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Aamas Experiments

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brycewang-stanford
aamas-experiments

Use when designing or auditing AAMAS experiments - self-play and population-based training, opponent selection, equilibrium and regret metrics, game-theoretic simulations, ablations, seeds, hyperparameters, compute, and claim-to-evidence fit - with emphasis on experiments that probe the interaction rather than chase a single-agent leaderboard.

Overview

Publisherbrycewang-stanford
RepositoryAwesome-Journal-Skills
Skill nameaamas-experiments
Stars
1.2K
Forks
159
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by brycewang-stanford on GitHub. Read the source before you install it.

Installation

Install the Aamas Experiments AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/brycewang-stanford/Awesome-Journal-Skills/tree/main/AAMAS-Skills/skills/aamas-experiments
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/brycewang-stanford/Awesome-Journal-Skills.git /tmp/Awesome-Journal-Skills
mkdir -p .claude/skills
cp -r /tmp/Awesome-Journal-Skills/AAMAS-Skills/skills/aamas-experiments .claude/skills/aamas-experiments
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Aamas Experiments in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Aamas Experiments on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Aamas Experiments is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

AAMAS Experiments

Use this before submission when the empirical or simulation story is not yet locked. At AAMAS the experiment exists to test the interaction claim, not to top a benchmark.

Experiment audit

  • Map each empirical claim to a game, a self-play run, a population sweep, an ablation, or a deviation test.
  • Choose opponents deliberately: self-play alone rarely suffices; include held-out opponents, population sets, or classical strategies as the claim requires.
  • Separate simulations that validate a solution concept (where the equilibrium is known) from real or applied studies that show practical multiagent behavior.
  • Report uncertainty for stochastic results over both seeds and opponents: standard errors, confidence intervals, or paired tests.
  • Report the environment, number of agents, training regime, evaluation protocol, metrics, hyperparameter ranges, chosen settings, seeds, hardware, software versions, and runtime.
  • Add ablations for the interaction mechanism (communication, reward sharing, the payment rule), not just cosmetic variants.
  • Audit for the mismatch between the strategic claim and the setup: an equilibrium claim tested against only one fixed opponent, or a cooperation claim that hides a reward-shaping constant.

What experiments are for at this venue

  • The strongest design shows the interaction under stress: agents that can deviate, opponents the method did not train against, and populations that vary in size or composition.
  • One experiment that lets agents try to exploit the mechanism and fails to profit is worth more than five extra environments where nothing strategic is tested.
  • Reviewers, often game theorists, check whether the metric matches the claim: convergence to a named solution concept, exploitability, social welfare, or regret - not just episodic return.

Interaction-validation design table

Interaction claimMatching experimentReject pattern avoided
Converges to equilibriumConvergence/exploitability curve under simultaneous adaptation"Equilibrium asserted, never measured"
Mechanism is truthfulStrategic-deviation test: an agent tries to misreport"Truthfulness proved, never stress-tested"
Beats other agentsRound-robin vs held-out opponents and a population"Self-play only"
Emergent cooperationSweep over reward/opponent settings with variance"One seed, one setting, one story"

Vignette: a coordination-protocol study

Suppose the paper claims a learned protocol raises cooperation in a repeated public-goods game. The matching plan: sweep group size and defector fraction for cooperation curves, add held-out opponents that never appeared in training, and inject a free-rider agent to measure whether it profits - every panel tied to a numbered claim or definition.

Statistical reporting floor

  • Seeds and replication counts for every stochastic curve; captions must state whether bands are standard errors, confidence intervals, or quantiles, and how many opponents were averaged.
  • Report the compute actually consumed by self-play, not vague feasibility language.

Output format

text
[Experiment readiness] strong / adequate / weak
[Claim -> evidence map] <claim: game / self-play / population / deviation test>
[Missing interaction evidence] <opponents / deviation test / seeds / metric>
[Reproducibility gaps] <hyperparameters / compute / env / seeds>
[Decision-critical next run] <one experiment or simulation>

Frequently asked questions

What does the Aamas Experiments AI skill do?

Use when designing or auditing AAMAS experiments - self-play and population-based training, opponent selection, equilibrium and regret metrics, game-theoretic simulations, ablations, seeds, hyperparameters, compute, and claim-to-evidence fit - with emphasis on experiments that probe the interaction rather than chase a single-agent leaderboard.

Why use Aamas Experiments on TypingMind?

Because you install it once and use it with any model. Aamas Experiments is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Aamas Experiments in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/brycewang-stanford/Awesome-Journal-Skills/tree/main/AAMAS-Skills/skills/aamas-experiments. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Aamas Experiments?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Aamas Experiments?

As many as you like. As long as a model supports skills, you can use Aamas Experiments with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Aamas Experiments AI skill free?

Yes. It is published on GitHub by brycewang-stanford under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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