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Fish Voice Server

Community
christos-antono
fish-voice-server

Host Fish Audio's open-weights voice models (Drama 3 and S2 Pro) on a serverless GPU (Modal, or fal) behind one small HTTP API a game can call. POST /speak takes text and a voice and streams 16-bit PCM back with first audio in ~0.4 s, cloned zero-shot from a reference clip, with [tags] like [angry] or [laughing] for delivery. Covers deploying with SGLang-Omni, the API, preparing voices at startup, keep-warm and cold starts, scaling to zero and cost, sampling settings that measurably help likeness, picking the best of several takes for pre-rendered lines, an optional S2 Pro fine-tune, and the setup gotchas. Use when a game, mod or app needs realtime cloned character voices, the user mentions Fish Audio, Fish Speech, S2 Pro, Drama 3 or a self-hosted TTS server, or a voice server is slow, cold or failing.

Overview

Publisherchristos-antono
RepositoryNPCTalk
Skill namefish-voice-server
Stars
201
Forks
17
Bundled files
2
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 2 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by christos-antono on GitHub. Read the source before you install it.

Installation

Install the Fish Voice Server AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/christos-antono/NPCTalk/tree/main/.agents/skills/fish-voice-server
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/christos-antono/NPCTalk.git /tmp/NPCTalk
mkdir -p .claude/skills
cp -r /tmp/NPCTalk/.agents/skills/fish-voice-server .claude/skills/fish-voice-server
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Fish Voice Server in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Fish Voice Server on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Fish Voice Server is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

A Fish Audio voice server for games

server/drama3.py (default) and server/s2pro.py are Modal apps with the same API, so a game switches models by changing one URL. Both run Fish Audio's open weights through SGLang-Omni on one H100 and stream audio as it's generated.

Pick the model

Drama 3 (fishaudio/drama-3)S2 Pro (fishaudio/s2-pro)
Size35B mixture of experts, 3B active, FP8 (~37 GB)Smaller; leaves room for fine-tuned voices on the same GPU
First audio from a PC~0.33-0.5 s warm~0.5 s warm
Acting [tags]Better (crying, laughing, whispering)Good
Voice likeness, zero-shot (Lamar, below)0.643 at defaults, 0.660 tuned, 0.704 best of 80.680 with the same clip, 0.707 with its best clip
Fine-tuningNot done hereLoRA in server/finetune/ (0.785, the best result, but it needs training)

Deploy (Modal)

bash
uv tool install modal && modal setup
modal secret create npcvoice-auth NPCVOICE_TOKEN=$(python -c "import secrets; print(secrets.token_urlsafe(32))")
modal run server/drama3.py::download_weights        # once: ~40 GB into the npcvoice-models volume
npctalk voice make --name Narrator --audio narrator.wav && npctalk voice upload voices/Narrator
modal deploy server/drama3.py                       # prints https://<workspace>--npcvoice-drama.modal.run
export NPCVOICE_URL=https://<workspace>--npcvoice-drama.modal.run NPCVOICE_TOKEN=<the token>
npctalk health                                      # waits through a cold start (1-3 min)
npctalk say "[laughing] Nah, you trippin'." --voice Narrator/clone --out test.wav

Everything is named npcvoice-* (apps, volumes, secrets) so it stays apart from the rest of a Modal workspace. Keep the URL private: /health needs no token and wakes the GPU.

The API

POST /speak    Authorization: Bearer <NPCVOICE_TOKEN>
  {"text": "[angry] Get out of my face!", "voice": "Trevor/clone"}            a voice prepared on the server
  {"text": "...", "reference_audio_url": "https://.../me.wav", "reference_text": "what me.wav says"}
  optional: "temperature", "top_p", "multi" (all clips in the voice's folder), "best_of" (1-8, drama3.py)
→ 200, X-Sample-Rate: 44100, body: 16-bit mono PCM, streamed as it's generated
  (with best_of > 1: the whole line at once, and X-Takes: per-take likeness / word error / length)
GET /health    no auth → {"ok": true, "model": "drama-3", "voices": 21}
  • Voices live in the volume at /voices/<Name>/clone.wav + clone.lab (transcript), plus ref_0..2 and mood folders (/voices/<Name>/angry/ref_0.wav). The server encodes every clip when it starts, so a named voice costs nothing per request; a clip sent by URL costs ~9 s the first time. Restart the server after uploading voices (modal app stop npcvoice-drama).
  • Tags go where they happen in the text: "[sigh] Man... [laughing] nah.". Drama 3 and S2 Pro both voice them; other engines treat them as hints.
  • Client: examples/gta-v/mod/Tts.cs (ModalTts, C#) and npctalk/server.py (Python) both read the stream in 4 KB chunks and start playing at the first chunk.

Settings that were measured (Lamar, 10 lines, voice match = ECAPA similarity to 60 real clips)

ChangeResult
Sampling temperature 0.7, top_p 0.8 instead of Drama 3's defaults (1.0 / 0.9)0.660 (10 runs) vs 0.643, better on 8 of 10 lines (t = 2.5)
Temperature 0.5 or 0.3Worse (0.609, 0.628) and more rambling takes
The ~30 s clone.wav vs one 6-10 s clip0.680 vs 0.610-0.630: clone the long clip
All four clips as references at onceNo better (0.641 vs 0.637)
best_of: 8 with checks (below)0.704 vs 0.660 for one take, better on 9 of 10 lines (t = 3.9)

So SAMPLING = {"temperature": 0.7, "top_p": 0.8} is the server default, and pre-rendered lines use best of 8.

best_of: for lines made ahead

About 1 take in 10 rambles to the token limit (47.6 s for a 15-word line) or trails off into noises. For lines that don't need streaming (cutscenes, a director's clips) best_of: N renders N takes in one batch and:

  1. stops each take just past the longest the words could take (1.5 + 0.45 s per word, + 1 s);
  2. drops takes that are too long or that a small ASR (Whisper base, on the GPU) can't hear the line in (word error above the clearest take's + 0.1, or above 0.5);
  3. keeps the one most like the reference by ECAPA plus WavLM similarity, each scaled across the takes.

Picking by one model alone over-fits it: WavLM-only picks scored 0.692 at 4 takes; ECAPA-only raised ECAPA a lot but WavLM less; both together kept most of each. An unchecked pick scored 0.708 but let a 14-second whimper through. Best of 8 takes ~4-6 s per line with the scoring models on the GPU.

Keep-warm, cold starts, cost

  • MIN_CONTAINERS = 0, SCALEDOWN = 300: the H100 (about $4/hour) stops 5 minutes after the last request; the next request waits 1-3 minutes (weights load, kernels warm up, every voice is encoded).
  • A game should ping while it runs (the GTA mod sends a one-word line every 90 s of silence) and fall back to a no-GPU engine (MiniMax on fal) while the GPU wakes.
  • For a demo without the game: modal deploy server/keepwarm.py, then modal run server/keepwarm.py --url $NPCVOICE_URL --hours 12 (it says what that costs: ~$45-50).

Fine-tuning S2 Pro (optional, needs training)

server/finetune/: prepare_dataset.py (Demucs → Whisper word timings → 2-15 s clips → speaker filter → loudness), train.py (LoRA r8, α16, lr 1e-4; step 250 was best), fish_finetune.py (two fixes fish-speech needed for S2 Pro). Read references/finetune.md before starting.

Gotchas for all of this: references/gotchas.md.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Fish Voice Server AI skill do?

Host Fish Audio's open-weights voice models (Drama 3 and S2 Pro) on a serverless GPU (Modal, or fal) behind one small HTTP API a game can call. POST /speak takes text and a voice and streams 16-bit PCM back with first audio in ~0.4 s, cloned zero-shot from a reference clip, with [tags] like [angry] or [laughing] for delivery. Covers deploying with SGLang-Omni, the API, preparing voices at startup, keep-warm and cold starts, scaling to zero and cost, sampling settings that measurably help likeness, picking the best of several takes for pre-rendered lines, an optional S2 Pro fine-tune, and th...

Why use Fish Voice Server on TypingMind?

Because you install it once and use it with any model. Fish Voice Server is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Fish Voice Server in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/christos-antono/NPCTalk/tree/main/.agents/skills/fish-voice-server. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Fish Voice Server?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Fish Voice Server?

As many as you like. As long as a model supports skills, you can use Fish Voice Server with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Fish Voice Server AI skill free?

Yes. It is published on GitHub by christos-antono under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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