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God Mobile

Community
cumabozkurt
god-mobile

Mobile app design for iOS (Human Interface Guidelines, SF Symbols, Liquid Glass era), Android (Material 3 / Expressive) and cross-platform (React Native, Flutter, SwiftUI, Jetpack Compose) - screen sizes, safe areas, navigation patterns, touch targets, gestures, platform conventions, app icons and store screenshots. Use when designing or coding mobile app screens, app icons or App Store / Play Store assets.

Overview

Publishercumabozkurt
Repositorygod-of-design
Skill namegod-mobile
Stars
7
Forks
1
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by cumabozkurt on GitHub. Read the source before you install it.

Installation

Install the God Mobile AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/cumabozkurt/god-of-design/tree/main/skills/god-mobile
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/cumabozkurt/god-of-design.git /tmp/god-of-design
mkdir -p .claude/skills
cp -r /tmp/god-of-design/skills/god-mobile .claude/skills/god-mobile
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable God Mobile in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads God Mobile on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so God Mobile is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

God Mobile

Procedure

  1. Pick the platform stance: native per platform (respect each one's conventions), or a branded cross-platform UI (consistent brand, platform-adapted navigation and controls).
  2. Design at 1x points/dp on a reference frame: iPhone 393×852pt (iPhone 15/16/17 class), Android 412×915dp (Pixel class). Check the small size (iPhone SE 375×667pt) and large ones (430–440pt wide Pro Max/Plus).
  3. Respect safe areas: status bar/Dynamic Island (top ~59pt on Face ID iPhones), home indicator (bottom 34pt), Android gesture nav (~24–48dp). Keep tappable controls out of these zones.
  4. Navigation: iOS tab bar (2–5 tabs) + navigation stack; Android navigation bar (3–5) or a navigation rail on tablets; avoid hamburger-only navigation for primary destinations.
  5. Targets: ≥ 44×44pt (iOS) / 48×48dp (Android), with ≥ 8pt between targets. Thumb zone: primary actions in the bottom half.
  6. Type: iOS Dynamic Type (body 17pt default), Android type scale (body large 16sp). Support text scaling up to 200%. Layouts must reflow.
  7. States and system integration: offline, permission requests (explain before the OS dialog), haptics, dark mode, reduced motion, VoiceOver/TalkBack labels.

Platform cheat sheet

ItemiOS (HIG)Android (Material 3)
Base unit8pt (4pt fine)4dp/8dp
Body textSF Pro 17ptRoboto 16sp (Body Large)
Min target44×44pt48×48dp
Primary navTab bar (bottom)Navigation bar (bottom) / rail
BackTop-left chevron + edge swipeSystem back gesture/button
Primary actionTop-right nav bar button, or prominent bottom buttonFAB or prominent button
Corner radiusContinuous ("squircle"); concentric with the deviceShape scale 4–28dp
IconsSF SymbolsMaterial Symbols
SheetsDetents (medium/large)Bottom sheets (modal/standard)
AlertsCentered alert, 2 buttons max preferredDialog with text buttons

App icon specs

  • iOS: 1024×1024px master, no transparency, the system applies the mask. iOS 18+ also offers dark and tinted variants. Supply layered artwork with Icon Composer for the Liquid Glass look on iOS 26+. Keep the key shape within the central ~80%.
  • Android: adaptive icon 108×108dp with foreground and background layers. Keep the logo inside the 66dp safe zone (circle), plus a monochrome layer for themed icons. Play Store listing icon 512×512px PNG (32-bit, ≤ 1MB).
  • Design rules: one simple, recognisable silhouette, no text (except a single letterform), readable at 29pt/48dp, distinct from competitors in the category.

Store screenshots (current common sizes; verify in App Store Connect / Play Console before upload)

  • App Store: 6.9" display 1320×2868 or 1290×2796px portrait (required set). 13" iPad 2064×2752px if the app supports iPad. Up to 10 screenshots per localisation.
  • Google Play: phone screenshots 16:9 or 9:16, 320–3840px per side, min 2 (8 max). Feature graphic 1024×500px.
  • Design: benefit headline (≤ 6 words) + real UI in a device frame or full-bleed, consistent style across the set. The first 2–3 shots carry the message. Localise the text per market (TR, AR in RTL, etc.).

Code output

  • SwiftUI: use system components and semantic colours (.primary, Color.accentColor), .font(.body) for Dynamic Type, and .safeAreaInset.
  • Jetpack Compose: MaterialTheme with a custom ColorScheme from tokens, Scaffold with NavigationBar, WindowInsets.
  • React Native: react-native-safe-area-context, Pressable with a hitSlop ≥ 44, platform-specific nav (React Navigation native stack).
  • Flutter: ThemeData(useMaterial3: true, colorScheme: ColorScheme.fromSeed(...)), SafeArea, Cupertino* widgets for iOS feel.

Frequently asked questions

What does the God Mobile AI skill do?

Mobile app design for iOS (Human Interface Guidelines, SF Symbols, Liquid Glass era), Android (Material 3 / Expressive) and cross-platform (React Native, Flutter, SwiftUI, Jetpack Compose) - screen sizes, safe areas, navigation patterns, touch targets, gestures, platform conventions, app icons and store screenshots. Use when designing or coding mobile app screens, app icons or App Store / Play Store assets.

Why use God Mobile on TypingMind?

Because you install it once and use it with any model. God Mobile is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install God Mobile in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/cumabozkurt/god-of-design/tree/main/skills/god-mobile. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use God Mobile?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with God Mobile?

As many as you like. As long as a model supports skills, you can use God Mobile with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the God Mobile AI skill free?

Yes. It is published on GitHub by cumabozkurt under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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