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Aamas Artifact Evaluation

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brycewang-stanford
aamas-artifact-evaluation

Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public post-acceptance release, even without a separate artifact badge, so that game-theory and MARL reviewers can inspect and re-run the interaction claims.

Overview

Publisherbrycewang-stanford
RepositoryAwesome-Journal-Skills
Skill nameaamas-artifact-evaluation
Stars
1.2K
Forks
159
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by brycewang-stanford on GitHub. Read the source before you install it.

Installation

Install the Aamas Artifact Evaluation AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/brycewang-stanford/Awesome-Journal-Skills/tree/main/AAMAS-Skills/skills/aamas-artifact-evaluation
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/brycewang-stanford/Awesome-Journal-Skills.git /tmp/Awesome-Journal-Skills
mkdir -p .claude/skills
cp -r /tmp/Awesome-Journal-Skills/AAMAS-Skills/skills/aamas-artifact-evaluation .claude/skills/aamas-artifact-evaluation
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Aamas Artifact Evaluation in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Aamas Artifact Evaluation on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Aamas Artifact Evaluation is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

AAMAS Artifact Evaluation

Use this for evidence packaging around AAMAS. Because the venue is about interaction, an artifact must make a multiagent claim inspectable: the game, the other agents, and the protocol, not just a single trained model.

Artifact plan

  • Decide what a reviewer needs to believe the interaction claim: game or environment code, opponent/population definitions, the training regime, seeds, payoff logs, proofs, or qualitative episode traces.
  • Keep decision-critical evidence in the main paper or appendix; optional bulk runs can live in the supplementary zip.
  • Anonymize repository history, paths, environment names, license headers, cluster paths, and commit authors for the review version.
  • Include a minimal reproduction map: environment build, dependencies, hardware, commands, expected outputs, per-run wall-clock, seeds, and known nondeterminism (especially in self-play).
  • For a deployed or human-subject setting, give enough provenance for credible reproduction without violating data-use terms.
  • After acceptance, replace anonymous archives with a public, licensed, citable artifact.

What AAMAS evidence reviewers open first

The single fact that shapes packaging: a reviewer will re-run a small game far sooner than they will retrain a large policy, so make the strategic core turnkey before polishing anything.

Claim typeFirst artifact inspectedCommon failure caught
Convergence to an equilibriumThe game definition and the learning-rule codeSolution concept named in the paper but not encoded in the evaluation
Emergent cooperation/defectionThe environment and reward specificationResult depends on an undocumented reward-shaping constant
Beats other agentsThe opponent/population set and match protocolOnly self-play reported; no held-out opponents
Mechanism is truthfulThe payment rule plus a strategic-deviation testNo script that lets an agent try to game the mechanism

Worked vignette: packaging a self-play study

A hypothetical submission claims a learning rule that converges to a correlated equilibrium in a repeated congestion game, shown by self-play.

  • Ship the game as one parameterized generator (number of agents, capacity, payoff scale) rather than constants buried in a notebook, so reviewers can vary the interaction.
  • Record the exact seed sequence and replication count behind every convergence plot; an equilibrium-convergence claim without seeds is unfalsifiable.
  • Emit payoff and regret tables directly from logged results so PDF and artifact numbers cannot drift.
  • Include a strategic-deviation harness: a script that drops in a non-conforming agent and measures whether it profits, because that is exactly what a game-theory reviewer will try.

Calibration anchors

  • Supplement inspection at AAMAS is at reviewer discretion; assume only the README and one entry script get opened, and design the top level accordingly.
  • Supplement size and format caps vary by cycle (25 MB single zip in 2026); verify against the current OpenReview form rather than a past year.

Output format

text
[Artifact role] anonymous supplement / camera-ready release / public archive
[Contents] <game/env/opponents/seeds/proofs/logs>
[Anonymity risks] <paths/metadata/licenses/URLs>
[Reproduction level] turnkey / scripted / descriptive / weak
[Fixes before upload] <ordered list>

Frequently asked questions

What does the Aamas Artifact Evaluation AI skill do?

Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public post-acceptance release, even without a separate artifact badge, so that game-theory and MARL reviewers can inspect and re-run the interaction claims.

Why use Aamas Artifact Evaluation on TypingMind?

Because you install it once and use it with any model. Aamas Artifact Evaluation is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Aamas Artifact Evaluation in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/brycewang-stanford/Awesome-Journal-Skills/tree/main/AAMAS-Skills/skills/aamas-artifact-evaluation. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Aamas Artifact Evaluation?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Aamas Artifact Evaluation?

As many as you like. As long as a model supports skills, you can use Aamas Artifact Evaluation with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Aamas Artifact Evaluation AI skill free?

Yes. It is published on GitHub by brycewang-stanford under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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