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Claude Animation

Community
buildwithhanif
claude-animation

Make short hand-drawn 2D animations entirely in JavaScript — storybook / textured-editorial illustration (paper grain, hatching, blue construction guides, glossy insect characters, nest cross-sections) and brush-ink + watercolour explainers — rendered frame-exact with node canvas and ffmpeg, with synthesised sound. Use for "bikin animasi", "animate this story", "hand-drawn animation", "storybook animation", "JS animation", "line drawing animation", "animasi semut", kids' story or science explainer animations. Not for UI micro-interactions, slide decks, or talking-head video editing.

Overview

Publisherbuildwithhanif
Repositoryclaude-animation-skill
Skill nameclaude-animation
Stars
117
Forks
17
Bundled files
29
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 29 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by buildwithhanif on GitHub. Read the source before you install it.

Installation

Install the Claude Animation AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/buildwithhanif/claude-animation-skill/tree/main/plugins/claude-animation/skills/claude-animation
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/buildwithhanif/claude-animation-skill.git /tmp/claude-animation-skill
mkdir -p .claude/skills
cp -r /tmp/claude-animation-skill/plugins/claude-animation/skills/claude-animation .claude/skills/claude-animation
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Claude Animation in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Claude Animation on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Claude Animation is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

claude-animation

Frame-exact, hand-drawn-looking 2D animation written as code. A film is a pure function frame(ctx, t); the library draws the look (brush, pencil, watercolour, grain, hatching), the rigs act (a detailed ant, a bean-bodied cast), and the harness renders, previews and checks it.

Every rule below is something that went wrong on a real film — a 59 s brush-ink + watercolour history recap and a set of storybook insect films — and took a render to find.

Read first

I need to…Go to
Make an original animation from a briefreferences/workflow.md → templates/beat-sheet.md → templates/film-template.mjs
Make it more detailed (materials, textures, characters)references/detail.md — the detail bible. Read it before drawing any surface
Draw / pose / walk the ant, or build a new creature rigreferences/characters.md, lib/rigs/ant.mjs
A colony: leaves, brood, fungus, roots, a nest cross-section with walkable tunnelslib/colony.mjs
Faceted low-poly poster art (flat vector landscapes, ambient seamless loops)lib/lowpoly.mjs, references/styles.md § 5, examples/claude-balloon/
Action / video-game feel: jumps, punches, hit-stop, shake, sparks, combo, boss barlib/fx.mjs, lib/rigs/critter.mjs, lib/rigs/bug.mjs, examples/claude-game/
People (bean body, stick limbs, watercolour)lib/rigs/bean.mjs
Timing, acting, cuts, camera, transitionsreferences/motion.md
Pick or match a look (editorial-texture, brush-watercolour, line-doodle, 3D type)references/styles.md
Sound: SFX from the picture's timeline, a synthesised bed, loudnessreferences/sound.md, scripts/sound.mjs, scripts/music.mjs
Something brokereferences/traps.md
What other animation skills do, and what we tookreferences/prior-art.md

The library (lib/)

filegives you
core.mjseasing (eOut eIn eIO eBack eElastic eBounce eExpo popS), ss windows, hash rng noise1, catmull pathOf ik, canvas helpers (at line poly smooth ellipse stroke fill taper), texture (hatch fibre grainOver burst speedLines)
pen.mjsPen: tapered brush stroke, pencil (3 broken passes), ring, box (overshooting corners), wash (blooming watercolour), text (writes itself), reveal-in-order, stable named seeds, opt-in boil
textures.mjspaper fibrePaper lightBands sun moon star4 grass soil nightSky fleshCells filmFinish
nature.mjssprout melonLeaf tendril vine blossom bee drop
rigs/ant.mjsant(ctx, x, groundY, s, pose) — the detailed ant (pose.look = ink / fill / tex layers for build-up reveals); antGuides() blue construction lines; seed()
colony.mjsleaf leafPiece egg larva cocoon seedGrain fungus roots nestCanvas (chambers + tunnels baked into soil, returns pathOf walkers)
lowpoly.mjsfacetMass (bake a mass into lit triangles from a ramp, with dome / fade / haze), ridge, skyGradient, facetCloud, RAMPS (canyon, dusk, mesa, forest, ice, water, balloon, cloud)
fx.mjstimeWarp (hit-stop: game time freezes on contact, effects keep running), shake, burstParticles (spark / debris / dust / confetti / ember), landDust, ring, flashAlpha, comicText, floatText, afterimages, starburst, heart
rigs/critter.mjsa blocky action hero: run, jump, flip, squash & stretch, punch, kick, hurt, charge aura, expressions
rigs/bug.mjsa beetle enemy (and boss with horns): scuttle, jaw, flash, squash, spin
rigs/chibi.mjsa big-head cartoon person with real joints, styled by a look preset (hair, glasses, shirt, pocket + pen, pants, shoes): walk / run / jump / cheer / point / wave / carry, eyes, brows, lip-sync mouths, blush, sweat
rigs/bean.mjsperson bust bubble flagCloth hat SKIN
film.mjsrun({...}) → render / sheet / strip / verify; exposure(t, track, fps) for ones / twos / holds

Install once per machine: cd <skill dir> && npm install (only dependency: @napi-rs/canvas). ffmpeg on PATH.

The loop

brief ─▶ style bible + beat sheet ─▶ film.mjs (copy the template) ─▶ sheet ─▶ fix ─▶ strip the fast bits
     ─▶ verify ─▶ render ─▶ cues.json ─▶ sound.mjs ─▶ look at the master's contact sheet ─▶ deliver

Hard rules

  1. Beats before code. Fill templates/beat-sheet.md: every beat has an end state the viewer could point at, a camera, an exposure and a sound cue. Designing inside the code makes slides.
  2. Every surface gets three layers: base → texture → edge. A flat fill is unfinished. The detail bible lists the texture for each material (fruit = packed cells + seeds with highlights, soil = hatch + strata + pebbles, chitin = gradient + form hatch + specular streak + rim light + setae…).
  3. Characters are rigs with anatomy, not blobs. Use lib/rigs/ant.mjs for insects; its local origin is the ground under the waist, so ant(ctx, x, groundY, …) always stands on the ground. Never add a per-call "ground" offset (that exact knob produced stilt legs for two passes).
  4. Boil is a decision, not a default. The textured-editorial look holds still shots perfectly still; the brush-watercolour look boils at 10 fps. Write the choice in the style bible.
  5. Stable seeds. Marks are seeded from a name (pen.begin("ant/body")), never from the frame index, so a held drawing keeps its marks and a re-render is identical. node film.mjs verify must pass.
  6. Look at pixels, every pass. sheet before render, strip around every contact or fast action, and a contact sheet of the encoded master before you call it done. A render that exits 0 proves nothing.
  7. Sound comes from the picture's timeline, ~0.03 s before each contact. No continuous pencil-scratch bed (tested, rejected: it fights everything). Loudnorm the mix.
  8. Show the world, not a slide. A setting needs layers (sky, far, mid, ground, foreground passing the camera), and a place needs inhabitants doing things. The camera moves through it.

Quick start

bash
SK=~/.claude/skills/claude-animation            # wherever this skill lives
mkdir my-film && cd my-film && cp $SK/templates/film-template.mjs film.mjs
CLAUDE_ANIMATION_LIB=$SK/lib node film.mjs sheet 0,1,2,3,4    # look
CLAUDE_ANIMATION_LIB=$SK/lib node film.mjs render             # out/template.mp4
node $SK/scripts/music.mjs bed.wav --dur 5 --end 4.4
node $SK/scripts/sound.mjs cues.json out/template.mp4 out/final.mp4 --bed bed.wav

Worked films in the repo: examples/money-quest/ — a 30 s two-hander adventure (the chibi rig + the critter); examples/claude-balloon/ — a 30 s seamless ambient loop in faceted low-poly (every motion periodic in 30 s, audio in 4 × 7.5 s bars so it loops too); examples/claude-game/ — a 30 s video-game short (platforming, bugs, a boss fight with hit-stop, combo, special, K.O., chiptune from scripts/chiptune.mjs); and examples/ant-colony/ — 32 s, 16:9: a sketch → ink → colour → polish build-up, a leafcutter cutting and carrying a leaf through a meadow, a dive into a nest cross-section (fungus garden, nursery, queen, stores, tunnels full of traffic), 240 sound cues from the timeline; renders in ~27 s.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Claude Animation AI skill do?

Make short hand-drawn 2D animations entirely in JavaScript — storybook / textured-editorial illustration (paper grain, hatching, blue construction guides, glossy insect characters, nest cross-sections) and brush-ink + watercolour explainers — rendered frame-exact with node canvas and ffmpeg, with synthesised sound. Use for "bikin animasi", "animate this story", "hand-drawn animation", "storybook animation", "JS animation", "line drawing animation", "animasi semut", kids' story or science explainer animations. Not for UI micro-interactions, slide decks, or talking-head video editing.

Why use Claude Animation on TypingMind?

Because you install it once and use it with any model. Claude Animation is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Claude Animation in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/buildwithhanif/claude-animation-skill/tree/main/plugins/claude-animation/skills/claude-animation. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Claude Animation?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Claude Animation?

As many as you like. As long as a model supports skills, you can use Claude Animation with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Claude Animation AI skill free?

Yes. It is published on GitHub by buildwithhanif under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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