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Svg Add Primitive

Community
ChanMeng666
svg-add-primitive

Add a new reusable motion / shape / filter primitive to lib/primitives/ with safety: JSDoc + sensible defaults + at least one consuming preset + passing snapshot tests + updated docs/lib-api.md + CLAUDE.md index. Use this only when /svg-animate has flagged a missing capability or when the user explicitly asks to "add a primitive", "extend the lib", "teach the system to <verb>", or "I need a new <motion / filter / shape> for ...". This is the only sanctioned path for growing lib/primitives/; do not edit those files directly.

Overview

PublisherChanMeng666
Repositorysvg-animation-studio
Skill namesvg-add-primitive
Stars
3
Forks
0
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by ChanMeng666 on GitHub. Read the source before you install it.

Installation

Install the Svg Add Primitive AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/ChanMeng666/svg-animation-studio/tree/main/.claude/skills/svg-add-primitive
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/ChanMeng666/svg-animation-studio.git /tmp/svg-animation-studio
mkdir -p .claude/skills
cp -r /tmp/svg-animation-studio/.claude/skills/svg-add-primitive .claude/skills/svg-add-primitive
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Svg Add Primitive in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Svg Add Primitive on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Svg Add Primitive is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

You are extending the system's vocabulary. A new primitive is a long-term commitment — once shipped, presets will depend on it. Your job is to ship it correctly the first time, not to ship it fast.

What was passed in

$ARGUMENTS is the primitive's category-qualified name (e.g., motion.createOrbit, shapes.createStar, filters.createTurbulence). If the argument is missing or unparseable, stop and ask the calling thread to clarify with format <category>.<name>.

Why this skill exists

Without a gatekept extension path, lib/primitives/ quickly accumulates inconsistent signatures, undocumented functions, and primitives used by no one. The discipline below is what makes the library compound rather than sprawl. See D:\github_repository\svg-animation-studio\docs\extension-protocol.md for the rationale.

Step 1 — Read the existing category

Before adding to lib/primitives/<category>.js, read the whole file. Match:

  • Naming: create<Verb> for actions (createJump), create<Noun> for static elements (createMusicalNote).
  • Return shape:
    • motion.* → { css: string, className: string }
    • shapes.* → raw SVG element string
    • filters.* → <filter> element string
  • Opts pattern: single opts = {} object; destructure with defaults at the top; never positional args.
  • ID generation: motion.* uses uniqueId(prefix) and includes the className in the keyframe name to avoid collisions. shapes.* and filters.* accept id from the caller.
  • Counter reset: not your concern — the preset's compose() calls motion.resetIdCounter() at start.

Step 2 — Write the function

Add the new function to lib/primitives/<category>.js and to its module.exports. Include a 1-line JSDoc above the function explaining what motion / shape / filter it produces and what the key params control. Do not pad the JSDoc with @param lines for every option — the lib-api.md table is the contract for that.

Example skeleton (motion):

js
/** Orbital sweep: an element traces a circle around a center point. */
function createOrbit(opts = {}) {
  const {
    duration = '4s', easing = 'linear',
    radius = 20, centerX = 0, centerY = 0,
    direction = 'cw'
  } = opts;
  const cls = uniqueId('cv-orbit');
  const kf = `kf-${cls}`;
  const sign = direction === 'cw' ? 1 : -1;
  const css = `.${cls} {
  animation: ${kf} ${duration} ${cssEasing[easing]} infinite;
  transform-origin: ${centerX}px ${centerY}px;
}
@keyframes ${kf} {
  0%   { transform: rotate(0deg) translateX(${radius}px) rotate(0deg); }
  100% { transform: rotate(${sign * 360}deg) translateX(${radius}px) rotate(${-sign * 360}deg); }
}`;
  return { css, className: cls };
}

Step 3 — Use it from at least one preset

A primitive that no preset uses is unverified vocabulary. Pick an existing preset that legitimately needs the new primitive, OR — if the user is adding the primitive for a brand-new animation — make sure they're about to write that preset.

If no preset will use it within this session, stop and report:

Need primitive <name> but no consuming preset is being built. Either wait until building one needs it, or write a placeholder preset that demonstrates the primitive (recommended: name it <name>-demo).

Step 4 — Run snapshots

bash
npm test

Three outcomes:

  • All pass → great. Move to step 5.
  • A previously-passing snapshot now differs → you changed a primitive signature used elsewhere, or the export order in module.exports shifted something. Re-examine your diff. If the change is intentional, run npm run snapshot:update AND in your final report flag every affected preset so the caller does a visual recheck.
  • A test errors out (not just snapshot mismatch) → you broke an import. Fix before proceeding.

Step 5 — Document

Two files MUST be updated:

  1. docs/lib-api.md — add an H3 section under the right category with:

    • one-paragraph description
    • opts table (option / type / default)
    • the consuming preset(s)
    • source line range if reverse-engineered from a seed SVG
  2. CLAUDE.md — add a one-line entry under lib/primitives/<category>.js in the "lib API index" section. Format: - \createOrbit` — orbital sweep around a center point`

Increment the count in CLAUDE.md (e.g., "(10)" → "(11)").

Step 6 — Report

Return a one-block report. Keep it short.

EXTENDED: motion.createOrbit
Signature: createOrbit({ duration, easing, radius, centerX, centerY, direction })
Used by: <preset slug>
Tests: <pass | updated snapshots: list>
Docs: docs/lib-api.md, CLAUDE.md

What you must NOT do

  • ❌ Edit lib/primitives/*.js for any reason other than this skill.
  • ❌ Add a primitive with no consuming preset.
  • ❌ Skip the docs update — undocumented primitives become invisible to future sessions and rot quickly.
  • ❌ Use positional args. The convention is one opts object.
  • ❌ Forget module.exports — the function exists in memory but no one can use it.
  • ❌ Run npm run snapshot:update without explicit reason. Snapshots that silently change are bug seeds.

When the primitive doesn't fit any category

If motion, shapes, filters doesn't seem right — stop and propose a new category. This is rare (we've seen easing cover one edge case). Adding a fourth category is a design decision, not a routine extension. Ask the calling thread before proceeding.

Frequently asked questions

What does the Svg Add Primitive AI skill do?

Add a new reusable motion / shape / filter primitive to lib/primitives/ with safety: JSDoc + sensible defaults + at least one consuming preset + passing snapshot tests + updated docs/lib-api.md + CLAUDE.md index. Use this only when /svg-animate has flagged a missing capability or when the user explicitly asks to "add a primitive", "extend the lib", "teach the system to <verb>", or "I need a new <motion / filter / shape> for ...". This is the only sanctioned path for growing lib/primitives/; do not edit those files directly.

Why use Svg Add Primitive on TypingMind?

Because you install it once and use it with any model. Svg Add Primitive is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Svg Add Primitive in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/ChanMeng666/svg-animation-studio/tree/main/.claude/skills/svg-add-primitive. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Svg Add Primitive?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Svg Add Primitive?

As many as you like. As long as a model supports skills, you can use Svg Add Primitive with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Svg Add Primitive AI skill free?

Yes. It is published on GitHub by ChanMeng666 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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