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Voice Input

Community
christos-antono
voice-input

Let the player talk to NPCs out loud. Covers an always-on open mic with voice activity detection against the room's noise floor, push-to-talk and typing as fallbacks, ignoring the NPC's own voice coming out of the speakers, dropping coughs, clicks and filler words, fast speech-to-text (fal's Nemotron ASR, ~0.4 s, audio sent inline), and routing what was heard to the right NPC. Use when building or debugging mic input for a game, when the open mic triggers on noise or misses speech, when NPCs answer things the player didn't say, or when "nobody answers".

Overview

Publisherchristos-antono
RepositoryNPCTalk
Skill namevoice-input
Stars
201
Forks
17
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by christos-antono on GitHub. Read the source before you install it.

Installation

Install the Voice Input AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/christos-antono/NPCTalk/tree/main/.agents/skills/voice-input
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/christos-antono/NPCTalk.git /tmp/NPCTalk
mkdir -p .claude/skills
cp -r /tmp/NPCTalk/.agents/skills/voice-input .claude/skills/voice-input
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Voice Input in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Voice Input on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Voice Input is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Voice input

Three ways in, all ending in the same exchange: open mic (just talk), push-to-talk (hold N), type (B). Build push-to-talk first; it has no detection problems. Then the open mic, which is what makes it feel like talking to people.

Open mic (examples/gta-v/mod/OpenMic.cs)

  • 16 kHz mono capture in 30 ms blocks.
  • Noise floor: the quietest moments of the last 1.5 s. An utterance starts when the level stays SensitivityDb (12 dB) above that floor for 150 ms, and ends after SilenceMs (700 ms) below it. The floor adapts to the room and to the game's own sound.
  • Keep 300 ms from before the start, so the first syllable isn't cut.
  • Drop anything shorter than 450 ms (coughs, clicks) and anything over 12 s without a pause (music, a loud game).
  • Pause while an NPC talks, and for 600 ms after: their voice comes out of the speakers and would be transcribed as the player's. Also pause while push-to-talk is held, while typing, and while a reply is being written. Headphones make this much easier.
  • Drop non-speech after transcribing: one-word fillers ("uh", "um", "hmm", "yeah", "okay", "thanks"...) and empty transcripts are ignored (open mic ignored, not speech: in the log).

Who it goes to

Whoever the target lookup returns at that moment (skill make-npcs-talk, hook 1): within 5 m, or looked at within 12 m; the last partner sticks while close. If nobody's there, log it ("open mic -> nobody near") and show it on screen ("Listening... (to nobody near you)"), or the player thinks the mic is broken.

Speech-to-text

fal nvidia/nemotron-asr-multilingual/asr: send the WAV inline as a data URI (no upload step), ~0.4 s for a short sentence (0.38-0.80 s logged). Returns output or text. Whisper (any host) is the alternative; whatever you use, measure it per exchange.

Things that look like bugs

  • "Nobody answers" with people around: is the mod on? A toggle key that switches everything off looks exactly like a broken mic. Show the off state on screen. Then check the target rules (are they within 5 m or in front of the camera?).
  • The NPC answers the room. The open mic hears everything: a call, music, someone else talking. Give the player a mute key (M) and show the mic state on screen.
  • It triggers on the game. Raise SensitivityDb, or use headphones.
  • First word missing: the pre-roll is too short or the start threshold too slow.

Test without the game

npcvoice-check vad <voices folder> runs the detector on real voice clips mixed over quiet and loud noise, and reports what it caught and cut.

Frequently asked questions

What does the Voice Input AI skill do?

Let the player talk to NPCs out loud. Covers an always-on open mic with voice activity detection against the room's noise floor, push-to-talk and typing as fallbacks, ignoring the NPC's own voice coming out of the speakers, dropping coughs, clicks and filler words, fast speech-to-text (fal's Nemotron ASR, ~0.4 s, audio sent inline), and routing what was heard to the right NPC. Use when building or debugging mic input for a game, when the open mic triggers on noise or misses speech, when NPCs answer things the player didn't say, or when "nobody answers".

Why use Voice Input on TypingMind?

Because you install it once and use it with any model. Voice Input is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Voice Input in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/christos-antono/NPCTalk/tree/main/.agents/skills/voice-input. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Voice Input?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Voice Input?

As many as you like. As long as a model supports skills, you can use Voice Input with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Voice Input AI skill free?

Yes. It is published on GitHub by christos-antono under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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