Design Ux logo

Design Ux

Community
connerkward
design-ux

UX / usability audit — heuristic evaluation of INTERACTIVE UIs (not just visual polish). Load with design when a UI "feels off", "sucks to use", is hard to learn, needs an instruction wall, or before shipping an interactive tool/editor/app. Scores the RENDERED UI against Nielsen's 10 + interaction heuristics via a SEPARATE fresh-eyes judge and returns a prioritized, severity-ranked fix list. Usability ≠ aesthetics — a beautiful UI can still be unusable; this audits the interaction.

Overview

Publisherconnerkward
Repositoryckw-design-skill
Skill namedesign-ux
Stars
9
Forks
1
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by connerkward on GitHub. Read the source before you install it.

Installation

Install the Design Ux AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/connerkward/ckw-design-skill/tree/main/deterministic-design/design-ux
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/connerkward/ckw-design-skill.git /tmp/ckw-design-skill
mkdir -p .claude/skills
cp -r /tmp/ckw-design-skill/deterministic-design/design-ux .claude/skills/design-ux
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Design Ux in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Design Ux on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Design Ux is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

design-ux — usability audit (heuristic evaluation)

Usability ≠ aesthetics. design-system/design-spatial make it look right; this checks whether a first-timer can do the task without being told how. Use it whenever a UI "sucks to use," needs a paragraph of instructions, or before shipping anything interactive.

Rule 0 — fresh eyes, on the rendered artifact (inherited from design-spatial §1)

Never self-grade. The builder rationalizes its own UI. Render the live UI in its default first-load state (not a hand-arranged screenshot), capture an interaction trace of the primary task, and have a separate judge (a subagent/VLM that did NOT build it) score it. A described list of changes is not an audit — the audit is a fresh judge hunting for what's wrong on the real screen.

The procedure

  1. Name the primary task(s) the UI exists for (e.g. "trim a clip and set its speed, then export"). The audit is relative to these, not to abstract prettiness.
  2. Render default state + trace the task. Screenshot the first-load UI (wide AND narrow — overflow gate from design-spatial §2). Then actually perform the primary task and screenshot each step.
  3. Score every heuristic (table below) on the artifact: pass / violation, severity (blocker / major / minor), a specifically located finding, and a concrete fix. Separate judge does this.
  4. Prioritize: blockers → majors → minors; cluster fixes that touch the same surface.
  5. Fix, then RE-RENDER and RE-SCORE. Do not claim fixed without re-auditing the new artifact (verify-outputs-rule).

Heuristics — score each (Nielsen's 10, 1994) + interaction add-ons

#Heuristic (Nielsen)What to check in THIS UI
1Visibility of system statusEvery action has visible feedback; current state/selection/mode always legible; progress for slow ops.
2Match the real worldKnown metaphors & conventions (e.g. NLE: clips, trim handles, playhead) — not bespoke gestures users must learn.
3User control & freedomUndo/redo, cancel, clear exits from any state; reversible by default.
4Consistency & standardsSame thing looks/behaves the same; platform conventions (⌘Z, Delete, drag-to-move) honored.
5Error preventionInvalid states made impossible; destructive actions confirmed or trivially undoable.
6Recognition over recallOptions/affordances visible — no memorizing. An instruction wall is a failure of this heuristic: if you must explain scroll-to-zoom / drag-edge / double-click in prose, the affordance is missing.
7Flexibility & efficiencyDefaults carry novices; shortcuts/accelerators for experts; sensible first-run with nothing configured.
8Aesthetic & minimalistSignal over chrome; no irrelevant elements competing; the primary surface carries the most visual weight.
9Recognize/diagnose/recover from errorsPlain-language errors (not raw stderr), and a path out.
10Help & documentationRarely needed if 1–9 hold; task-oriented, in-context, not a top-of-page lecture.

Interaction add-ons (compose, don't restate):

  • Don't-make-me-think (Krug): affordances self-evident; the UI teaches itself. Instruction paragraph ⇒ affordance debt (ties to #6).
  • Fitts / transit time (design-spatial §3): controls sit near where the task leaves the cursor. A selected object's properties belong adjacent to the object (dock/popover), not in a far panel — every edit shouldn't be a round-trip.
  • Discoverability of gestures: any non-obvious gesture (wheel, edge-drag, dbl-click) needs a visible affordance (handle, hover cue, icon) or it doesn't exist for most users.
  • Visual-weight match (design-spatial): the surface the user operates (timeline, canvas, editor) should be the visual hero — not a thin strip under a big passive preview.
  • Progressive disclosure (design-thinking UX): essentials first; advanced on demand. But disclosure ≠ hiding the primary tool.
  • Tooltip timing: delay the first tooltip in a group (~300–700ms hover-intent) so sweeping the cursor over controls doesn't flash tips; once one is open, peers show instantly (no per-tooltip re-delay) while the user scans the row. Fires-on-every-hover is noise; re-delays-on-each-neighbor is sluggish.
  • Scroll-position restore: Back/Forward returns the user to where they were, not the top — losing place after a detail→back trip is a silent, repeated tax. Browsers do this by default; the bug is breaking it with manual scroll resets or client routing that forgets.
  • Idempotency on submit: mutating actions carry an idempotency key so a double-click, retry, or flaky-network resend can't duplicate the effect (a second charge, a duplicate post). Pairs with "disable submit during the in-flight request + spinner" — the key is the server-side guarantee, the disable is the client-side courtesy.

(Tooltip / scroll-restore / idempotency from the Web Interface Guidelines, vercel-labs/web-interface-guidelines @ 4e799d4, 2026-04-06.)

Output format

A scored table — Heuristic | Finding (located) | Severity | Fix — then a prioritized fix list (blockers first). Severity: blocker = can't complete the task / actively misleading; major = slows or confuses; minor = polish.

Relation to the rest of design

  • design-spatial owns the render-then-critique mechanism + Fitts/transit + overflow gate; this skill applies that lens to usability specifically and adds the heuristic scorecard.
  • design-thinking owns the UX principles (goals/tasks, IA, feedback, accessibility, progressive disclosure); this skill turns them into a scored audit + fix loop.
  • Run a usability audit before declaring an interactive UI "done" — alongside the visual critique, not instead of it.

Frequently asked questions

What does the Design Ux AI skill do?

UX / usability audit — heuristic evaluation of INTERACTIVE UIs (not just visual polish). Load with design when a UI "feels off", "sucks to use", is hard to learn, needs an instruction wall, or before shipping an interactive tool/editor/app. Scores the RENDERED UI against Nielsen's 10 + interaction heuristics via a SEPARATE fresh-eyes judge and returns a prioritized, severity-ranked fix list. Usability ≠ aesthetics — a beautiful UI can still be unusable; this audits the interaction.

Why use Design Ux on TypingMind?

Because you install it once and use it with any model. Design Ux is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Design Ux in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/connerkward/ckw-design-skill/tree/main/deterministic-design/design-ux. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Design Ux?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Design Ux?

As many as you like. As long as a model supports skills, you can use Design Ux with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Design Ux AI skill free?

Yes. It is published on GitHub by connerkward under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇