Video Use logo

Video Use

OrganizationPopular
browser-use
video-use

Edit any video by conversation. Transcribe, cut, color grade, generate overlay animations, burn subtitles — for talking heads, montages, tutorials, travel, interviews. No presets, no menus. Ask questions, confirm the plan, execute, iterate, persist. Production-correctness rules are hard; everything else is artistic freedom.

Overview

Publisherbrowser-use
Repositoryvideo-use
Skill namevideo-use
Stars
25.1K
Forks
3K
Bundled files
28
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 28 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by browser-use on GitHub. Read the source before you install it.

Installation

Install the Video Use AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/browser-use/video-use.git \
  .claude/skills/video-use
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Video Use in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Video Use on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Video Use is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Video Use

Principle

  1. LLM reasons from raw transcript + on-demand visuals. The only derived artifact that earns its keep is a packed phrase-level transcript (takes_packed.md). Everything else — filler tagging, retake detection, shot classification, emphasis scoring — you derive at decision time.
  2. Audio is primary, visuals follow. Cut candidates come from speech boundaries and silence gaps. Drill into visuals only at decision points.
  3. Ask → confirm → execute → iterate → persist. Never touch the cut until the user has confirmed the strategy in plain English.
  4. Generalize. Do not assume what kind of video this is. Look at the material, ask the user, then edit.
  5. Artistic freedom is the default. Every specific value, preset, font, color, duration, pitch structure, and technique in this document is a worked example from one proven video — not a mandate. Read them to understand what's possible and why each worked. Then make your own taste calls based on what the material actually is and what the user actually wants. The only things you MUST do are in the Hard Rules section below. Everything else is yours.
  6. Invent freely. If the material calls for a technique not described here — split-screen, picture-in-picture, lower-third identity cards, reaction cuts, speed ramps, freeze frames, crossfades, match cuts, L-cuts, J-cuts, speed ramps over breath, whatever — build it. The helpers are ffmpeg and PIL. They can do anything the format supports. Do not wait for permission.
  7. Verify your own output before showing it to the user. If you wouldn't ship it, don't present it.

Hard Rules (production correctness — non-negotiable)

These are the things where deviation produces silent failures or broken output. They are not taste, they are correctness. Memorize them.

  1. Subtitles are applied LAST in the filter chain, after every overlay. Otherwise overlays hide captions. Silent failure.
  2. Per-segment extract → lossless -c copy concat, not single-pass filtergraph. Otherwise you double-encode every segment when overlays are added.
  3. 30ms audio fades at every segment boundary (afade=t=in:st=0:d=0.03,afade=t=out:st={dur-0.03}:d=0.03). Otherwise audible pops at every cut.
  4. Overlays use setpts=PTS-STARTPTS+T/TB to shift the overlay's frame 0 to its window start. Otherwise you see the middle of the animation during the overlay window.
  5. Master SRT uses output-timeline offsets: output_time = word.start - segment_start + segment_offset. Otherwise captions misalign after segment concat.
  6. Never cut inside a word. Snap every cut edge to a word boundary from the Scribe transcript.
  7. Pad every cut edge. Working window: 30–200ms. Scribe timestamps drift 50–100ms — padding absorbs the drift. Tighter for fast-paced, looser for cinematic.
  8. Word-level verbatim ASR only. Never SRT/phrase mode (loses sub-second gap data). Never normalized fillers (loses editorial signal).
  9. Cache transcripts per source. Never re-transcribe unless the source file itself changed.
  10. Parallel sub-agents for multiple animations. Never sequential. Spawn N at once via the Agent tool; total wall time ≈ slowest one.
  11. Strategy confirmation before execution. Never touch the cut until the user has approved the plain-English plan.
  12. All session outputs in <videos_dir>/edit/. Never write inside the video-use/ project directory.

Everything else in this document is a worked example. Deviate whenever the material calls for it.

Directory layout

The skill lives in video-use/. User footage lives wherever they put it. All session outputs go into <videos_dir>/edit/.

<videos_dir>/
├── <source files, untouched>
└── edit/
    ├── project.md               ← memory; appended every session
    ├── takes_packed.md          ← phrase-level transcripts, the LLM's primary reading view
    ├── edl.json                 ← cut decisions
    ├── transcripts/<name>.json  ← cached raw Scribe JSON
    ├── animations/slot_<id>/    ← per-animation source + render + reasoning
    ├── clips_graded/            ← per-segment extracts with grade + fades
    ├── master.srt               ← output-timeline subtitles
    ├── downloads/               ← yt-dlp outputs
    ├── verify/                  ← debug frames / timeline PNGs
    ├── preview.mp4
    └── final.mp4

Setup

First-time install lives in install.md (clone, deps, ffmpeg, skill registration, API key). Don't re-run it every session; on cold start just verify:

  • ELEVENLABS_API_KEY resolves — either in the environment or in .env at the video-use repo root. If missing, ask the user to paste one and write it to .env (never to the user's <videos_dir>).
  • ffmpeg + ffprobe on PATH.
  • Python deps installed (uv sync or pip install -e . inside the repo).
  • Node.js + npm available if the session needs HyperFrames or Remotion slots. HyperFrames currently requires Node.js 22+.
  • yt-dlp, HyperFrames, Remotion, Manim installed only on first use.
  • First-use animation setup happens inside the slot directory, never at the video-use repo root. HyperFrames can be invoked with npx --yes hyperframes ...; Remotion can be scaffolded with npx create-video@latest or installed as a project-local dependency before using its remotion render command.
  • This skill vendors skills/manim-video/. Read its SKILL.md when building a Manim slot.

Helpers (helpers/transcribe.py, helpers/render.py, etc.) live alongside this SKILL.md. Resolve their paths relative to the directory containing this file — the skill is typically symlinked at ~/.claude/skills/video-use/ or ~/.codex/skills/video-use/.

Helpers

  • transcribe.py <video> — single-file Scribe call. --num-speakers N optional. Cached.
  • transcribe_batch.py <videos_dir> — 4-worker parallel transcription. Use for multi-take.
  • pack_transcripts.py --edit-dir <dir>transcripts/*.jsontakes_packed.md (phrase-level, break on silence ≥ 0.5s).
  • timeline_view.py <video> <start> <end> — filmstrip + waveform PNG. On-demand visual drill-down. Not a scan tool — use it at decision points, not constantly.
  • render.py <edl.json> -o <out> — per-segment extract → concat → overlays (PTS-shifted) → subtitles LAST. --preview for 720p fast. --build-subtitles to generate master.srt inline.
  • grade.py <in> -o <out> — ffmpeg filter chain grade. Presets + --filter '<raw>' for custom.

For animations, create <edit>/animations/slot_<id>/ with Bash and spawn a sub-agent via the Agent tool.

The process

  1. Inventory. ffprobe every source. transcribe_batch.py on the directory. pack_transcripts.py to produce takes_packed.md. Sample one or two timeline_views for a visual first impression.

  2. Pre-scan for problems. One pass over takes_packed.md to note verbal slips, obvious mis-speaks, or phrasings to avoid. Plain list, feed into the editor brief.

  3. Converse. Describe what you see in plain English. Ask questions shaped by the material. Collect: content type, target length/aspect, aesthetic/brand direction, pacing feel, must-preserve moments, must-cut moments, animation and grade preferences, subtitle needs. Do not use a fixed checklist — the right questions are different every time.

  4. Propose strategy. 4–8 sentences: shape, take choices, cut direction, animation plan, grade direction, subtitle style, length estimate. Wait for confirmation.

  5. Execute. Produce edl.json via the editor sub-agent brief. Drill into timeline_view at ambiguous moments. Build animations in parallel sub-agents. Apply grade per-segment. Compose via render.py.

  6. Preview. render.py --preview.

  7. Self-eval (before showing the user). Run timeline_view on the rendered output (not the sources) at every cut boundary (±1.5s window). Check each image for:

    • Visual discontinuity / flash / jump at the cut
    • Waveform spike at the boundary (audio pop that slipped past the 30ms fade)
    • Subtitle hidden behind an overlay (Rule 1 violation)
    • Overlay misaligned or showing wrong frames (Rule 4 violation)

    Also sample: first 2s, last 2s, and 2–3 mid-points — check grade consistency, subtitle readability, overall coherence. Run ffprobe on the output to verify duration matches the EDL expectation.

    If anything fails: fix → re-render → re-eval. Cap at 3 self-eval passes — if issues remain after 3, flag them to the user rather than looping forever. Only present the preview once the self-eval passes.

  8. Iterate + persist. Natural-language feedback, re-plan, re-render. Never re-transcribe. Final render on confirmation. Append to project.md.

Cut craft (techniques)

  • Audio-first. Candidate cuts from word boundaries and silence gaps.
  • Preserve peaks. Laughs, punchlines, emphasis beats. Extend past punchlines to include reactions — the laugh IS the beat.
  • Speaker handoffs benefit from air between utterances. Common values: 400–600ms. Less for fast-paced, more for cinematic. Taste call.
  • Audio events as signals. (laughs), (sighs), (applause) mark beats. Extend past them.
  • Silence gaps are cut candidates. Silences ≥400ms are usually the cleanest. 150–400ms phrase boundaries are usable with a visual check. <150ms is unsafe (mid-phrase).
  • Example cut padding (the launch video shipped with this): 50ms before the first kept word, 80ms after the last. Tighter for montage energy, looser for documentary. Stay in the 30–200ms working window (Hard Rule 7).
  • Never reason audio and video independently. Every cut must work on both tracks.

The packed transcript (primary reading view)

pack_transcripts.py reads all transcripts/*.json and produces one markdown file where each take is a list of phrase-level lines, each prefixed with its [start-end] time range. Phrases break on any silence ≥ 0.5s OR speaker change. This is the artifact the editor sub-agent reads to pick cuts — it gives word-boundary precision from text alone at 1/10 the tokens of raw JSON.

Example line:

## C0103  (duration: 43.0s, 8 phrases)
  [002.52-005.36] S0 Ninety percent of what a web agent does is completely wasted.
  [006.08-006.74] S0 We fixed this.

Editor sub-agent brief (for multi-take selection)

When the task is "pick the best take of each beat across many clips," spawn a dedicated sub-agent with a brief shaped like this. The structure is load-bearing; the pitch-shape example is not.

You are editing a <type> video. Pick the best take of each beat and 
assemble them chronologically by beat, not by source clip order.

INPUTS:
  - takes_packed.md (time-annotated phrase-level transcripts of all takes)
  - Product/narrative context: <2 sentences from the user>
  - Speaker(s): <name, role, delivery style note>
  - Expected structure: <pick an archetype or invent one>
  - Verbal slips to avoid: <list from the pre-scan pass>
  - Target runtime: <seconds>

Common structural archetypes (pick, adapt, or invent):
  - Tech launch / demo:   HOOK → PROBLEM → SOLUTION → BENEFIT → EXAMPLE → CTA
  - Tutorial:             INTRO → SETUP → STEPS → GOTCHAS → RECAP
  - Interview:            (QUESTION → ANSWER → FOLLOWUP) repeat
  - Travel / event:       ARRIVAL → HIGHLIGHTS → QUIET MOMENTS → DEPARTURE
  - Documentary:          THESIS → EVIDENCE → COUNTERPOINT → CONCLUSION
  - Music / performance:  INTRO → VERSE → CHORUS → BRIDGE → OUTRO
  - Or invent your own.

RULES:
  - Start/end times must fall on word boundaries from the transcript.
  - Pad cut boundaries (working window 30–200ms).
  - Prefer silences ≥ 400ms as cut targets.
  - Unavoidable slips are kept if no better take exists. Note them in "reason".
  - If over budget, revise: drop a beat or trim tails. Report total and self-correct.

OUTPUT (JSON array, no prose):
  [{"source": "C0103", "start": 2.42, "end": 6.85, "beat": "HOOK",
    "quote": "...", "reason": "..."}, ...]

Return the final EDL and a one-line total runtime check.

Color grade (when requested)

Your job is to reason about the image, not apply a preset. Look at a frame (via timeline_view), decide what's wrong, adjust one thing, look again.

Mental model is ASC CDL. Per channel: out = (in * slope + offset) ** power, then global saturation. slope → highlights, offset → shadows, power → midtones.

Example filter chains (grade.py has --list-presets; use them as starting points or mix your own):

  • warm_cinematic — retro/technical, subtle teal/orange split, desaturated. Shipped in a real launch video. Safe for talking heads.
  • neutral_punch — minimal corrective: contrast bump + gentle S-curve. No hue shifts.
  • none — straight copy. Default when the user hasn't asked.

For anything else — portraiture, nature, product, music video, documentary — invent your own chain. grade.py --filter '<raw ffmpeg>' accepts any filter string.

Hard rules: apply per-segment during extraction (not post-concat, which re-encodes twice). Never go aggressive without testing skin tones.

Subtitles (when requested)

Subtitles have three dimensions worth reasoning about: chunking (1/2/3/sentence per line), case (UPPER/Title/Natural), and placement (margin from bottom). The right combo depends on content.

Worked styles — pick, adapt, or invent:

bold-overlay — short-form tech launch, fast-paced social. 2-word chunks, UPPERCASE, break on punctuation, Helvetica 18 Bold, white-on-outline, MarginV=35. render.py ships with this as SUB_FORCE_STYLE.

FontName=Helvetica,FontSize=18,Bold=1,
PrimaryColour=&H00FFFFFF,OutlineColour=&H00000000,BackColour=&H00000000,
BorderStyle=1,Outline=2,Shadow=0,
Alignment=2,MarginV=35

natural-sentence (if you invent this mode) — narrative, documentary, education. 4–7 word chunks, sentence case, break on natural pauses, MarginV=60–80, larger font for readability, slightly wider max-width. No shipped force_style — design one if you need it.

Invent a third style if neither fits. Hard rules: subtitles LAST (Rule 1), output-timeline offsets (Rule 5).

Animations (when requested)

Animations match the content and the brand. Get the palette, font, and visual language from the conversation — never assume a default. If the user hasn't told you, propose a palette in the strategy phase and wait for confirmation before building anything.

Tool options:

Pick the engine per animation slot. Do not default to Remotion just because the animation is web-adjacent.

  • HyperFrames — Browser-native HTML/CSS/GSAP video compositions: product UI motion, website-to-video or mockup-to-video captures, kinetic typography, landing-page/storyboard promos, data-driven UI states, transparent WebM overlays, and clips that need deterministic frame capture plus HyperFrames lint/validate/render checks. Best when the animation should be authored and verified like a web composition instead of a React component tree.
  • Remotion — React/CSS compositions with component state, reusable React primitives, or an existing Remotion brand system. Best when the user specifically asks for React/Remotion or when React composition is the simpler authoring model.
  • Manim — formal diagrams, state machines, equation derivations, graph morphs. Read skills/manim-video/SKILL.md and its references for depth.
  • PIL + PNG sequence + ffmpeg — simple overlay cards: counters, typewriter text, single bar reveals, progressive draws. Fast to iterate, any aesthetic you want. The launch video used this.

For HyperFrames slots, scaffold the slot inside edit/animations/slot_<id>/ with npx --yes hyperframes init . --example blank --non-interactive --skip-skills, build the HTML composition there, run the HyperFrames checks that fit the slot (lint, validate, and a draft render when practical), then produce the final overlay video with npx --yes hyperframes render . -o render.mp4 or --format webm -o render.webm when alpha is required. Point the EDL overlay file at the actual rendered path.

For Remotion slots, keep the Remotion project isolated inside the same slot directory, scaffold with npx create-video@latest or install Remotion locally there, render the composition to render.mp4 with the project-local remotion render command, and verify duration and dimensions with ffprobe.

None is mandatory. Invent hybrids if useful (e.g., PIL background with a HyperFrames or Remotion layer on top).

Duration rules of thumb, context-dependent:

  • Sync-to-narration explanations. A viewer needs to parse the content at 1×. Rough floor 3s, typical 5–7s for simple cards, 8–14s for complex diagrams. The launch video shipped at 5–7s per simple card.
  • Beat-synced accents (music video, fast montage). 0.5–2s is fine — they're visual accents, not information. The "readable at 1×" rule becomes "recognizable at 1×", not "fully parseable."
  • Hold the final frame ≥ 1s before the cut (universal).
  • Over voiceover: total duration ≥ narration_length + 1s (universal).
  • Never parallel-reveal independent elements — the eye can't track two new things at once. One thing, pause, next thing.

Animation payoff timing (rule for sync-to-narration): get the payoff word's timestamp. Start the overlay reveal_duration seconds earlier so the landing frame coincides with the spoken payoff word. Without this sync the animation feels disconnected.

Easing (universal — never linear, it looks robotic):

python
def ease_out_cubic(t):    return 1 - (1 - t) ** 3
def ease_in_out_cubic(t):
    if t < 0.5: return 4 * t ** 3
    return 1 - (-2 * t + 2) ** 3 / 2

ease_out_cubic for single reveals (slow landing). ease_in_out_cubic for continuous draws.

Typing text anchor trick: center on the FULL string's width, not the partial-string width — otherwise text slides left during reveal.

Example palette (the launch video — one aesthetic among infinite):

  • Background (10, 10, 10) near-black
  • Accent #FF5A00 / (255, 90, 0) orange
  • Labels (110, 110, 110) dim gray
  • Font: Menlo Bold at /System/Library/Fonts/Menlo.ttc (index 1)
  • ≤ 2 accent colors, ~40% empty space, minimal chrome
  • Result: terminal / retro tech feel

This is one style. If the brand is warm and serif, use that. If it's colorful and playful, use that. If the user handed you a style guide, follow it. If they didn't, propose one and confirm.

Parallel sub-agent brief — each animation is one sub-agent spawned via the Agent tool. Each prompt is self-contained (sub-agents have no parent context). Include:

  1. One-sentence goal: "Build ONE animation: [spec]. Nothing else."
  2. Absolute output path (<edit>/animations/slot_<id>/render.mp4)
  3. Exact technical spec: resolution, fps, codec, pix_fmt, CRF, duration
  4. Style palette as concrete values (RGB tuples, hex, or reference to a design system)
  5. Font path with index
  6. Frame-by-frame timeline (what happens when, with easing)
  7. Anti-list ("no chrome, no extras, no titles unless specified")
  8. Code pattern reference (copy helpers inline, don't import across slots)
  9. Deliverable checklist (script, render, verify duration via ffprobe, report)
  10. "Do not ask questions. If anything is ambiguous, pick the most obvious interpretation and proceed."

One sub-agent = one file (unique filenames, parallel agents don't overwrite each other).

Output spec

Match the source unless the user asked for something specific. Common targets: 1920×1080@24 cinematic, 1920×1080@30 screen content, 1080×1920@30 vertical social, 3840×2160@24 4K cinema, 1080×1080@30 square. render.py defaults the scale to 1080p from any source; pass --filter or edit the extract command for other targets. Worth asking the user which delivery format matters.

EDL format

json
{
  "version": 1,
  "sources": {"C0103": "/abs/path/C0103.MP4", "C0108": "/abs/path/C0108.MP4"},
  "ranges": [
    {"source": "C0103", "start": 2.42, "end": 6.85,
     "beat": "HOOK", "quote": "...", "reason": "Cleanest delivery, stops before slip at 38.46."},
    {"source": "C0108", "start": 14.30, "end": 28.90,
     "beat": "SOLUTION", "quote": "...", "reason": "Only take without the false start."}
  ],
  "grade": "warm_cinematic",
  "overlays": [
    {"file": "edit/animations/slot_1/render.mp4", "start_in_output": 0.0, "duration": 5.0}
  ],
  "subtitles": "edit/master.srt",
  "total_duration_s": 87.4
}

grade is a preset name or raw ffmpeg filter. overlays are rendered animation clips. subtitles is optional and applied LAST.

Memory — project.md

Append one section per session at <edit>/project.md:

markdown
## Session N — YYYY-MM-DD

**Strategy:** one paragraph describing the approach
**Decisions:** take choices, cuts, grades, animations + why
**Reasoning log:** one-line rationale for non-obvious decisions
**Outstanding:** deferred items

On startup, read project.md if it exists and summarize the last session in one sentence before asking whether to continue.

Anti-patterns

Things that consistently fail regardless of style:

  • Hierarchical pre-computed codec formats with USABILITY / tone tags / shot layers. Over-engineering. Derive from the transcript at decision time.
  • Hand-tuned moment-scoring functions. The LLM picks better than any heuristic you'll write.
  • Whisper SRT / phrase-level output. Loses sub-second gap data. Always word-level verbatim.
  • Running Whisper locally on CPU. Slow and it normalizes fillers. Use hosted Scribe.
  • Burning subtitles into base before compositing overlays. Overlays hide them. (Hard Rule 1.)
  • Single-pass filtergraph when you have overlays. Double re-encodes. Use per-segment extract → concat.
  • Linear animation easing. Looks robotic. Always cubic.
  • Hard audio cuts at segment boundaries. Audible pops. (Hard Rule 3.)
  • Typing text centered on the partial string. Text slides left as it grows.
  • Sequential sub-agents for multiple animations. Always parallel.
  • Editing before confirming the strategy. Never.
  • Re-transcribing cached sources. Immutable outputs of immutable inputs.
  • Assuming what kind of video it is. Look first, ask second, edit last.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Video Use AI skill do?

Edit any video by conversation. Transcribe, cut, color grade, generate overlay animations, burn subtitles — for talking heads, montages, tutorials, travel, interviews. No presets, no menus. Ask questions, confirm the plan, execute, iterate, persist. Production-correctness rules are hard; everything else is artistic freedom.

Why use Video Use on TypingMind?

Because you install it once and use it with any model. Video Use is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Video Use in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/browser-use/video-use/tree/main. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Video Use?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Video Use?

As many as you like. As long as a model supports skills, you can use Video Use with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Video Use AI skill free?

Yes. It is published on GitHub by browser-use under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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