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Gemini Omni

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calesthio
gemini-omni

Generate and conversationally edit short videos with Google Gemini Omni Flash (`gemini-omni-flash-preview`). Use when: (1) iterating on a clip with natural-language edits instead of regenerating ("make the phone invisible, keep everything else the same"), (2) generating 3-10s 720p clips with synthesized audio, rendered on-screen text, or timecoded beats, (3) binding reference images to roles with <FIRST_FRAME>/<IMAGE_REF_N> prompt tags, (4) editing an existing uploaded video. Accessed via the `gemini_omni_video` tool using the project's GEMINI_API_KEY/GOOGLE_API_KEY — the same key as Imagen and Google TTS.

Overview

Publishercalesthio
RepositoryOpenMontage
Skill namegemini-omni
Stars
67K
Forks
8.5K
Bundled files
Instructions only
LicenseAGPL-3.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by calesthio on GitHub. Read the source before you install it.

Installation

Install the Gemini Omni AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/gemini-omni
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/calesthio/OpenMontage.git /tmp/OpenMontage
mkdir -p .claude/skills
cp -r /tmp/OpenMontage/.agents/skills/gemini-omni .claude/skills/gemini-omni
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Gemini Omni in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Gemini Omni on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Gemini Omni is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Gemini Omni Flash (Google DeepMind)

Gemini Omni is Google DeepMind's video generation and editing model family, announced at I/O 2026. The first model, Gemini Omni Flash (gemini-omni-flash-preview, developer access since June 30, 2026), generates 3-10 second clips at 720p/24fps with synthesized audio via the Gemini Interactions API. Its differentiator in the OpenMontage fleet is stateful conversational editing: each generation returns an interaction_id, and a follow-up call with previous_interaction_id edits that video in place — no other wrapped provider can refine a clip without regenerating it.

OpenMontage wraps it as gemini_omni_video (native Gemini API, no gateway). It shares GOOGLE_API_KEY/GEMINI_API_KEY with google_imagen and google_tts — one key, three capabilities. Paid tier only: ~$0.10 per second of output video (billed as 5,792 output tokens/sec at $17.50/1M).

Other documented routes are available when the direct Google key is not the chosen provider:

RouteOpenMontage callImportant limitation
fal.aigemini_omni_falT2V, I2V, reference video, and edit endpoints; no Google interaction ID is returned
Runwayrunway_video, model: "gemini_omni_flash"T2V/I2V/V2V; video edits accept up to five image references
ComfyUI Partner Nodecomfyui_video, model_family: "gemini_omni_flash"Hosted paid node; requires network, Comfy login, and credits

Use the direct gemini_omni_video route for stateful conversational editing. Gateway routes return ordinary provider tasks and cannot preserve Google's previous_interaction_id workflow. The fal edit endpoint can still be iterated by feeding each output video URL into the next edit call.

When to pick it (and when not)

Use it forPrefer another provider for
Iterative refinement — generate, review, then edit the same clip in layersOne-shot cinematic hero clips (→ Seedance 2.0, see seedance-2-0)
Editing an existing/uploaded clip (restyle, add/remove objects, change text)Clips longer than 10s or above 720p
On-screen rendered text and word-by-word text beatsSeed-reproducible generations (no seed support)
Reference-image-bound subjects/styles via prompt tagsFirst/last-frame interpolation (→ veo_video)
Timecode-scheduled multi-beat clips from one promptNon-English narration (English only fully supported)

Route through video_selector for generation operations. Editing (edit_video) is a direct-tool operation — call gemini_omni_video from the registry, because the multi-turn interaction state lives outside the selector's model.

Generation prompting

Describe scene + camera + lighting + motion + audio. Official example:

Continuous, unbroken handheld shot of a fluffy tabby cat sitting on a sunny windowsill, looking out into a leafy garden. The cat's tail twitches slowly, and its ears rotate slightly toward ambient noises. Sunbeams illuminate dust motes in the air.

  • Force a single shot explicitly: "In a single continuous shot," / "No scene cuts." Otherwise the model may cut between scenes.
  • Negatives go in prose — there is no negative_prompt parameter: "No dialogue," "No extra sound effects."
  • No sampler controls: system instructions, temperature, top_p, and seeds are all unsupported. The prompt is the only lever.
  • Meta-prompt for quality: "Consider micro-detail, expression and timing to create a very rich, detailed but entirely natural scene."

Timecode syntax

Schedule beats with bracketed ranges or natural language — this maps directly onto OpenMontage scene-plan timings:

[0-3s] A person is walking [3-6s] They stop and turn around

"After 3 seconds, a woman enters the scene." / "At 5s the chorus starts in the background audio."

Audio and on-screen text

Audio is synthesized automatically; direct it in the prompt: "Include calm background music," "The audio is a low tinny radio broadcast in the background." Rendered text works and can be timed:

One word on the screen at a time: 'did, you, know, that, Omni, can, do, awesome, text?' Each word appears for 1s.

Reference images (<FIRST_FRAME> / <IMAGE_REF_N> tags)

Pass local images via reference_image_paths (they are sent in order), then bind them to roles inside the prompt with tags. <IMAGE_REF_N> indexes from 0 in the order supplied:

in the style of <IMAGE_REF_0> a woman <IMAGE_REF_1> is walking
[0-3s] A studio fashion sequence. Starting with woman <IMAGE_REF_0>, she is
holding <IMAGE_REF_1> [3-6s] Then we see the man <IMAGE_REF_2> holding <IMAGE_REF_3>
  • <FIRST_FRAME> makes an image the opening frame: <FIRST_FRAME> a woman is walking.
  • Use high-resolution images; describe the intended motion specifically rather than "make it move."
  • Say what each image is (product / character / style / background reference) — the model decides usage from context.

Conversational editing (the differentiator)

Editing prompts are the opposite of generation prompts: short and surgical. Overly descriptive edit prompts cause unintended changes.

  1. Generate the base clip (subject + scene + motion). The tool returns interaction_id in its result data.
  2. Pass it back as previous_interaction_id with operation="edit_video" and describe only the delta.
  3. Append "Keep everything else the same." to pin unmentioned elements.
  4. Refine in layers — one turn for lighting, one for camera, one for action, one for audio.

Official good/bad pairs:

AvoidInstead
"In the video of the man sitting on the sofa, please add a small black cat...""Add a cat that jumps onto his lap, he begins to pet it. Keep everything else the same."
"Please remove the cell phone... and fill in the background so it looks like...""Make the phone invisible. Keep everything else the same."

Other working edit prompts: "Make this video anime" / "Put a fashionable hat on this person" / "Change the lighting to be more dramatic" / "Change the text on the sign to say 'Omni Flash'".

Gotcha — store: editing via previous_interaction_id only works if the prior call kept the interaction server-side (store defaults to true in gemini_omni_video). Set store=false only for one-shot generations you will never edit.

Editing uploaded videos: pass input_video_path instead of previous_interaction_id; the tool uploads it via the Files API. Unavailable in the EEA, Switzerland, and the UK (editing generated videos works everywhere).

Hard limitations (preview)

  • Output: 3-10s, 720p, 24fps, MP4 with audio; aspect ratio 16:9 or 9:16. All output carries an invisible SynthID watermark.
  • No seed, negative prompt, temperature, top_p, or system instructions.
  • No video extension or first/last-frame interpolation; no voice editing.
  • Audio reference inputs unsupported. Video references ≤3s are accepted by the schema but not processed correctly — don't rely on them.
  • Multi-video prompting unsupported; may degrade output.
  • English fully supported; other languages untested.
  • Images of minors (EEA/CH/UK) and certain recognizable people are blocked for upload/editing.

Sources

Frequently asked questions

What does the Gemini Omni AI skill do?

Generate and conversationally edit short videos with Google Gemini Omni Flash (`gemini-omni-flash-preview`). Use when: (1) iterating on a clip with natural-language edits instead of regenerating ("make the phone invisible, keep everything else the same"), (2) generating 3-10s 720p clips with synthesized audio, rendered on-screen text, or timecoded beats, (3) binding reference images to roles with <FIRST_FRAME>/<IMAGE_REF_N> prompt tags, (4) editing an existing uploaded video. Accessed via the `gemini_omni_video` tool using the project's GEMINI_API_KEY/GOOGLE_API_KEY — the same key as Imagen...

Why use Gemini Omni on TypingMind?

Because you install it once and use it with any model. Gemini Omni is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Gemini Omni in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/gemini-omni. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Gemini Omni?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Gemini Omni?

As many as you like. As long as a model supports skills, you can use Gemini Omni with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Gemini Omni AI skill free?

Yes. It is published on GitHub by calesthio under the AGPL-3.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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