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Affordance False And Anti

Community
Deibler
affordance-false-and-anti

Use this skill when designing or fixing controls that mislead users — elements that look interactive but aren't (false affordance), or controls that need to clearly communicate "you can't do that here" (anti-affordance, like disabled states). Trigger when reviewing UIs where users tap inert elements expecting response, when designing disabled states, when picking treatments for read-only fields, or when a "decorative" element is being mistaken for a button. Sub-aspect of `affordance`; read that first.

Overview

PublisherDeibler
Repositoryuniversal-design-principles
Skill nameaffordance-false-and-anti
Stars
9
Forks
3
Bundled files
1
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by Deibler on GitHub. Read the source before you install it.

Installation

Install the Affordance False And Anti AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/Deibler/universal-design-principles/tree/main/plugins/interaction-and-control-principles/skills/affordance-false-and-anti
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Deibler/universal-design-principles.git /tmp/universal-design-principles
mkdir -p .claude/skills
cp -r /tmp/universal-design-principles/plugins/interaction-and-control-principles/skills/affordance-false-and-anti .claude/skills/affordance-false-and-anti
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Affordance False And Anti in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Affordance False And Anti on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Affordance False And Anti is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

False affordance and anti-affordance

The mirror images of standard affordance: the elements that look interactive but aren't, and the elements that are interactive but should signal "not right now." Both deserve as much design attention as standard affordance — and both are routinely neglected.

False affordance: looks interactive, isn't

A false affordance is an element whose visual treatment suggests interactivity it doesn't have. The user is led to expect an action; the action doesn't happen; trust drops.

Common sources:

  • Cards and panels styled like buttons. A bordered, rounded, slightly-elevated container holds static content. Users tap; nothing happens.
  • Hover states on non-interactive elements. A box that highlights on hover but isn't clickable. Users learn to mistrust hover signals.
  • Hyperlink-blue text that isn't a link. Some design systems use blue for emphasis without realizing users read it as link affordance.
  • Underlined non-link text. Underline is a strong link signifier; using it for emphasis or definition collides with that convention.
  • Icon-buttons next to non-interactive content. A trash icon shown next to an item the user actually can't delete.

Fixes

  • Strip interactive-looking treatments from inert content. Use neutral backgrounds, no borders, no hover changes.
  • Reserve underlines for actual links. Use bold or italics for emphasis instead.
  • If a box must look distinct, use uniform connectedness (a tinted region) rather than button-like elevation (drop shadow, border).

Anti-affordance: signaling "you can't"

Anti-affordance is the deliberate design of cues that tell the user "this is interactive in principle but unavailable to you right now." The most common case: disabled controls.

A disabled control needs to:

  1. Look different from enabled (lower opacity, neutral color, no fill).
  2. Not respond to hover or click as it would when enabled.
  3. Show a "no" cursor (cursor: not-allowed).
  4. Optionally explain why it's disabled — via tooltip or adjacent text.
html
<button class="btn" disabled
        aria-disabled="true"
        title="Add at least one item to checkout">
  Continue to checkout
</button>
css
.btn[disabled] {
  background: hsl(0 0% 92%);
  color: hsl(0 0% 50%);
  cursor: not-allowed;
  opacity: 0.7;
}
.btn[disabled]:hover {
  /* no change — this is the anti-affordance */
  background: hsl(0 0% 92%);
}

When not to disable

A common UX mistake: disabling a button silently when the user "isn't ready" (form has unfilled required field; cart is empty). The user sees a non-responsive button and doesn't know why.

Better:

  • Keep the button enabled and surface the validation error on click. The user gets a clear explanation rather than a silent block.
  • Or, if the button must be disabled, explain why alongside it (a small note, a tooltip on hover/focus, or a visible reason).
html
<button class="btn">Continue to checkout</button>
<p class="hint">Add at least one item to your cart to continue.</p>

The user can read the hint and act; the button isn't a dead end.

Read-only fields

A field that's input-shaped but not editable is a special anti-affordance case.

html
<label>Account ID
  <input type="text" value="acct_8f3c7a" readonly />
</label>
css
input[readonly] {
  background: hsl(0 0% 96%);
  color: hsl(0 0% 30%);
  cursor: text;       /* still selectable for copy */
  border: 1px solid hsl(0 0% 90%);
}

The treatment says "this is data, not a control" — neutral background, no focus outline activation, but still selectable so users can copy.

For fields that aren't currently editable but could be (e.g., locked behind a permission), the visual treatment should hint that editability exists in principle.

False affordance from animation

A subtle modern source: animating a non-interactive element. A heading that wiggles, an icon that pulses, a card that slowly tilts. These attract attention; users assume attention means interactivity.

If the animation is decoration only, audit whether it's drawing attention away from real interactive controls. If it's a callout for new content, ensure clicking does something — even if just to dismiss the callout.

Worked examples

Example 1: a card that should be clickable vs. one that shouldn't

html
<!-- Clickable: card-link wraps, hover responds -->
<a href="/projects/acme" class="card-link">
  <article class="card">...</article>
</a>

<!-- Inert: no link wrap, no hover response -->
<article class="card card--inert">
  <h3>System status</h3>
  <p>All services operational.</p>
</article>
css
.card { padding: 16px; border: 1px solid hsl(0 0% 88%); border-radius: 8px; }
.card-link { display: block; text-decoration: none; color: inherit; }
.card-link:hover .card { border-color: hsl(220 90% 60%); box-shadow: 0 4px 12px rgba(0,0,0,0.08); }

.card--inert {
  background: hsl(0 0% 98%);  /* slightly different bg signals "informational" */
  border-color: hsl(0 0% 92%);
}
.card--inert:hover {
  /* no change — anti-affordance */
}

The clickable card shifts on hover; the inert one stays still. Users learn quickly that hover-responsive cards are clickable and others aren't.

Example 2: read-only vs. disabled vs. unavailable

Three subtly different states, each with its own anti-affordance:

html
<!-- Read-only: data, never editable here -->
<label>Workspace ID
  <input value="ws_abc123" readonly />
</label>

<!-- Disabled because of state: editable when condition is met -->
<label>Email
  <input value="user@example.com" disabled aria-describedby="email-locked" />
</label>
<p id="email-locked" class="hint">Verify your email to enable changes.</p>

<!-- Unavailable due to permission: visible but not actionable -->
<label class="field-locked">
  <span>Workspace name <LockIcon aria-hidden /></span>
  <input value="Acme Inc" readonly />
  <p class="hint">Only workspace admins can change this.</p>
</label>

The user gets specific anti-affordance signals for each: read-only data is visually demoted; conditionally-disabled is enabled-looking-but-with-explanation; permission-locked has a lock icon and explanation.

Anti-patterns

  • Decorative elevation on content cards. Drop shadows that suggest "object you can interact with" on cards that are pure content. Strip the shadow.
  • Disabled-button silent dead ends. A submit button that's just disabled with no explanation. Users hunt for what's wrong.
  • Read-only fields styled identically to editable. Users tab into them, type, get confused.
  • Inert hover responses. A non-clickable element with a hover style applied "for visual interest." Users tap it, nothing happens, trust drops.

Heuristics

  1. The "I tapped, nothing happened" audit. Watch users. Each unproductive tap is a false-affordance failure or an anti-affordance failure (disabled with no explanation).
  2. The hover-style audit. Every element with a hover state should be interactive. If you have hover styles on non-interactive elements, strip them.
  3. The disabled-with-context check. Every disabled control on every page should answer "why?" — via tooltip, adjacent text, or context.

Related sub-skills

  • affordance (parent).
  • affordance-signifiers — the standard case of making affordance visible.
  • feedback-loop — disabled controls should still give some feedback (cursor change at minimum).
  • accessibility-understandable (process) — disabled states must be programmatically conveyed (disabled attribute, aria-disabled).

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Affordance False And Anti AI skill do?

Use this skill when designing or fixing controls that mislead users — elements that look interactive but aren't (false affordance), or controls that need to clearly communicate "you can't do that here" (anti-affordance, like disabled states). Trigger when reviewing UIs where users tap inert elements expecting response, when designing disabled states, when picking treatments for read-only fields, or when a "decorative" element is being mistaken for a button. Sub-aspect of `affordance`; read that first.

Why use Affordance False And Anti on TypingMind?

Because you install it once and use it with any model. Affordance False And Anti is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Affordance False And Anti in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Deibler/universal-design-principles/tree/main/plugins/interaction-and-control-principles/skills/affordance-false-and-anti. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Affordance False And Anti?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Affordance False And Anti?

As many as you like. As long as a model supports skills, you can use Affordance False And Anti with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Affordance False And Anti AI skill free?

It is published on GitHub by Deibler. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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