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Coss

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cosscom
coss

Helps implement coss UI components correctly. Use when building UIs with coss primitives and patterns (buttons, dialogs, selects, forms, menus, tabs, segmented controls, inputs, toasts, etc.), migrating from shadcn/Radix to coss/Base UI, composing trigger-based overlays, or troubleshooting coss component behavior. Covers imports, accessibility, Tailwind styling, and common pitfalls.

Overview

Publishercosscom
Repositorycoss
Skill namecoss
Stars
10.6K
Forks
546
Bundled files
62
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 62 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by cosscom on GitHub. Read the source before you install it.

Installation

Install the Coss AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/cosscom/coss/tree/main/apps/ui/skills/coss
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/cosscom/coss.git /tmp/coss
mkdir -p .claude/skills
cp -r /tmp/coss/apps/ui/skills/coss .claude/skills/coss
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Coss in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Coss on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Coss is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

coss ui

coss ui is a component library built on Base UI with a shadcn-like developer experience plus a large particle catalog.

What this skill is for

Use this skill to:

  • pick the right coss primitive(s) for a UI task
  • write correct coss usage code (imports, composition, props)
  • avoid common migration mistakes from shadcn/Radix assumptions
  • reference particle examples to produce practical, production-like patterns

Source of truth

  • coss components docs: apps/ui/content/docs/components/*.mdx
    • https://github.com/cosscom/coss/tree/main/apps/ui/content/docs/components
  • coss particle examples: apps/ui/registry/default/particles/p-*.tsx
    • https://github.com/cosscom/coss/tree/main/apps/ui/registry/default/particles
  • coss particles catalog: https://coss.com/ui/particles
  • docs map for agents: https://coss.com/ui/llms.txt

Out of scope

  • Maintaining coss monorepo internals/build pipelines.
  • Editing registry internals unless explicitly requested.

Principles for agent output

  1. Use existing primitives and particles first before inventing custom markup.
  2. Prefer composition over custom behavior reimplementation.
  3. Follow coss naming and APIs from docs exactly.
  4. Keep examples accessible and production-realistic.
  5. Prefer concise code that mirrors coss docs/particles conventions.
  6. Assume Tailwind CSS v4 conventions in coss examples and setup guidance.

Critical usage rules

Always apply before returning coss code:

  • Do not invent coss APIs. Verify against component docs first.
  • For trigger-based primitives (Dialog, Menu, Select, Popover, Tooltip), follow each primitive's documented trigger/content hierarchy and composition API; do not mix patterns across components.
  • Preserve accessibility labels and error semantics.
  • Consult primitive-specific guides for component invariants and edge cases.
  • For manual install guidance, include all required dependencies and local component files referenced by imports.
  • Prefer styled coss exports first; use *Primitive exports only when custom composition/styling requires it.

Rule references (read on demand when the task touches these areas):

  • ./references/rules/styling.md — Tailwind tokens, icon conventions, data-slot selectors
  • ./references/rules/forms.md — Field composition, validation, input patterns
  • ./references/rules/composition.md — Trigger/popup hierarchies, grouped controls
  • ./references/rules/migration.md — shadcn/Radix to coss/Base UI migration patterns
  • ./references/segmented-control.md — choose Radio Group, links, Toggle Group, or Tabs before applying segmented-control styling
  • ./references/portal-props.md — optional portalProps on composed popups and toast providers (keepMounted, container, which surfaces support it)

Component discovery

All 54 primitives have dedicated reference guides at ./references/primitives/<name>.md. To find the right one for a task, consult the component registry index:

  • ./references/component-registry.md

Usage workflow

  1. Identify user intent (single primitive, composed flow, form flow, overlay flow, feedback flow).
  2. Consult references/component-registry.md to identify candidate primitives.
  3. Select primitives from coss docs first; avoid custom fallback unless needed.
  4. Check at least one particle example for practical composition patterns. Particle files live at apps/ui/registry/default/particles/p-<name>-<N>.tsx (e.g. p-dialog-1.tsx).
  5. Write minimal code using documented imports/props.
  6. Self-check accessibility and composition invariants.

Installation reference

See ./references/cli.md for full install/discovery workflow.

Quick CLI pattern:

bash
npx shadcn@latest add @coss/<component>

Quick manual pattern:

  • install dependencies listed in the component docs page
  • copy required component file(s)
  • update imports to match the target app alias setup

Primitive Guidance

Every primitive has a reference guide at ./references/primitives/<name>.md with imports, minimal patterns, inline code examples, pitfalls, and particle references. Use the component registry to find the right file.

High-risk primitives (read these guides first -- they have the most composition gotchas):

  • ./references/primitives/dialog.md — modal overlays, form-in-dialog, responsive dialog/drawer
  • ./references/primitives/menu.md — dropdown actions, checkbox/radio items, submenus
  • ./references/primitives/context-menu.md — right-click/long-press menus at the pointer
  • ./references/primitives/select.md — items-first pattern, multiple, object values, groups
  • ./references/primitives/form.md — Field composition, validation, submission
  • ./references/primitives/input-group.md — addons, DOM order invariant, textarea layouts
  • ./references/primitives/toast.md — toastManager (not Sonner), anchored toasts, providers

Output Checklist

Before returning code:

  • imports and props match coss docs
  • composition structure is valid for selected primitive(s)
  • accessibility and explicit control types (button, input, etc.) are present
  • migration-sensitive flows are verified (type/lint, keyboard/a11y behavior, and SSR-sensitive primitives like Select/Command)

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

and 2 more files.

Frequently asked questions

What does the Coss AI skill do?

Helps implement coss UI components correctly. Use when building UIs with coss primitives and patterns (buttons, dialogs, selects, forms, menus, tabs, segmented controls, inputs, toasts, etc.), migrating from shadcn/Radix to coss/Base UI, composing trigger-based overlays, or troubleshooting coss component behavior. Covers imports, accessibility, Tailwind styling, and common pitfalls.

Why use Coss on TypingMind?

Because you install it once and use it with any model. Coss is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Coss in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/cosscom/coss/tree/main/apps/ui/skills/coss. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Coss?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Coss?

As many as you like. As long as a model supports skills, you can use Coss with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Coss AI skill free?

Yes. It is published on GitHub by cosscom under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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