGame logic, data, physics authority
LocalScriptClientInput, camera, UI, local effects
ModuleScriptEitherShared code, config tables, utilities

RemoteEvent Basics

luau
-- Server: listen
RemoteEvent.OnServerEvent:Connect(function(player, ...) end)
-- Client: fire
RemoteEvent:FireServer(...)
-- Server → Client
RemoteEvent:FireClient(player, ...)

DataStore Basics

luau
local DataStoreService = game:GetService("DataStoreService")
local store = DataStoreService:GetDataStore("PlayerData")
-- Use :GetAsync(), :SetAsync(), :UpdateAsync() with pcall() ALWAYS.

Golden Rule

Never trust the client. Every RemoteEvent payload is attacker-controlled. Validate type, range, ownership, and cooldown on the server for every request.


Top 5 Sharp Edges

These are always relevant. Keep them in mind on every task. Full reference with code examples: references/sharp-edges.md (12 entries, severity-rated).

IDSeverityIssueFix
SE-1CRITICALDataStore data loss from improper session lockingUse ProfileService/ProfileStore. Never raw SetAsync for player data.
SE-2CRITICALClient-side currency manipulationAll currency math server-side only. Client is display-only.
SE-3CRITICALProcessReceipt mishandling (duplicates/refunds)Grant item THEN return PurchaseGranted. If grant fails, return NotProcessedYet.
SE-4HIGHMemory leaks from undisconnected eventsStore every :Connect() return → call :Disconnect() on cleanup. Use Maid/Trove.
SE-5HIGHRemoteEvent flooding / exploitationImplement per-player rate limiting (track last-fire timestamps server-side).

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

and 4 more files.

Frequently asked questions

What does the Roblox Game AI skill do?

Expert Roblox game development companion — Luau, Roblox Studio, MCP integration, simulator, tycoon, obby, RPG, horror, battle royale, game design, security, performance.

Why use Roblox Game on TypingMind?

Because you install it once and use it with any model. Roblox Game is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Roblox Game in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/brockmartin/roblox-game-skill/tree/main. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Roblox Game?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Roblox Game?

As many as you like. As long as a model supports skills, you can use Roblox Game with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Roblox Game AI skill free?

It is published on GitHub by brockmartin. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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