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God Motion

Community
cumabozkurt
god-motion

Motion design for interfaces and media - UI micro-interactions, page transitions, scroll-driven effects, easing curves and duration tables, choreography and staggering, Disney's 12 principles for UI, reduced-motion accessibility, and implementation in CSS, View Transitions, Framer Motion/Motion, GSAP, Lottie/Rive, plus social video and kinetic typography. Use when adding animation, transitions, hover effects, loaders or motion graphics.

Overview

Publishercumabozkurt
Repositorygod-of-design
Skill namegod-motion
Stars
7
Forks
1
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by cumabozkurt on GitHub. Read the source before you install it.

Installation

Install the God Motion AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/cumabozkurt/god-of-design/tree/main/skills/god-motion
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/cumabozkurt/god-of-design.git /tmp/god-of-design
mkdir -p .claude/skills
cp -r /tmp/god-of-design/skills/god-motion .claude/skills/god-motion
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable God Motion in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads God Motion on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so God Motion is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

God Motion

Principles

  1. Motion must mean something: orient (where did this come from), give feedback (it worked), show hierarchy (what's important), or add personality (the brand). Otherwise remove it.
  2. Fast by default. Users wait for motion. Keep UI transitions short.
  3. Ease like physics. Things enter fast and settle (ease-out), leave fast (ease-in), and move between states with ease-in-out. Never use linear for spatial movement (linear is fine for opacity loops, spinners and progress).
  4. Animate cheap properties: transform and opacity (GPU). Avoid animating width, height, top and box-shadow on large areas.
  5. Choreograph. Stagger related items by 20–60ms. A parent leads, then children follow. Shared elements morph between states.
  6. Respect prefers-reduced-motion: replace movement with fades or nothing. Never auto-play large parallax for these users.

Duration table

InteractionDurationEasing
Hover/press feedback80–150msease-out
Small element (toggle, checkbox, tooltip)120–200msease-out
Medium (dropdown, card expand, toast)200–300mscubic-bezier(0.2, 0.8, 0.2, 1)
Large (modal, sheet, page)300–450mscubic-bezier(0.32, 0.72, 0, 1) (iOS-like sheet)
Exit~70–80% of the enter durationease-in
Stagger per item20–60ms (cap total at ~400ms)–
Ambient/background loops6–20sease-in-out / linear

Useful curves: ease-out-quart cubic-bezier(0.25, 1, 0.5, 1), ease-out-expo cubic-bezier(0.16, 1, 0.3, 1), ease-in-out-cubic cubic-bezier(0.65, 0, 0.35, 1). Springs (Motion/Framer): { type: "spring", stiffness: 400, damping: 30 } for snappy UI, { stiffness: 120, damping: 20 } for soft.

Disney's 12 principles applied to UI (short)

Squash and stretch (buttons on press, slight) · Anticipation (a small pull-back before a big move) · Staging (one thing moves at a time) · Follow-through (overshoot then settle, i.e. springs) · Slow in/out (easing) · Arcs (curved paths for organic movement) · Secondary action (an icon wiggles as the card lands) · Timing (duration = weight) · Exaggeration (for celebration only) · Solid drawing (consistent 3D/perspective) · Appeal (brand personality) · Straight-ahead vs pose-to-pose (keyframes).

Recipes

css
/* Enter animation with reduced-motion safety */
@media (prefers-reduced-motion: no-preference) {
  .reveal { animation: rise 450ms cubic-bezier(0.16,1,0.3,1) both; }
  @keyframes rise { from { opacity: 0; transform: translateY(12px); } }
}
/* Scroll-driven (Chromium; progressive enhancement) */
@supports (animation-timeline: view()) {
  .on-scroll { animation: rise linear both;
               animation-timeline: view(); animation-range: entry 0% cover 30%; }
}
/* View Transitions between pages (same-document or cross-document MPA) */
@view-transition { navigation: auto; }
::view-transition-old(root), ::view-transition-new(root) { animation-duration: 250ms; }
jsx
// Motion (formerly Framer Motion) – staggered list
import { motion } from "motion/react";
const list = { show: { transition: { staggerChildren: 0.04 } } };
const item = {
  hidden: { opacity: 0, y: 8 },
  show: { opacity: 1, y: 0, transition: { type: "spring", stiffness: 400, damping: 30 } },
};
<motion.ul variants={list} initial="hidden" animate="show">
  {items.map((i) => <motion.li key={i.id} variants={item}>{i.label}</motion.li>)}
</motion.ul>

GSAP: use for complex timelines and scroll storytelling (gsap.timeline(), ScrollTrigger). Since the 2025 Webflow acquisition GSAP and its plugins are free, but its licence excludes tools that compete with Webflow. Check the current licence. Lottie/Rive: use for illustrative, designer-made animation (Rive supports interactive state machines). Keep files small (< 100KB Lottie JSON for UI).

Motion for social / video

  • 9:16 at 30fps (60 for smooth UI demos). Hook in the first 1–2 seconds; text on screen ≥ 1.5s per line (reading time ≈ 3 words/second); captions burned in.
  • Kinetic type: animate words with meaning (scale on emphasis, not every word). Keep it within the safe zones.
  • Loops: make the last frame match the first. Seamless loops raise watch time.
  • Export: MP4 H.264 High profile, AAC 128–320kbps, ≤ the platform's maximum bitrate; GIF only when required (< 5MB, 15–24fps).

Frequently asked questions

What does the God Motion AI skill do?

Motion design for interfaces and media - UI micro-interactions, page transitions, scroll-driven effects, easing curves and duration tables, choreography and staggering, Disney's 12 principles for UI, reduced-motion accessibility, and implementation in CSS, View Transitions, Framer Motion/Motion, GSAP, Lottie/Rive, plus social video and kinetic typography. Use when adding animation, transitions, hover effects, loaders or motion graphics.

Why use God Motion on TypingMind?

Because you install it once and use it with any model. God Motion is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install God Motion in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/cumabozkurt/god-of-design/tree/main/skills/god-motion. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use God Motion?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with God Motion?

As many as you like. As long as a model supports skills, you can use God Motion with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the God Motion AI skill free?

Yes. It is published on GitHub by cumabozkurt under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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