Hicks Law Menus logo

Hicks Law Menus

Community
Deibler
hicks-law-menus

Use this skill when designing menus, dropdowns, navigation, command palettes, or any interface where the user picks from a list. Trigger when the menu has more than ~7 items, when navigation feels overwhelming, when designing a cmd-K palette, when picking what goes in a "More" overflow, or when arguing about whether to add another menu item. Sub-aspect of `hicks-law`; read that first if you haven't already.

Overview

PublisherDeibler
Repositoryuniversal-design-principles
Skill namehicks-law-menus
Stars
9
Forks
3
Bundled files
1
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by Deibler on GitHub. Read the source before you install it.

Installation

Install the Hicks Law Menus AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/Deibler/universal-design-principles/tree/main/plugins/cognition-and-learnability-principles/skills/hicks-law-menus
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Deibler/universal-design-principles.git /tmp/universal-design-principles
mkdir -p .claude/skills
cp -r /tmp/universal-design-principles/plugins/cognition-and-learnability-principles/skills/hicks-law-menus .claude/skills/hicks-law-menus
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Hicks Law Menus in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Hicks Law Menus on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Hicks Law Menus is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Hick's Law in menus and navigation

Menus are the canonical Hick's Law surface — every item adds decision cost, and the structure of the menu determines whether that cost compounds or stays bounded. This skill covers the practical patterns for menus, dropdowns, navigation, and command palettes.

The menu-size ladder

Different menu sizes call for different interaction patterns:

1–4 items     →  inline buttons, tabs, or segmented control (all visible)
5–8 items     →  dropdown menu, sidebar nav (scan-friendly)
9–15 items    →  grouped dropdown with section headings
16–50 items   →  searchable combobox / dropdown with type-to-filter
50+ items     →  command palette (cmd-K) or full-page browser with filters

Picking the wrong rung is the most common Hick's Law failure: a <select> of 200 timezones, a sidebar of 30 flat items, a context menu with every conceivable action.

Top navigation

Top-level navigation should land at 5–7 items in left-to-right scripts. Beyond that, the eye can't hold the structure in working memory while picking.

If your IA naturally has more, group:

Sales | Marketing | Engineering | Finance | HR | Legal | Operations | IT | Facilities

→ regroups as

Departments | Projects | Reports | Settings

Where Departments opens a sub-menu with the 9 specifics.

The trade-off: sub-menus add a click. Worth it when the alternative is a wall of top-level items.

Sidebar navigation

Sidebar nav can hold more items than top nav (scrolling and grouping help), but the same rules apply within each group. Aim for groups of 3–7 items.

Workspace
  Dashboard
  Projects
  Team

Personal
  Profile
  Notifications

Account
  Billing
  Security
  Sign out

Three groups, each with 2–3 items. Total 8 items, but the user reads it as "3 things" then "the right thing within."

Dropdown menus (action menus)

A DropdownMenu triggered by a "more" button on a row, header, or toolbar. Common Hick's Law mistake: dumping every action into one menu.

Better:

  • Surface common actions inline (icon-buttons in the row); reserve the menu for the long tail.
  • Group menu items by purpose (Edit / Share / Move / Delete) with separators.
  • Put destructive actions at the bottom, after a separator (Serial Position Effect: visually distant from common items, also remembered better).
[Edit]
[Duplicate]
[Move to…]
[Share]
─────────
[Archive]
[Delete]    ← red, after separator

The user scans top-to-bottom; the structure aids the choice.

Command palettes (cmd-K)

The command palette is the modern answer to "we have hundreds of commands and can't surface them all." The pattern:

  1. User presses ⌘K (or types /).
  2. A search input appears.
  3. User types; results filter.
  4. User presses Enter on a result.

This collapses Hick's Law — the user no longer scans a long list, they recall a name (or fragment) and the system shows matches. Combined with:

  • Recents at the top (no typing required for recently-used commands).
  • Categorical groups ("Actions / Navigation / Files / Help") so even un-typed exploration is structured.
  • Fuzzy matching so partial recall ("invoic" matches "Create invoice") works.

Command palettes scale to hundreds of items because the interaction has changed.

Mobile menus

Mobile bottom-nav: 3–5 items, no more. The thumb can't reach more than ~5 targets across the bar comfortably, and the screen has no room for labels at higher counts.

If your app needs more entry points than 5, the bottom nav holds 4 primaries plus a "More" tab that opens a sheet with the rest.

Toolbars

Application toolbars (think Word, Figma, Notion's slash-menu) have the same Hick's Law problem at extreme scale. Strategies:

  • Tab the toolbar (Office's ribbon: Home / Insert / Layout / References / Mailings). Each tab shows ~10 actions; total may be 80, but visible at any moment is one tab's worth.
  • Contextual toolbars that show actions relevant to the current selection. The user never sees the irrelevant 90%.
  • Reserve the persistent toolbar for the 5–7 most-used actions across the entire app.

Anti-patterns

  • The "more is more" toolbar. All actions visible all the time. Looks powerful, performs slow.
  • The flat 50-item dropdown. A <select> with no grouping, no search. Hick's Law tax compounded by the lack of within-list navigation.
  • The context menu of doom. Right-click reveals 25 actions, none separated, none grouped, including 3 destructive ones interspersed. Users learn to fear right-click.
  • The "everything's a tab" pattern. A page with 8 tabs across the top. The user has to commit to one to see what's there; restructure as nav or sections.

Heuristics

  1. Count the visible options. On a glance, how many distinct things can the user pick? More than 7? Group, default, or hide the long tail.
  2. The fresh-user time-to-pick. Watch a new user pick from your menu. Time it. >5 seconds suggests Hick's Law cost is too high.
  3. The category test. Can you label every group of items with a single noun? If yes, your grouping is conceptually clean. If you find yourself reaching for "Misc," you have ungrouped items that need a home.

Related sub-skills

  • hicks-law (parent).
  • hicks-law-defaults — for menus where one option dominates probability.
  • hicks-law-pricing — for the menu of plan tiers as a conversion event.
  • recognition-over-recall — the principle behind why command palettes work.
  • chunking — the perceptual basis for grouping menu items.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Hicks Law Menus AI skill do?

Use this skill when designing menus, dropdowns, navigation, command palettes, or any interface where the user picks from a list. Trigger when the menu has more than ~7 items, when navigation feels overwhelming, when designing a cmd-K palette, when picking what goes in a "More" overflow, or when arguing about whether to add another menu item. Sub-aspect of `hicks-law`; read that first if you haven't already.

Why use Hicks Law Menus on TypingMind?

Because you install it once and use it with any model. Hicks Law Menus is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Hicks Law Menus in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Deibler/universal-design-principles/tree/main/plugins/cognition-and-learnability-principles/skills/hicks-law-menus. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Hicks Law Menus?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Hicks Law Menus?

As many as you like. As long as a model supports skills, you can use Hicks Law Menus with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Hicks Law Menus AI skill free?

It is published on GitHub by Deibler. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇