Cwicr Crew Optimizer logo

Cwicr Crew Optimizer

Community
datadrivenconstruction
cwicr-crew-optimizer

Optimize crew composition using CWICR labor norms. Balance productivity, cost, and skill requirements for construction crews.

Overview

Publisherdatadrivenconstruction
RepositoryDDC_Skills_for_AI_Agents_in_Construction
Skill namecwicr-crew-optimizer
Stars
365
Forks
91
Bundled files
2
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 2 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by datadrivenconstruction on GitHub. Read the source before you install it.

Installation

Install the Cwicr Crew Optimizer AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction/tree/main/1_DDC_Toolkit/CWICR-Database/cwicr-crew-optimizer
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction.git /tmp/DDC_Skills_for_AI_Agents_in_Construction
mkdir -p .claude/skills
cp -r /tmp/DDC_Skills_for_AI_Agents_in_Construction/1_DDC_Toolkit/CWICR-Database/cwicr-crew-optimizer .claude/skills/cwicr-crew-optimizer
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Cwicr Crew Optimizer in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Cwicr Crew Optimizer on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Cwicr Crew Optimizer is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

CWICR Crew Optimizer

Business Case

Problem Statement

Crew planning challenges:

  • Right mix of workers?
  • Optimal crew size?
  • Balance cost vs productivity?
  • Match skills to work?

Solution

Optimize crew composition using CWICR labor productivity data to balance cost, output, and skill requirements.

Business Value

  • Optimal productivity - Right-sized crews
  • Cost efficiency - No overstaffing
  • Skill matching - Proper worker mix
  • Schedule support - Meet deadlines

Technical Implementation

python
import pandas as pd
import numpy as np
from typing import Dict, Any, List, Optional, Tuple
from dataclasses import dataclass, field
from enum import Enum
from datetime import date, timedelta


class WorkerType(Enum):
    """Types of workers."""
    FOREMAN = "foreman"
    JOURNEYMAN = "journeyman"
    APPRENTICE = "apprentice"
    LABORER = "laborer"
    OPERATOR = "operator"
    HELPER = "helper"


class Trade(Enum):
    """Construction trades."""
    CONCRETE = "concrete"
    CARPENTRY = "carpentry"
    MASONRY = "masonry"
    STEEL = "steel"
    ELECTRICAL = "electrical"
    PLUMBING = "plumbing"
    HVAC = "hvac"
    PAINTING = "painting"
    ROOFING = "roofing"
    GENERAL = "general"


@dataclass
class Worker:
    """Worker definition."""
    worker_type: WorkerType
    trade: Trade
    hourly_rate: float
    productivity_factor: float = 1.0
    overtime_multiplier: float = 1.5


@dataclass
class CrewComposition:
    """Crew composition."""
    name: str
    trade: Trade
    workers: List[Tuple[WorkerType, int]]  # (type, count)
    base_productivity: float  # Output per hour
    hourly_cost: float
    daily_output: float


@dataclass
class CrewOptimizationResult:
    """Result of crew optimization."""
    work_item: str
    quantity: float
    unit: str
    recommended_crew: CrewComposition
    alternative_crews: List[CrewComposition]
    duration_days: float
    total_labor_cost: float
    cost_per_unit: float


# Standard crew compositions
STANDARD_CREWS = {
    'concrete_small': {
        'trade': Trade.CONCRETE,
        'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 2), (WorkerType.LABORER, 2)],
        'productivity': 1.0
    },
    'concrete_large': {
        'trade': Trade.CONCRETE,
        'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 4), (WorkerType.LABORER, 4), (WorkerType.OPERATOR, 1)],
        'productivity': 1.8
    },
    'masonry_standard': {
        'trade': Trade.MASONRY,
        'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 2), (WorkerType.HELPER, 2)],
        'productivity': 1.0
    },
    'carpentry_framing': {
        'trade': Trade.CARPENTRY,
        'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 3), (WorkerType.APPRENTICE, 1)],
        'productivity': 1.0
    },
    'electrical_rough': {
        'trade': Trade.ELECTRICAL,
        'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 2), (WorkerType.APPRENTICE, 1)],
        'productivity': 1.0
    },
    'plumbing_rough': {
        'trade': Trade.PLUMBING,
        'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 2), (WorkerType.APPRENTICE, 1)],
        'productivity': 1.0
    }
}

# Default hourly rates by worker type
DEFAULT_RATES = {
    WorkerType.FOREMAN: 65,
    WorkerType.JOURNEYMAN: 55,
    WorkerType.APPRENTICE: 35,
    WorkerType.LABORER: 30,
    WorkerType.OPERATOR: 60,
    WorkerType.HELPER: 28
}


class CWICRCrewOptimizer:
    """Optimize crew composition using CWICR data."""

    HOURS_PER_DAY = 8

    def __init__(self,
                 cwicr_data: pd.DataFrame = None,
                 custom_rates: Dict[WorkerType, float] = None):
        self.cost_data = cwicr_data
        self.rates = custom_rates or DEFAULT_RATES
        if cwicr_data is not None:
            self._index_data()

    def _index_data(self):
        """Index cost data."""
        if 'work_item_code' in self.cost_data.columns:
            self._code_index = self.cost_data.set_index('work_item_code')
        else:
            self._code_index = None

    def get_labor_norm(self, code: str) -> Tuple[float, str]:
        """Get labor hours per unit from CWICR."""
        if self._code_index is None or code not in self._code_index.index:
            return (1.0, 'unit')

        item = self._code_index.loc[code]
        norm = float(item.get('labor_norm', item.get('labor_hours', 1)) or 1)
        unit = str(item.get('unit', 'unit'))

        return (norm, unit)

    def calculate_crew_cost(self, workers: List[Tuple[WorkerType, int]]) -> float:
        """Calculate hourly cost of crew."""
        total = 0
        for worker_type, count in workers:
            rate = self.rates.get(worker_type, 40)
            total += rate * count
        return total

    def build_crew(self,
                   name: str,
                   trade: Trade,
                   workers: List[Tuple[WorkerType, int]],
                   base_productivity: float = 1.0) -> CrewComposition:
        """Build crew composition."""

        hourly_cost = self.calculate_crew_cost(workers)
        daily_output = base_productivity * self.HOURS_PER_DAY

        return CrewComposition(
            name=name,
            trade=trade,
            workers=workers,
            base_productivity=base_productivity,
            hourly_cost=hourly_cost,
            daily_output=daily_output
        )

    def optimize_for_work(self,
                           work_item_code: str,
                           quantity: float,
                           target_days: int = None,
                           max_crew_size: int = 10) -> CrewOptimizationResult:
        """Optimize crew for specific work item."""

        labor_norm, unit = self.get_labor_norm(work_item_code)
        total_hours = quantity * labor_norm

        # Detect trade from code
        trade = self._detect_trade(work_item_code)

        # Generate crew options
        crews = []

        # Small crew
        small_workers = [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 2), (WorkerType.LABORER, 1)]
        small_crew = self.build_crew("Small Crew", trade, small_workers, 1.0)
        crews.append(small_crew)

        # Medium crew
        med_workers = [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 3), (WorkerType.LABORER, 2)]
        med_crew = self.build_crew("Medium Crew", trade, med_workers, 1.4)
        crews.append(med_crew)

        # Large crew
        large_workers = [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 5), (WorkerType.LABORER, 3)]
        large_crew = self.build_crew("Large Crew", trade, large_workers, 2.0)
        crews.append(large_crew)

        # Calculate metrics for each crew
        results = []
        for crew in crews:
            # Adjusted productivity considering crew efficiency
            crew_workers = sum(count for _, count in crew.workers)
            efficiency = self._crew_efficiency(crew_workers)

            effective_productivity = crew.base_productivity * efficiency
            hours_needed = total_hours / effective_productivity
            days_needed = hours_needed / self.HOURS_PER_DAY
            labor_cost = hours_needed * crew.hourly_cost
            cost_per_unit = labor_cost / quantity if quantity > 0 else 0

            results.append({
                'crew': crew,
                'days': days_needed,
                'cost': labor_cost,
                'cost_per_unit': cost_per_unit,
                'efficiency': efficiency
            })

        # Select best crew based on target
        if target_days:
            # Find crew that meets target with lowest cost
            valid = [r for r in results if r['days'] <= target_days]
            if valid:
                best = min(valid, key=lambda x: x['cost'])
            else:
                best = min(results, key=lambda x: x['days'])
        else:
            # Optimize for cost
            best = min(results, key=lambda x: x['cost'])

        recommended = best['crew']
        alternatives = [r['crew'] for r in results if r['crew'] != recommended]

        return CrewOptimizationResult(
            work_item=work_item_code,
            quantity=quantity,
            unit=unit,
            recommended_crew=recommended,
            alternative_crews=alternatives,
            duration_days=round(best['days'], 1),
            total_labor_cost=round(best['cost'], 2),
            cost_per_unit=round(best['cost_per_unit'], 2)
        )

    def _detect_trade(self, code: str) -> Trade:
        """Detect trade from work item code."""
        code_lower = code.lower()

        trade_map = {
            'conc': Trade.CONCRETE,
            'carp': Trade.CARPENTRY,
            'mason': Trade.MASONRY,
            'steel': Trade.STEEL,
            'strl': Trade.STEEL,
            'elec': Trade.ELECTRICAL,
            'plumb': Trade.PLUMBING,
            'hvac': Trade.HVAC,
            'paint': Trade.PAINTING,
            'roof': Trade.ROOFING
        }

        for key, trade in trade_map.items():
            if key in code_lower:
                return trade

        return Trade.GENERAL

    def _crew_efficiency(self, crew_size: int) -> float:
        """Calculate crew efficiency based on size (law of diminishing returns)."""
        if crew_size <= 4:
            return 1.0
        elif crew_size <= 6:
            return 0.95
        elif crew_size <= 8:
            return 0.90
        elif crew_size <= 10:
            return 0.85
        else:
            return 0.80

    def analyze_overtime(self,
                          result: CrewOptimizationResult,
                          available_days: int,
                          max_overtime_hours: float = 2) -> Dict[str, Any]:
        """Analyze if overtime can meet schedule."""

        if result.duration_days <= available_days:
            return {
                'overtime_needed': False,
                'regular_days': result.duration_days,
                'overtime_hours': 0,
                'overtime_cost': 0,
                'total_cost': result.total_labor_cost
            }

        # Calculate overtime needed
        regular_hours = available_days * self.HOURS_PER_DAY
        total_hours_available = available_days * (self.HOURS_PER_DAY + max_overtime_hours)

        labor_norm, _ = self.get_labor_norm(result.work_item)
        total_hours_needed = result.quantity * labor_norm / result.recommended_crew.base_productivity

        if total_hours_needed > total_hours_available:
            # Can't meet schedule even with overtime
            overtime_hours = available_days * max_overtime_hours
            shortage = total_hours_needed - total_hours_available
        else:
            overtime_hours = total_hours_needed - regular_hours
            shortage = 0

        overtime_cost = overtime_hours * result.recommended_crew.hourly_cost * 1.5

        return {
            'overtime_needed': True,
            'regular_days': available_days,
            'overtime_hours_per_day': max_overtime_hours,
            'total_overtime_hours': round(overtime_hours, 1),
            'overtime_cost': round(overtime_cost, 2),
            'total_cost': round(result.total_labor_cost + overtime_cost, 2),
            'shortage_hours': round(shortage, 1) if shortage > 0 else 0,
            'can_meet_schedule': shortage == 0
        }

    def export_crew_plan(self,
                          results: List[CrewOptimizationResult],
                          output_path: str) -> str:
        """Export crew plan to Excel."""

        with pd.ExcelWriter(output_path, engine='openpyxl') as writer:
            # Summary
            summary_data = []
            for r in results:
                workers_str = ", ".join(f"{count}x {wt.value}" for wt, count in r.recommended_crew.workers)
                summary_data.append({
                    'Work Item': r.work_item,
                    'Quantity': r.quantity,
                    'Unit': r.unit,
                    'Crew': r.recommended_crew.name,
                    'Workers': workers_str,
                    'Duration Days': r.duration_days,
                    'Labor Cost': r.total_labor_cost,
                    'Cost/Unit': r.cost_per_unit
                })

            summary_df = pd.DataFrame(summary_data)
            summary_df.to_excel(writer, sheet_name='Crew Plan', index=False)

            # Totals
            totals_df = pd.DataFrame([{
                'Total Duration': max(r.duration_days for r in results),
                'Total Labor Cost': sum(r.total_labor_cost for r in results)
            }])
            totals_df.to_excel(writer, sheet_name='Totals', index=False)

        return output_path

Quick Start

python
# Load CWICR data
cwicr = pd.read_parquet("TR_workitems_costs_resources_DDC_CWICR.parquet")

# Initialize optimizer
optimizer = CWICRCrewOptimizer(cwicr)

# Optimize crew for work item
result = optimizer.optimize_for_work(
    work_item_code="CONC-SLAB-001",
    quantity=500,  # m2
    target_days=10
)

print(f"Recommended: {result.recommended_crew.name}")
print(f"Duration: {result.duration_days} days")
print(f"Labor Cost: ${result.total_labor_cost:,.2f}")

Common Use Cases

1. Meet Schedule with Overtime

python
overtime = optimizer.analyze_overtime(result, available_days=8)
print(f"Overtime needed: {overtime['overtime_needed']}")
print(f"Total cost: ${overtime['total_cost']:,.2f}")

2. Compare Crews

python
for crew in [result.recommended_crew] + result.alternative_crews:
    print(f"{crew.name}: ${crew.hourly_cost}/hr")

3. Custom Crew

python
custom = optimizer.build_crew(
    name="Custom Concrete",
    trade=Trade.CONCRETE,
    workers=[
        (WorkerType.FOREMAN, 1),
        (WorkerType.JOURNEYMAN, 4),
        (WorkerType.LABORER, 2)
    ],
    base_productivity=1.5
)

Resources

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Cwicr Crew Optimizer AI skill do?

Optimize crew composition using CWICR labor norms. Balance productivity, cost, and skill requirements for construction crews.

Why use Cwicr Crew Optimizer on TypingMind?

Because you install it once and use it with any model. Cwicr Crew Optimizer is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Cwicr Crew Optimizer in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction/tree/main/1_DDC_Toolkit/CWICR-Database/cwicr-crew-optimizer. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Cwicr Crew Optimizer?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Cwicr Crew Optimizer?

As many as you like. As long as a model supports skills, you can use Cwicr Crew Optimizer with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Cwicr Crew Optimizer AI skill free?

Yes. It is published on GitHub by datadrivenconstruction under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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