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Npc Showcase Clips

Community
christos-antono
npc-showcase-clips

Record short clips of NPC conversations that look like real gameplay, ready to post. Covers scripted exchanges at chosen places and times, the gameplay camera held still behind the player, both lines rendered before the clip rolls so it plays back to back, the game's own HUD and subtitles with nothing of the mod on screen, timeline markers for cutting, screen and audio sync, 5-10 s cuts in 16:9 (and 9:16), pinning lines to re-voice an approved take, and re-taking clips that run long. Use when the user wants demo videos, clips or a montage of talking NPCs.

Overview

Publisherchristos-antono
RepositoryNPCTalk
Skill namenpc-showcase-clips
Stars
201
Forks
17
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by christos-antono on GitHub. Read the source before you install it.

Installation

Install the Npc Showcase Clips AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/christos-antono/NPCTalk/tree/main/.agents/skills/npc-showcase-clips
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/christos-antono/NPCTalk.git /tmp/NPCTalk
mkdir -p .claude/skills
cp -r /tmp/NPCTalk/.agents/skills/npc-showcase-clips .claude/skills/npc-showcase-clips
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Npc Showcase Clips in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Npc Showcase Clips on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Npc Showcase Clips is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Gameplay-style clips of talking NPCs

What worked for 20 GTA V clips (examples/gta-v, DirectorClips.cs, tools/shoot.ps1, tools/edit.ts): a clip is one exchange, 5-10 s, that could be a moment of someone's ordinary play.

Script it

clip: Water pistol
at: grove                         a street spot, a home, or "x, y, z, heading"
time: 21                          hour of day
a: player                         who speaks first: the player, a character, or a ped model with a voice
b: LamarDavis
line: Lamar, put the gun away. It's a water pistol.
reply: insist it's still scary and he's the most feared man on Grove Street    (the LLM writes it live)
# or pin an approved take:
say: [shouting] Scared of a water pistol? This the most feared shit on Grove Street!
do: none                          the action to play (an action name, or none)

NPC-only clips (a cop and a hillbilly, a marine and a tourist) are some of the best: hide the player and let two NPCs go at it.

Look like gameplay

  • The gameplay camera, held still: every frame, set the follow camera's view mode and its heading and pitch relative to the player, and disable look input. Fixed is fine; cinematic cameras read as a trailer.
  • Frame the partner: stand them in front and a little to the side (2 m forward, 1 m right) so the player doesn't hide them; raycast around the spot and turn away from walls, kiosks and doorways.
  • Ground them: snap to pavement, and raycast down for the ground (awnings and roofs fool height lookups).
  • Clean screen: the game's HUD and subtitles on, nothing of the mod (no notifications, dev panels or help text). Suppress phone calls and help text during a take.
  • Render first, then roll: write the reply, pick the action and render both voices before the clip starts, then play them back to back. Nobody waits on camera for a GPU.

Record, sync, cut

  • shoot.ps1: brings the game to the front, reloads the mod, records the screen (ffmpeg ddagrab) and the PC's audio (WASAPI loopback) as separate files, starts the script, and restarts capture if focus is lost (the game pauses).
  • Sync: each capture segment starts with a white flash and a 1 kHz beep logged with a timestamp; the mod logs clip_start/clip_end and every line's audio_on/audio_off to a timeline.
  • edit.ts --clips <take>: one MP4 per clip, from 0.2 s before clip_start until the last word or action, cropped to the game window, 1920 wide, loudness-normalised. It caps clips at 10 s and reports any line that would be cut off, instead of cutting it.
  • Re-take, don't cut words: a clip that runs long gets re-shot (new renders come out different lengths) or its line tightened by a few words. Pin approved replies with say:/do: so a re-take keeps the joke.
  • Look before you send: a contact sheet of one frame per clip (ffmpeg -ss 5 ... tile=5x4) catches a hidden partner or a wall in the shot in seconds.

Gotchas

  1. Nothing happens / the mod didn't come back after a reload. Windows Smart App Control refused the new DLL (Code Integrity event 3077). Test-load a new build first; keep the last one that loaded.
  2. The take has no video start in its log. Another process held the log file open (tail -F on Windows blocks the writer). Don't watch a file another script appends to; watch a different one.
  3. A phone call or help text lands mid-clip. Suppress them every frame while a clip rolls.
  4. Voices in clips are clones. Before posting a clip anywhere, the human decides; say it's AI.

Frequently asked questions

What does the Npc Showcase Clips AI skill do?

Record short clips of NPC conversations that look like real gameplay, ready to post. Covers scripted exchanges at chosen places and times, the gameplay camera held still behind the player, both lines rendered before the clip rolls so it plays back to back, the game's own HUD and subtitles with nothing of the mod on screen, timeline markers for cutting, screen and audio sync, 5-10 s cuts in 16:9 (and 9:16), pinning lines to re-voice an approved take, and re-taking clips that run long. Use when the user wants demo videos, clips or a montage of talking NPCs.

Why use Npc Showcase Clips on TypingMind?

Because you install it once and use it with any model. Npc Showcase Clips is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Npc Showcase Clips in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/christos-antono/NPCTalk/tree/main/.agents/skills/npc-showcase-clips. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Npc Showcase Clips?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Npc Showcase Clips?

As many as you like. As long as a model supports skills, you can use Npc Showcase Clips with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Npc Showcase Clips AI skill free?

Yes. It is published on GitHub by christos-antono under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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