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Design System

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connerkward
design-system

Mechanical implementation invariants for frontend design: token architecture, typography hierarchy, loading order, FOUT prevention, chrome stability, motion timing, color semantics. Use with design when building components, pages, or design systems. (Aesthetic direction lives in design-thinking; anti-trend/anti-slop in design-spatial.)

Overview

Publisherconnerkward
Repositoryckw-design-skill
Skill namedesign-system
Stars
9
Forks
1
Bundled files
1
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by connerkward on GitHub. Read the source before you install it.

Installation

Install the Design System AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/connerkward/ckw-design-skill/tree/main/design-system
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/connerkward/ckw-design-skill.git /tmp/ckw-design-skill
mkdir -p .claude/skills
cp -r /tmp/ckw-design-skill/design-system .claude/skills/design-system
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Design System in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Design System on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Design System is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Design system

Apply with design when implementing UI: components, pages, or design systems. Every color, type, and motion choice should trace back to these rules.

Token architecture

All colors map to a small set of primitives. No random hex values.

  • Foreground: Text hierarchy (primary, secondary, muted).
  • Background: Surface elevation (base, raised, overlay).
  • Border: Separation hierarchy (subtle, default, emphasis).
  • Brand: Identity and primary accent.
  • Semantic: Destructive, warning, success (and optional info).

Use tokens in code (CSS variables, theme objects); never hardcode hex for UI.

Typography

  • Hierarchy: Headlines — heavier weight, tighter letter-spacing for presence. Body — comfortable weight for readability. Labels/UI — medium weight, works at smaller sizes. Data — monospace, tabular-nums for alignment.
  • Combine size, weight, and letter-spacing so hierarchy is clear at a glance. If you squint and can't tell headline from body, hierarchy is too weak.
  • Fonts: pair a display font with a body font; keep hierarchy legible at a glance. Which fonts is direction, not mechanics — pick from the domain and push off your first/default instinct (the mean); see design-spatial §2.
  • Data (functional only): real aligned numbers, IDs, timestamps in monospace with tabular-nums — mono earns its place when values line up in a column. Do NOT sprinkle mono on decorative eyebrow/metadata microtext ("35MM · DEVELOP · SCAN", fake spec captions) for a "technical" look — that's the current trend-slop, not data. See design-spatial §2.

Loading order — first seen, first loaded

The first viewport must paint complete and correct, fast. Order every resource by whether the user sees it first; the rest waits.

  • Prioritize only the above-the-fold set (hero text, hero image/video, brand mark). Preloading everything is the same as preloading nothing — the true criticals lose the bandwidth race. Pick the few things in the first screenful and prioritize those.
  • Fonts: self-host WOFF2. Convert OTF/TTF → WOFF2 (Brotli; ~half the bytes, identical glyphs) and <link rel="preload" as="font" type="font/woff2" crossorigin> the weights used in the first viewport. Never a render-blocking third-party font stylesheet — a Google Fonts <link> adds a CSS round-trip plus extra DNS/TLS before the font even starts downloading; self-host instead.
  • LCP image/video: fetchpriority="high" on the hero image (or the video poster); <link rel="preload" as="image"> it when it's CSS-referenced (the parser can't see CSS url()s early). The hero box must never be empty — ship a poster/low-res placeholder so there's no blank frame.
  • Below the fold: loading="lazy" decoding="async" on images; preload="none" (or "metadata") on video; defer non-critical JS. Always reserve space (aspect-ratio, or width+height) so deferred media can't shift layout (CLS).
  • Keep the render-blocking head minimal: inline critical CSS, defer the rest.

Never let fonts pop in (no FOUT) — ever

font-display: swap is the pop — it paints a fallback face, then swaps to the webfont and reflows. Do not use it for any text the user watches load (titles, wordmarks, hero copy). The rule is absolute: title/display text must never flash a fallback or reflow.

  • Gate visibility on the real font. Synchronously in <head>, add a fonts-pending class to <html> that holds the display-font text at opacity: 0. On document.fonts.ready — kick it with document.fonts.load('<weight> 1em "Family"') for each critical face — swap to fonts-ready and fade the text in (~0.5s). Always include a safety timeout (~2.5s) that reveals regardless, so a font failure can never leave text permanently hidden.
  • Pair this with preload + WOFF2 (above) so the hidden window is a few hundred ms, not seconds — the fade reads as intentional, not as a stall.
  • For body text where a sub-perceptual swap is tolerable, at minimum kill the reflow: define a fallback @font-face (or font-family fallback) tuned with size-adjust / ascent-override / descent-override so the fallback occupies the same metrics as the webfont and the swap shifts nothing.

Worked example — an AR product-research page: a head script toggles fonts-pending → fonts-ready (titles fade in on fonts.ready, 2.5s fallback), preloads the four above-the-fold WOFF2 weights, and self-hosts the brand face so there's no Google round-trip.

Slow-loading content — never show the ugly intermediate state

Anything that could take a noticeable moment to be ready — fonts (above), large images, video, <canvas> scenes, Three.js / WebGL, lazy-loaded React islands, anything that fetches over the network or runs heavy main-thread setup — must either arrive fast or load gracefully. The default browser behavior (blank box → partial paint → reflow → final state) is the ugly intermediate state. Catch it.

Two levers; use both:

  • Arrive faster. Compress (WOFF2 for fonts, Draco for glTF, WebP/AVIF for images, h264/h265 for video with preload="metadata"). Preload the few assets the first viewport actually needs (<link rel="preload">). Lazy-load below-the-fold so the LCP set isn't competing. Reserve the box (aspect-ratio, width+height) so deferred content can't trigger CLS.
  • Load gracefully. Hide the in-flight state behind a styled placeholder, then fade the real thing in. Skeleton boxes, low-res blurred posters, a single ASCII glyph, even just the container's bg color — anything coherent with the design beats the default partial-paint.

What "ugly" looks like, concretely, and the fix:

SymptomFix
Annotation labels stack at translate(0,0) (top-left of container) until JS positions themStart labels at opacity: 0 with a transition: opacity ~0.35s; first projection sets inline opacity → CSS fades them up.
Canvas/WebGL paints empty/black for a frame on first renderShow a placeholder (CSS art, low-res poster image, or paper/skeleton fill) in the same box; remove it once the first real frame has rendered.
Lazy image fetches and snaps in with a layout-jumpaspect-ratio + <link rel="preload"> (above-the-fold) or loading="lazy" decoding="async" (below); fade from opacity:0 on the load event for the first paint.
Video poster pops to first frame on playposter matches a still you control; once playing event fires, you've already had a clean handoff.
3D model "appears" mid-screen with no transitionKeep the canvas visible but at opacity: 0; toggle a .viewer-ready class (or set inline opacity) inside the GLTFLoader success callback, after the first tick().
Lazy React island flashes a fallback that looks worse than no UIReplace Suspense fallback with a skeleton that traces the final layout, not a spinner.

Rule of thumb: if a user could screenshot the page mid-load and you'd be embarrassed, you owe it a graceful state. The placeholder doesn't have to be fancy — it has to be intentional, sized correctly, and in the design language of what's coming.

Chrome stays still — status text never resizes layout

Persistent chrome (headers, nav, toolbars, search bars, status regions) must hold a constant height no matter what text lands in it. Transient status / loading / explanatory copy — "loading model…", "N matching · M indexed", empty-state hints — must not wrap to a second line and shove adjacent controls down. A status region that grows and shrinks as its message changes is a layout-jank bug, not dynamic content.

  • Constrain to one line: white-space: nowrap; overflow: hidden; text-overflow: ellipsis so the longest message truncates instead of wrapping.
  • Reserve the space up front: give the container a fixed height (or min-height) sized for the message, so the shortest and longest states — and the empty state — occupy the same footprint.

Only the content area should move while chrome stays fixed; layout shift from transient text reads as broken polish. (Concrete failure this prevents: in a search app, a model-loading message wrapping to two lines and pushing the search bar downward.)

Motion

  • Keep timing consistent and purposeful; one well-orchestrated moment (staggered page load with animation-delay) beats scattered micro-interactions. Prefer CSS-only for HTML; Motion library for React. (Honor prefers-reduced-motion for public/multi-user projects.)
  • Defaults for restrained/professional UIs (a starting point, not law): micro-interactions ~150ms, larger transitions 200–250ms, ease-out. A playful/toy-like tone (design-thinking) may want spring/bounce and longer beats — match motion feel to the chosen direction rather than defaulting to these numbers.
  • Choreography — for anything beyond a single micro-interaction (route/page transitions, list reorder, reveals, shared elements), load references/motion-choreography.md: when a transition earns its keep (it must communicate something or get cut), which kinds to implement and in what order, style by navigation type (directional slide only for hierarchical/ordered — a slide between peers lies about depth; laterals fade), a duration table, and craft (compositor-only props, motion-blur on morphs, never raster-scale text, persistent-chrome isolation). Framework-agnostic.

Scroll-driven narrative (scrollytelling)

For explanatory / editorial / data-walkthrough content, prefer scroll-driven graphics over click-interactive widgets. A reader scrolls by default; making them hunt for and click a toggle to advance an explanation adds friction and gets skipped. Use the NYT/Pudding pattern: pin one graphic (position: sticky) while short text "steps" scroll past it, and let each step drive the graphic's state.

  • Mechanics: one IntersectionObserver with rootMargin: '-48% 0px -48% 0px' (threshold 0) so a step goes "active" exactly as it crosses the viewport mid-line; the active index re-renders the pinned graphic. ~30 lines — this is scrollama minus the dependency; don't add a scroll library.
  • Layout: two columns — steps scroll in one, the graphic sticky top-0 h-screen in the other; stack on mobile with the graphic sticky on top. Give each step ~85vh so exactly one is centered at a time; dim the inactive step cards (opacity:.3) so the live one reads.
  • Graphic is a pure function of the active step (graphic(active)), holding no click state of its own — so it also screenshots/exports deterministically and degrades to a static figure. Animate between states (color / width / opacity, 300–700ms) so scrolling feels continuous, not steppy.
  • When NOT to: dashboards, tools, forms — anything the user operates rather than reads — stay interactive. Scrollytelling is for narration, where you own the order. (Public/multi-user builds: honor prefers-reduced-motion per the Motion note above; keep the state changes but drop the tweens.)

Spatial composition & layout

Grid systems, the 8-point spacing scale, visual-weight balance, alignment, and the render-then-critique loop live in design-spatial (../design-spatial/SKILL.md) — the mechanical counterpart to this file's tokens/type/color. Load it whenever composing pages, dashboards, or components. (Direction nugget that belongs here: match composition ambition to the vision — maximalist earns elaborate/layered code; minimal/refined demands restraint and precise spacing.)

Nested radii (only when one rounded element sits inside another)

Not a push to round things — this governs the case where a rounded element is nested in another (a button in a card, an inset panel in a container). When nested:

  • Child radius ≤ parent radius, never larger (a child corner rounder than its parent looks like it's bulging out).
  • Concentric is the ideal: child_radius = parent_radius − gap (the padding between them), so the two curves run parallel and the inner corner echoes the outer. Flat/unrounded children in a rounded parent are fine; what reads as broken is mismatched, non-concentric curves.

Color

  • Palette from domain: colors should feel like they came from the product's world, not applied on top.
  • Beyond temperature: quiet vs loud, dense vs spacious, serious vs playful, geometric vs organic — not just warm/cool.
  • Color carries meaning: gray builds structure; color communicates status, action, emphasis, identity. Unmotivated color is noise. (Restraint — one accent, not five — is a direction principle; see design-thinking → reserve impact for punctuation.)
  • Contrast — APCA for decisions, WCAG for the gate. For perceptual contrast judgments (is this text comfortably readable on this surface?) prefer APCA (apcacontrast.com) — it models lightness perception far better than the WCAG 2 ratio, which mis-rates light-on-dark and mid-tones. Keep WCAG 2 (4.5 / 3:1) as the compliance floor — it's what design-spatial's layout-audit.js gates on and what accessibility standards require. Use APCA to design, WCAG to certify.
  • Interactive states gain contrast. :hover, :active, :focus must read as more prominent than rest — more contrast, not less. A hover that lowers contrast (e.g. lightens text toward the bg) reads as disabled.

Avoiding the generic/trend look (Inter, purple-on-white, the same dark-glass card) and varying across generations is design-spatial §2 — not restated here.

Backgrounds & detail

Atmosphere over flat fills — but matched to the chosen aesthetic, not a default. The reflexive gradient-mesh / noise / grain "premium" treatment is itself the designer-trend mean (design-spatial §2); reach for it only when the direction genuinely calls for it, never as decoration for its own sake.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Design System AI skill do?

Mechanical implementation invariants for frontend design: token architecture, typography hierarchy, loading order, FOUT prevention, chrome stability, motion timing, color semantics. Use with design when building components, pages, or design systems. (Aesthetic direction lives in design-thinking; anti-trend/anti-slop in design-spatial.)

Why use Design System on TypingMind?

Because you install it once and use it with any model. Design System is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Design System in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/connerkward/ckw-design-skill/tree/main/design-system. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Design System?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Design System?

As many as you like. As long as a model supports skills, you can use Design System with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Design System AI skill free?

Yes. It is published on GitHub by connerkward under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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