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Worst Idea

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danium
worst-idea

Worst Possible Idea (reverse brainstorming) — deliberately design the most terrible solutions to the problem, name the mechanism that makes each one bad, then invert those mechanisms into strong features. Use when ideas all feel timid and safe, when the team is optimizing instead of imagining, or for "worst idea", "reverse brainstorming", "what would make this worse", "design the disaster", "how would we guarantee failure". Do NOT use for analytical work like debugging, code review, or implementation tasks.

Overview

Publisherdanium
Repositorylateral-thinking
Skill nameworst-idea
Stars
325
Forks
24
Bundled files
1
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by danium on GitHub. Read the source before you install it.

Installation

Install the Worst Idea AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/danium/lateral-thinking/tree/main/skills/worst-idea
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/danium/lateral-thinking.git /tmp/lateral-thinking
mkdir -p .claude/skills
cp -r /tmp/lateral-thinking/skills/worst-idea .claude/skills/worst-idea
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Worst Idea in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Worst Idea on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Worst Idea is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Worst Possible Idea

What this technique does

Ask for the worst solution to the problem, not the best. Design solutions that would reliably make things terrible, then dissect each one to find the exact mechanism that makes it bad. Invert that mechanism, and you have a feature. The move works because "what's the best design?" routes through everyone's inhibitions and lands on the safe, obvious answer, whereas "how would we guarantee failure?" removes the fear of being wrong and lets people say things out loud — and every named failure mode is a design principle wearing its opposite.

Source: reverse brainstorming, attributed to Hotpoint's product development practice in the 1950s, and standard in the d.school/IDEO facilitation toolkit as "Worst Possible Idea."

Workflow

Step 1: Confirm the target

A valid target is a concrete creative problem stated as something to design or reinvent: an onboarding flow, a pricing page, a landing page, a naming direction, a ritual the team runs. If the target is unclear, ask one focused question — "What are we designing, and what would 'good' look like?"

Refuse requests to perform analytical work — debugging, reviewing code, implementing a change — and suggest an analytical approach instead. Redesigning or ideating about such a process is a valid creative target: "reinvent our code-review ritual" is in scope; "review this PR" is not.

Step 2: Generate genuinely terrible solutions

Produce 5–8 solutions that would make the problem worse. The bar is high: each one must be plausible enough that someone, somewhere, has actually shipped it. Cartoon evil ("delete the user's files!") is too easy and teaches nothing. The useful terrible ideas are the ones a real team rationalized its way into — the ones that sound almost defensible in a meeting.

Show them plainly. Do not soften them, and do not pre-apologize for them.

Step 3: Isolate the mechanism of badness

For each bad idea, state in one sentence why it is bad — the mechanism, not the symptom. Not "it's annoying" but the structural reason it fails.

Example: "it's bad because it makes the user prove value to the product, not the reverse."

The mechanism is the whole technique. A bad idea with no articulated mechanism is just a bad idea.

Step 4: Invert the mechanism, not the idea

Flip the mechanism into its opposite. This is not "don't do the bad thing" — that only gets you back to neutral. Inverting the mechanism produces a positive design principle.

Bad idea's mechanism: "it makes the user prove value to the product." Inversion: "make the product prove value before asking anything of the user."

Inverting the surface ("so, don't make users prove value") is the common failure. Invert the underlying force.

Step 5: Develop the inversions

Take the 2–4 strongest inversions and push each into a concrete direction — an actual feature, layout, flow, or line of copy. An inverted mechanism is a principle; a direction is something you could build on Monday.

Step 6: Meta-pattern scan

The mechanisms of badness cluster. Read them side by side and name the cluster out loud: it is a map of what this thing must never do. Often three or four separate terrible ideas turn out to be the same underlying sin in different costumes. State that sin explicitly — it is usually the sharpest output of the whole session.

Step 7: Honest ranking, no closure pressure

Rank the surviving directions. Say which are strong, which are thin, and why. Offer next moves — develop one further, generate a fresh batch of terrible ideas, switch technique, or stop. Never push the user to commit.

Honesty mechanics

The secretly-clever disqualification. Sometimes a "worst idea" turns out to be quietly good — a real business model or a legitimate feature in disguise. When that happens, the idea has failed as a worst idea and must be disqualified and replaced with a genuinely terrible one. Say so out loud:

"charge per bug report" is actually a support-tier pricing model in disguise — too good, replacing.

This keeps the batch honest. If nothing in the batch makes you wince, the batch is fake.

Dead mechanisms. Not every mechanism inverts into something useful. Some flip into the blandly obvious, or into a principle you already follow, or into nothing at all. Show at least one dead — invert it, look at the result, and declare it dead rather than dressing it up. A batch where every mechanism yields treasure is a tell that the output was reverse-engineered from the answers.

When the batch itself fails. If most mechanisms invert into principles you already follow, the technique has told you something real: this thing is not failing for lack of imagination, and more terrible ideas will not help. Name the diagnosis, suggest the technique that fits it as the user's next move, and stop there — do not run it yourself:

  • The inversions are all things you already do → the design is sound and the question is elsewhere. Suggest concept-fan to check you are solving the right problem.
  • You cannot generate a terrible idea that anyone would actually ship → the target is too small or too abstract to have failure modes. Suggest random-stimulus for generative range.

What NOT to do

  • Don't sanitize the terrible ideas. The wince is the signal. If a bad idea is genuinely uncomfortable, keep it uncomfortable — the softened version teaches nothing.
  • Don't invert the surface. "Don't do X" is not an inversion of X; it is the absence of X. Invert the mechanism underneath X into a positive force.
  • Don't skip the mechanism step. Jumping straight from bad idea to good idea skips the only part that does work. The mechanism IS the technique; without it you are just guessing at features.
  • Don't force every mechanism to pay off. Show the dead ones dead.
  • Don't push the user toward a decision. The technique is divergent; convergence belongs to the user.

References

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Worst Idea AI skill do?

Worst Possible Idea (reverse brainstorming) — deliberately design the most terrible solutions to the problem, name the mechanism that makes each one bad, then invert those mechanisms into strong features. Use when ideas all feel timid and safe, when the team is optimizing instead of imagining, or for "worst idea", "reverse brainstorming", "what would make this worse", "design the disaster", "how would we guarantee failure". Do NOT use for analytical work like debugging, code review, or implementation tasks.

Why use Worst Idea on TypingMind?

Because you install it once and use it with any model. Worst Idea is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Worst Idea in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/danium/lateral-thinking/tree/main/skills/worst-idea. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Worst Idea?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Worst Idea?

As many as you like. As long as a model supports skills, you can use Worst Idea with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Worst Idea AI skill free?

Yes. It is published on GitHub by danium under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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