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Animate

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dawitlabs
animate

Master animation and micro-interaction skill that audits every interactive element in the project, adds or fixes animations using correct timing, easing, and CSS properties, verifies results with Playwright hover screenshots and video recording, and ensures prefers-reduced-motion is always respected. Use when user wants to add animations, improve micro-interactions, make the UI feel more premium, or invokes /animate.

Overview

Publisherdawitlabs
Repositoryui-skills
Skill nameanimate
Stars
7
Forks
0
Bundled files
1
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by dawitlabs on GitHub. Read the source before you install it.

Installation

Install the Animate AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/dawitlabs/ui-skills/tree/master/skills/animate
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/dawitlabs/ui-skills.git /tmp/ui-skills
mkdir -p .claude/skills
cp -r /tmp/ui-skills/skills/animate .claude/skills/animate
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Animate in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Animate on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Animate is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

/animate — Master UI Animation

Adds and fixes animations across every interactive element, making the UI feel premium and alive. Works through elements in priority order, verifies every animation visually with screenshots and video, and never animates a property that triggers layout.

Before starting: read ~/.claude/skills/ui-design-principles/SKILL.md — timing rules (100–250ms hover, ease-out enter, ease-in exit, only transform + opacity) live there and apply throughout.

If a DESIGN-BRIEF.md exists in the project root: read it before starting. The brief's Animation level field (Minimal / Subtle / Expressive / Very animated) overrides the default audit — don't add scroll-reveal animations to a product that decided on Minimal, and don't skip them for one that decided on Expressive.


Phase 0 — Environment Setup

0a. Check / start dev server

bash
curl -s --max-time 2 -o /dev/null -w "%{http_code}" http://localhost:3000

If not 200, find and start the dev command in the background, then wait:

bash
until curl -s --max-time 2 http://localhost:3000 > /dev/null 2>&1; do sleep 1; done && echo "ready"

0b. Detect animation library

bash
grep -r "framer-motion\|motion/react\|@motionone\|react-spring\|gsap\|auto-animate" ./package.json ./apps/*/package.json 2>/dev/null || echo "none"

Map the result to the implementation approach used throughout:

  • Framer Motion → use <motion.div> with initial, animate, exit, whileHover, whileTap
  • Motion One / motion → use animate() function from motion
  • None (CSS / Tailwind) → use Tailwind transition-* classes + @keyframes in globals.css

0c. Verify Playwright

bash
node -e "require('@playwright/test')" 2>/dev/null && echo "ready" || echo "missing"

If missing: pnpm add -D @playwright/test && npx playwright install chromium

0d. Write the animation verification script

Write this to the project root (needs node_modules). Deleted in Phase 4.

_animate_verify.mjs:

js
import { chromium } from '@playwright/test';
import { mkdirSync, renameSync } from 'fs';

const get = (f) => { const i = process.argv.indexOf(f); return i !== -1 ? process.argv[i+1] : null; };

const url      = get('--url');
const selector = get('--selector');
const action   = get('--action') ?? 'hover';   // hover | click | scroll | focus
const before   = get('--before') ?? '/tmp/animate-before.png';
const after    = get('--after')  ?? '/tmp/animate-after.png';
const video    = get('--video')  ?? '/tmp/animate.webm';
const width    = parseInt(get('--width')  ?? '1280');
const height   = parseInt(get('--height') ?? '900');
const auth     = get('--auth');

if (!url) { console.error('--url required'); process.exit(1); }

const videoDir = '/tmp/animate-video/';
mkdirSync(videoDir, { recursive: true });

const browser = await chromium.launch();
const context = await browser.newContext({
  viewport: { width, height },
  recordVideo: { dir: videoDir, size: { width, height } },
  ...(auth ? { storageState: auth } : {}),
});
const page = await context.newPage();
await page.goto(url, { waitUntil: 'networkidle', timeout: 30000 });
await page.screenshot({ path: before, fullPage: false });

if (selector || action === 'scroll') {
  try {
    if (action === 'hover') {
      const el = page.locator(selector).first();
      if (!await el.count()) throw new Error(`Selector not found: ${selector}`);
      await el.hover();
    } else if (action === 'click') {
      const el = page.locator(selector).first();
      if (!await el.count()) throw new Error(`Selector not found: ${selector}`);
      await el.click();
    } else if (action === 'focus') {
      const el = page.locator(selector).first();
      if (!await el.count()) throw new Error(`Selector not found: ${selector}`);
      await el.focus();
    } else if (action === 'scroll') {
      if (selector) {
        // Scroll the target element into view
        await page.locator(selector).first().scrollIntoViewIfNeeded();
      } else {
        // No selector: scroll to bottom to trigger all scroll-reveal elements
        await page.evaluate(() => window.scrollTo({ top: document.body.scrollHeight, behavior: 'smooth' }));
      }
    }
  } catch (err) {
    console.error(`Action failed: ${err.message}`);
    console.error('Check that the selector exists and the page has fully loaded.');
    await page.close(); await context.close(); await browser.close();
    process.exit(1);
  }
}

// Scroll reveals need longer — stagger + animation can exceed 800ms
const waitMs = action === 'scroll' ? 1500 : 600;
await page.waitForTimeout(waitMs);
await page.screenshot({ path: after, fullPage: false });

// Save video path BEFORE closing — the only reliable way to get it
const videoObj = page.video();
await page.close();    // triggers video file write
await context.close();
await browser.close();

if (videoObj) {
  const saved = await videoObj.path();
  renameSync(saved, video);
}
console.log(`before: ${before}\nafter:  ${after}\nvideo:  ${video}`);

Usage:

bash
# hover state
node _animate_verify.mjs --url http://localhost:3000/pricing --selector ".pricing-card" --action hover --before /tmp/b.png --after /tmp/a.png --video /tmp/card-hover.webm

# modal open
node _animate_verify.mjs --url http://localhost:3000/dashboard --selector "[data-trigger='modal']" --action click --video /tmp/modal.webm

# scroll reveal
node _animate_verify.mjs --url http://localhost:3000 --action scroll --video /tmp/scroll.webm

After every run: use the Read tool on both before and after PNG files to see the difference. The video is the ground truth for whether the animation feels right.

0e. Handle auth-protected pages

Check if any interactive elements live behind a login wall. If so:

Option A — reuse /uiux auth state (if already created):

bash
ls /tmp/uiux-auth-state.json 2>/dev/null && echo "exists" || echo "missing"

If it exists, pass --auth /tmp/uiux-auth-state.json to every _animate_verify.mjs call for protected routes. Done.

Option B — create a fresh session: Write _animate_auth.mjs to the project root:

js
import { chromium } from '@playwright/test';
const { TEST_EMAIL, TEST_PASSWORD, LOGIN_URL, SUCCESS_URL } = process.env;
if (!TEST_EMAIL || !TEST_PASSWORD) { console.error('Set TEST_EMAIL and TEST_PASSWORD'); process.exit(1); }
const browser = await chromium.launch();
const page    = await browser.newPage();
await page.goto(LOGIN_URL ?? 'http://localhost:3000/sign-in');
await page.fill('input[type="email"]',    TEST_EMAIL);
await page.fill('input[type="password"]', TEST_PASSWORD);
await page.click('button[type="submit"]');
await page.waitForURL(SUCCESS_URL ?? '**/dashboard**', { timeout: 15000 });
await page.context().storageState({ path: '/tmp/animate-auth-state.json' });
await browser.close();
console.log('Auth session saved → /tmp/animate-auth-state.json');

Run from the project root, then use --auth /tmp/animate-auth-state.json:

bash
TEST_EMAIL=you@example.com TEST_PASSWORD=secret node _animate_auth.mjs

If no credentials are available: animate all public pages now, flag protected pages, revisit later.


Phase 1 — Animation Audit

Find every interactive element and transition point.

Step 1 — Locate the source root:

bash
# Find the src/ directory that contains the actual source (skips node_modules, .next, dist)
find . -type d -name "src" \
  -not -path "*/node_modules/*" \
  -not -path "*/.next/*" \
  -not -path "*/dist/*" \
  -not -path "*/.turbo/*" \
  | head -1

Use the result as <SRC> in all commands below (e.g. ./src, ./apps/web/src). If no src/ directory exists (some Next.js projects skip it), use the app/ directory instead:

bash
find . -type d -name "app" \
  -not -path "*/node_modules/*" \
  -not -path "*/.next/*" \
  | head -1

Step 2 — Find element types and current animation state:

bash
SRC=<result from above>

# What transitions/animations already exist
grep -rn "transition\|animation\|@keyframes\|duration-\|ease-" "$SRC" --include="*.tsx" --include="*.css" -l

# Existing keyframes (check globals)
find "$SRC" -name "*.css" | xargs grep -n "@keyframes" 2>/dev/null

# Buttons
grep -rn "Button\|<button" "$SRC" --include="*.tsx" -l

# Modals / dialogs / sheets / drawers
grep -rn "Dialog\|Modal\|Sheet\|Drawer\|Popover" "$SRC" --include="*.tsx" -l

# Dropdowns / menus
grep -rn "DropdownMenu\|NavigationMenu\|Select\|Combobox" "$SRC" --include="*.tsx" -l

# Cards
grep -rn "Card" "$SRC" --include="*.tsx" -l

# Toasts / notifications
grep -rn "Toast\|Sonner\|useToast" "$SRC" --include="*.tsx" -l

# Loading / skeletons
grep -rn "Skeleton\|isLoading\|spinner" "$SRC" --include="*.tsx" -l

# Scroll-triggered sections
grep -rn "IntersectionObserver\|whileInView\|reveal\|scroll-" "$SRC" --include="*.tsx" --include="*.ts" -l

# Tabs / accordions / collapsibles
grep -rn "Tabs\|Accordion\|Collapsible" "$SRC" --include="*.tsx" -l

# Page/layout wrappers
grep -rn "layout\|PageWrapper\|AnimatePresence" "$SRC" --include="*.tsx" -l

For each element type found, screenshot it with _animate_verify.mjs and rate:

  • None — no transition or animation at all
  • Wrong — animating layout-triggering property, or wrong duration (instant/too slow), or wrong easing
  • Present — has animation but needs tuning
  • Good — correct property, duration, easing — skip

Present the full list grouped by type before continuing.


Phase 2 — Priority Ranking

FactorPoints
User interacts with it on every page visit+3
Currently has no animation+3
Currently has wrong animation+2
High visual impact (hero, modal, card)+2
Used only in settings / edge cases−1

Rank by score. Ask the user to confirm before starting Phase 3.


Phase 3 — Recursive Animation Loop

Work through element types in ranked order. Maximum 3 iterations per element type.


3a. Screenshot / record before

Run _animate_verify.mjs with the correct --action for this element. Read the before and after PNGs. Note what the animation currently does (or doesn't do).

3b. Analyse

Check against the animation rules:

  • Is it animating transform and/or opacity only? (never width, height, padding, margin, top, left, border-radius directly if it causes layout)
  • Is the duration within the correct range? (see PATTERNS.md)
  • Is the easing correct? (ease-out entering, ease-in exiting)
  • Is the enter duration longer than exit? (enter = landing, exit = leaving)
  • Does prefers-reduced-motion disable or reduce it?
  • Does the animation feel mechanical (too linear) or floaty (too slow / bouncy)?
  • Does it distract from the content or enhance it?

3c. Issue list

  • Critical — animating layout-triggering property, missing prefers-reduced-motion, animation blocks interaction
  • Major — wrong easing, wrong duration, no animation where expected
  • Minor — slight timing tweak, stagger missing, could be more polished

3d. Implement fix

Apply the correct pattern from PATTERNS.md. Rules applied automatically:

Always:

  • Only animate transform and opacity
  • Enter: ease-out (decelerates into place — feels like landing)
  • Exit: ease-in (accelerates away — feels like leaving)
  • Enter duration > exit duration
  • Every animation must include prefers-reduced-motion rule

Never:

  • Animate width, height, padding, margin, top, left, right, bottom
  • Go above 400ms for any UI element (scroll reveals can go to 600ms)
  • Use linear easing — always use a curve
  • Leave out the prefers-reduced-motion media query

For height expand (accordion, collapsible): Use max-height from 0 to a known max, or use grid-template-rows: 0fr → 1fr (CSS-only, no layout thrash), or JS to measure real height.

prefers-reduced-motion template:

css
@media (prefers-reduced-motion: reduce) {
  * {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important;
  }
}

(This should already exist in globals.css — verify, don't duplicate.)

3e. Wait and verify

bash
sleep 3  # hot reload
node _animate_verify.mjs --url <URL> --selector <SELECTOR> --action <ACTION> \
  --before /tmp/after-b.png --after /tmp/after-a.png --video /tmp/after.webm

Read both PNGs. Watch the before/after difference.

Answer from what you see and what you know about the implementation:

  1. Property — Is only transform/opacity moving?
  2. Duration — Does it feel snappy (micro) or deliberate (medium)? Not instant, not slow.
  3. Easing — Does it decelerate into place (enter) or accelerate away (exit)?
  4. Feel — Does it feel premium, or robotic/floaty?
  5. Reduced motion — Would it respect the user's preference?

If any answer is no: go back to 3d (increment iteration, max 3).

3f. Pixel-perfect animation checklist

Before advancing to the next element type:

  • Only transform and/or opacity are animated
  • Duration within range for this element type (see PATTERNS.md)
  • Enter: ease-out. Exit: ease-in.
  • Enter duration > exit duration
  • Before/after screenshots show clear visual difference
  • prefers-reduced-motion is respected (check globals.css rule exists)
  • No layout thrash (no width/height/margin/padding animation)
  • Animation doesn't block content or interaction
  • Consistent with other elements of same type across the app

Any fail → go back to 3d. After iteration 3: flag and advance.


Phase 4 — Cleanup & Report

Delete temp scripts:

bash
rm -f _animate_verify.mjs _animate_auth.mjs

After each element type:

✓ [Element type] — K iterations — A critical + B major + C minor fixed

Final summary:

Element TypeCountIssues FixedIterationsState
Button hover.........✓ / ⚠
Modal enter/exit.........✓ / ⚠

List flagged items at the bottom.


Rules

  1. Only transform and opacity. If you're about to animate anything else, stop and find an alternative.
  2. Read every before/after screenshot. The image wins over the code.
  3. Enter is ease-out, exit is ease-in. No exceptions.
  4. Enter is longer than exit. Entering deserves attention; exiting should be quick.
  5. prefers-reduced-motion is non-negotiable. Every animation must respect it.
  6. Max 3 iterations per element type. Flag and move on.
  7. Preserve functionality. Never change logic or accessibility semantics.
  8. Consistency. All buttons animate the same way. All modals animate the same way.

See PATTERNS.md for all specific durations, easings, and code patterns by element type.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Animate AI skill do?

Master animation and micro-interaction skill that audits every interactive element in the project, adds or fixes animations using correct timing, easing, and CSS properties, verifies results with Playwright hover screenshots and video recording, and ensures prefers-reduced-motion is always respected. Use when user wants to add animations, improve micro-interactions, make the UI feel more premium, or invokes /animate.

Why use Animate on TypingMind?

Because you install it once and use it with any model. Animate is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Animate in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/dawitlabs/ui-skills/tree/master/skills/animate. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Animate?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Animate?

As many as you like. As long as a model supports skills, you can use Animate with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Animate AI skill free?

Yes. It is published on GitHub by dawitlabs under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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