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Compose State And Effects

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chrisbanes
compose-state-and-effects

Use when writing or reviewing Jetpack Compose state ownership, remember state, state hoisting, screen state holders, LaunchedEffect, DisposableEffect, SideEffect, Flow collection, navigation, snackbar, analytics, or focus requests.

Overview

Publisherchrisbanes
Repositoryskills
Skill namecompose-state-and-effects
Stars
1.1K
Forks
53
Bundled files
3
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 3 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by chrisbanes on GitHub. Read the source before you install it.

Installation

Install the Compose State And Effects AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/chrisbanes/skills/tree/main/skills/compose-state-and-effects
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/chrisbanes/skills.git /tmp/skills
mkdir -p .claude/skills
cp -r /tmp/skills/skills/compose-state-and-effects .claude/skills/compose-state-and-effects
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Compose State And Effects in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Compose State And Effects on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Compose State And Effects is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Compose state and effects

Core principle

Give every piece of UI state one lowest responsible owner, then run imperative work through the effect whose lifecycle follows that owner. Composition renders; state and effects make rendering change safely.

A screen-ownership review is incomplete until it names the plain, previewable content composable that receives immutable state and event callbacks separately from app wiring and composition-owned runtime objects.

Procedure

  1. Establish the requested scope and visible behavioral requirements. Treat an ownership change as a finding only when code or task evidence shows a lifecycle, testability, business, or coordination need.
  2. Inventory mutable UI state, app state, event streams, app dependencies, and imperative work in the affected screen or component.
  3. Place each state value at its lowest necessary owner: local UI state, hoisted state, a plain UI state holder, or a screen state holder.
  4. For a screen boundary, keep durable data and intents in the wiring owner, Compose runtime objects in composition or a plain UI state holder, and rendering in a previewable content composable that takes immutable state and callbacks. Read State hoisting for the implementation shape; naming only state and intents is not that boundary. Keep this content callable with sample state and callbacks; an @Preview wrapper is optional and is not required for the state-driven boundary. Before adding it, confirm the module declares its tooling; do not assume Compose runtime or UI dependencies provide it. Respect the task's file scope: do not add tooling or change build files unless authorized. If Preview tooling is needed but unavailable within scope, omit the wrapper and report the setup gap.
  5. Choose an effect API whose lifecycle matches the work, and key it by the semantic input that should restart or dispose it.
  6. Load the focused reference for every material concern below. Do not use a reference merely because its topic is adjacent.
  7. Route frame-rate reads, cross-phase back-writing, and @ReadOnlyComposable contracts to Compose performance. For that contract, distinguish a read of snapshot State.value from an operation that changes the composer; the state read alone is not a violation.
  8. Before responding to a screen-ownership review, verify all three screen seams in step 4 when visible code needs them.
  9. Finish when every state value has one owner, every effect has a justified lifecycle and key, and the UI can be previewed and tested without app dependencies. For review-only work, report no change when no evidence-backed issue remains; do not invent product requirements.

Topic router

SignalRead
Bare local var, remember { mutableStateOf(...) }, state lists/maps, or reset stateLocal state
State shared by siblings, UI state holders, ViewModel/component wiring, or previewable screen boundariesState hoisting
LaunchedEffect, DisposableEffect, SideEffect, snapshotFlow, rememberCoroutineScope, rememberUpdatedState, produceState, imperative requestFocus, callbacks, event Flow collection, snackbar, navigation, or analyticsSide effects
Focus ownership and keyboard/TV/D-pad behaviorCompose focus navigation
Tests or previews for the resulting UI contractCompose UI testing patterns

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Compose State And Effects AI skill do?

Use when writing or reviewing Jetpack Compose state ownership, remember state, state hoisting, screen state holders, LaunchedEffect, DisposableEffect, SideEffect, Flow collection, navigation, snackbar, analytics, or focus requests.

Why use Compose State And Effects on TypingMind?

Because you install it once and use it with any model. Compose State And Effects is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Compose State And Effects in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/chrisbanes/skills/tree/main/skills/compose-state-and-effects. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Compose State And Effects?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Compose State And Effects?

As many as you like. As long as a model supports skills, you can use Compose State And Effects with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Compose State And Effects AI skill free?

Yes. It is published on GitHub by chrisbanes under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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