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Game Theory

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brycewang-stanford
game-theory

This skill covers game-theoretic methods in structural econometrics and industrial organization. Use when the user is working with strategic interactions, equilibrium analysis, or game-theoretic structural models — including entry games, conduct testing, auction models with strategic bidding, bargaining, or matching markets. Triggers on "Nash equilibrium", "subgame perfect", "best response", "strategic interaction", "entry game", "conduct testing", "auction", "mechanism design", "matching market", "bargaining", "BNE", "Bayesian Nash", "static game", "dynamic game", "repeated game", "multiple equilibria", "equilibrium selection", "discrete game", "oligopoly", "game-theoretic", "player", "payoff", "strategy", "dominant strategy", "Bresnahan-Reiss", "Ciliberto-Tamer", "partial identification", "set identification", or markup test.

Overview

Publisherbrycewang-stanford
RepositoryAuto-Empirical-Research-Skills
Skill namegame-theory
Stars
4.6K
Forks
543
Bundled files
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  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 6 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by brycewang-stanford on GitHub. Read the source before you install it.

Installation

Install the Game Theory AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/main/skills/11-James-Traina-compound-science/skills/game-theory
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills.git /tmp/Auto-Empirical-Research-Skills
mkdir -p .claude/skills
cp -r /tmp/Auto-Empirical-Research-Skills/skills/11-James-Traina-compound-science/skills/game-theory .claude/skills/game-theory
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Game Theory in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Game Theory on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Game Theory is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Game Theory

Reference for game-theoretic methods in applied structural econometrics and industrial organization. Covers equilibrium concepts, computational methods, structural IO applications, and the identification challenges unique to game-theoretic models.

When to Use This Skill

Use when the user is:

  • Estimating a structural model where agents interact strategically (oligopoly, entry, bargaining, auctions)
  • Deriving or computing Nash equilibria, BNE, or subgame perfect equilibria
  • Handling the multiple equilibria problem in empirical games
  • Testing firm conduct (competitive vs. collusive vs. oligopolistic)
  • Estimating entry models, matching models, or bargaining models
  • Formalizing an identification argument for a game-theoretic model

Skip when:

  • The model is single-agent (use structural-modeling skill for dynamic discrete choice, demand estimation)
  • The task is standard causal inference without strategic interaction (use causal-inference skill)
  • The game is a well-known IO model with standard estimation code (pyblp covers BLP demand; see structural-modeling)

Quick reference only — for full implementation code, see references/ subdirectory.

Where to Start

  • Choosing equilibrium concept? See Equilibrium Concept Routing below, then references/equilibrium-concepts.md for definitions and formulas
  • Computing equilibria? See references/equilibrium-computation.md
  • Estimating an IO model? See references/io-applications.md
  • Estimation code and diagnostics? See references/estimation-diagnostics.md
  • Facing multiple equilibria? See Multiple Equilibria Summary below, then references/multiple-equilibria.md for selection rules and set identification
  • Identification argument? See Identification Summary below, then references/identification-in-games.md for exclusion restrictions and rank conditions

Quick Start: Nash Equilibrium Computation

python
import nashpy as nash
import numpy as np

# Define a 2-player game: row player payoffs A, column player payoffs B
A = np.array([[3, 0], [5, 1]])  # e.g., Prisoner's Dilemma
B = A.T                          # Symmetric game
game = nash.Game(A, B)

# Find ALL Nash equilibria via support enumeration
for i, (sr, sc) in enumerate(game.support_enumeration()):
    print(f"NE {i+1}: row={sr.round(3)}, col={sc.round(3)}")

For larger games, extensive-form games, or QRE computation, see references/equilibrium-computation.md.

Equilibrium Concept Routing

Information StructureTimingConceptRefinementKey Reference
CompleteSimultaneousNash equilibriumDominant strategy, trembling-hand perfect—
CompleteSequentialSubgame perfect equilibrium (SPE)Backward induction—
CompleteRepeatedSPE with trigger strategiesFolk theorem, Nash reversionGreen-Porter (1984)
CompleteDynamic (states)Markov perfect equilibrium (MPE)Strategies depend only on payoff-relevant stateEricson-Pakes (1995)
Incomplete (private types)SimultaneousBayesian Nash equilibrium (BNE)Monotone strategies, threshold equilibria—
IncompleteSequentialPerfect Bayesian equilibrium (PBE)Sequential rationality + Bayesian updatingKreps-Wilson

Decision tree:

  1. Do players have private information? → Yes: BNE framework. No: Nash/SPE.
  2. Is the game sequential? → Yes: SPE (backward induction) or MPE (dynamic states). No: simultaneous Nash.
  3. Is the game repeated? → Yes: folk theorem applies; collusion may be sustainable.
  4. Are there multiple equilibria? → See Multiple Equilibria Summary.

For detailed definitions, formulas, and the complete-vs-incomplete information comparison table, see references/equilibrium-concepts.md.


Multiple Equilibria Summary

The central identification challenge in empirical games. Three resolution strategies:

StrategyApproachTrade-offKey Reference
Impose selection ruleOrder firms by profitability; pick unique NEPoint identification, but selection rule is an assumptionBerry (1992)
Set identificationAccept all NE-consistent parametersNo selection assumption, but wider confidence regionsCiliberto-Tamer (2009)
Exploit multiplicityUse correlates of equilibrium selection as instrumentsPoint identification with weaker assumptionsSweeting (2009)
QREBounded rationality generates unique equilibriumTestable, but imposes logistic choice structureMcKelvey-Palfrey

For the full selection rule comparison table, QRE implementation code, and Ciliberto-Tamer bounds procedure, see references/multiple-equilibria.md.


Identification Summary

Two sources of endogeneity distinguish games from single-agent models: (1) strategic complementarities/substitutes create simultaneity, and (2) correlated unobservables create spurious correlation in actions.

Resolution: Firm-specific instruments Z_i (cost, distance, regulatory history) excluded from rival j's profit equation. Variation in Z_i shifts firm i's entry, which instruments for j's strategic response.

Rank condition (Bajari-Hong-Ryan 2010): The Jacobian of the best-response system w.r.t. exogenous variables must have full rank. Fails when all firms share the same instruments, competitive effects are zero, or instruments are weak.

Conduct parameter identification: Cost shifters must shift supply independently of demand (standard simultaneous equations condition). The conduct parameter θ is identified from the curvature of the markup-quantity relationship.

For the full treatment — exclusion restriction formulas, two-step estimation logic, competitive effect identification, and conduct rank condition failure modes — see references/identification-in-games.md.


Structural IO Applications: Routing

For full model specifications, estimation code, and references, see references/io-applications.md and references/estimation-diagnostics.md.

ApplicationModel ClassEstimationReference File
Market structure (symmetric firms)Bresnahan-Reiss ordered probitMLEio-applications.md
Entry (asymmetric firms)Berry ordered equilibriumMLE with equilibrium constraintsio-applications.md
Entry (multiple equilibria)Ciliberto-Tamer partial identificationMoment inequalitiesio-applications.md
Conduct testingBLP supply side + markup equationGMM + Rivers-Vuong testio-applications.md
Vertical bargainingGeneralized Nash bargaining (Horn-Wolinsky)GMM with outside option instrumentsio-applications.md
Procurement/first-price auctionsBNE bidding + GPV inversionNonparametricio-applications.md
Dynamic oligopolyMPE (Ericson-Pakes)CCP two-step (Bajari-Benkard-Levin)estimation-diagnostics.md
Collusion sustainabilityRepeated game + trigger strategiesThreshold discount factorequilibrium-concepts.md

Integration with compound-science

  • Use identification-critic agent to verify equilibrium existence, uniqueness, and stability properties before reporting results
  • Use structural-modeling skill for the estimation machinery (GMM, MLE, NFXP, MPEC) when the game-theoretic structure is already set up
  • Use identification-critic agent to stress-test the game-theoretic identification argument — exclusion restrictions, rank conditions, separability assumptions
  • Use the identification-critic agent (or identification-proofs skill) to formalize the full identification argument: target parameter → model → equilibrium concept → moment conditions → rank condition
  • Use numerical-auditor agent to design Monte Carlo studies verifying identification and estimator performance in your specific game

Common Anti-Patterns

Anti-PatternProblemBetter Approach
Assuming unique equilibrium without verificationModel may have multiple equilibria; point estimates are identification-assumption-dependentEnumerate all Nash equilibria at estimated parameters; verify uniqueness or state selection rule
Using complete-information entry model when firms have private informationEquilibrium concept is wrong; identification failsUse incomplete-information model (Seim 2006, Bajari-Hong-Ryan 2010) or test for information structure
Ignoring the multiple equilibria problem in partial identificationInference is invalid under point identification when set identification is requiredUse Ciliberto-Tamer bounds or impose and justify a selection rule
Conduct test with weak instrumentsLow power to reject Bertrand; cannot distinguish conductReport first-stage relevance; use optimal instruments (BLP supply side)
Treating equilibrium prices as exogenous regressors in demandPrices are endogenous (set in equilibrium); OLS demand estimates are biasedInstrument with cost shifters; use BLP/IV approach
Estimating bargaining weight without outside option variationβ is not identified without variation in outside optionsFind instruments for outside options (market-level variation in alternatives)
Nash reversion assumption in collusion test without threshold testAssumes away the inference problemEstimate threshold discount factor; test whether δ* is plausible given observed interest rates
Not reporting equilibrium verificationReferees cannot assess model validityAlways report that estimated parameters support equilibrium existence

Method Selection Guide

SettingModelEquilibrium ConceptEstimation ApproachKey Reference
Oligopoly market structureComplete information entryNash (ordered selection)Ordered probit MLEBresnahan-Reiss (1991)
Asymmetric firm entryComplete information entryNash (ordered selection)MLE with equilibrium constraintsBerry (1992)
Entry with multiple equilibriaPartial identificationNash (all equilibria)Moment inequalitiesCiliberto-Tamer (2009)
Entry with private cost infoBayesian gameBayesian Nash (threshold)MLE / two-stepSeim (2006)
Conduct: competitive vs. collusiveOligopoly pricingNash in prices/quantitiesBLP supply + Rivers-Vuong testBerry-Levinsohn-Pakes (1995)
Vertical bargainingNash bargainingGeneralized Nash solutionGMM with outside option instrumentsHorn-Wolinsky (1988), Crawford-Yurukoglu (2012)
Procurement auctionsFirst-price sealed-bidBayesian Nash (bidding)GPV nonparametric inversionGuerre-Perrigne-Vuong (2000)
Takeover/merger auctionsAscending auctionDominant strategy (IPV)Order statistics / MLEAthey-Haile (2002)
Common value auctionsAffiliated valuesBNE (affiliated)Parametric MLELi-Perrigne-Vuong (2002)
Dynamic oligopolyMarkov perfect equilibriumMPECCP two-step (Bajari-Benkard-Levin)Pakes-McGuire (1994), Bajari et al. (2007)
Collusion sustainabilityRepeated gameSubgame perfectThreshold discount factor estimationGreen-Porter (1984), Porter (1983)
Matching marketsStable matchingStable (Gale-Shapley)Revealed preference from match outcomesFox (2010), Choo-Siow (2006)
Small 2-player game (theory)Normal formNash (all equilibria)nashpy / gambit computation—

Decision heuristic:

  1. Is the game static or dynamic?
    • Dynamic → Markov perfect equilibrium; use CCP two-step (Bajari-Benkard-Levin 2007)
    • Static → proceed below
  2. Is information complete or incomplete?
    • Incomplete (private types) → BNE; use threshold strategy estimation or GPV for auctions
    • Complete → Nash equilibrium; proceed below
  3. Are there multiple equilibria at plausible parameter values?
    • Yes, and willing to impose selection → ordered probit / Berry (1992)
    • Yes, and not willing to impose selection → moment inequalities / Ciliberto-Tamer (2009)
    • No → standard MLE or GMM
  4. Is the question about conduct?
    • Use BLP supply side + Rivers-Vuong test, or Rotemberg-Saloner markup test
  5. Is bargaining the mechanism?
    • Use generalized Nash bargaining with outside option instruments

Reference Files

Read these when implementing a specific model type:

  • references/equilibrium-concepts.md — Detailed definitions and formulas for Nash, BNE, SPE, MPE, mixed strategies, repeated games, folk theorem, complete-vs-incomplete information comparison
  • references/equilibrium-computation.md — Computing Nash, BNE, and SPE: best response iteration, support enumeration, Gambit solver integration, linear complementarity, dynamic programming
  • references/multiple-equilibria.md — Selection rules (risk dominance, QRE, ordered equilibrium), QRE implementation code, Ciliberto-Tamer set identification procedure, multiplicity-as-variation
  • references/identification-in-games.md — Exclusion restrictions, rank conditions (Bajari-Hong-Ryan), two-step estimation logic, competitive effect identification, conduct parameter identification and failure modes
  • references/io-applications.md — Entry models (Bresnahan-Reiss, Berry, Ciliberto-Tamer), conduct testing (BLP supply, Rivers-Vuong), bargaining (Nash, Rubinstein), auction foundations
  • references/estimation-diagnostics.md — Estimation code (MLE, two-step, MPEC, moment inequalities), convergence diagnostics, model fit tests, equilibrium verification

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Game Theory AI skill do?

This skill covers game-theoretic methods in structural econometrics and industrial organization. Use when the user is working with strategic interactions, equilibrium analysis, or game-theoretic structural models — including entry games, conduct testing, auction models with strategic bidding, bargaining, or matching markets. Triggers on "Nash equilibrium", "subgame perfect", "best response", "strategic interaction", "entry game", "conduct testing", "auction", "mechanism design", "matching market", "bargaining", "BNE", "Bayesian Nash", "static game", "dynamic game", "repeated game", "multipl...

Why use Game Theory on TypingMind?

Because you install it once and use it with any model. Game Theory is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Game Theory in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/main/skills/11-James-Traina-compound-science/skills/game-theory. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Game Theory?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Game Theory?

As many as you like. As long as a model supports skills, you can use Game Theory with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Game Theory AI skill free?

It is published on GitHub by brycewang-stanford. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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