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Hicks Law Pricing

Community
Deibler
hicks-law-pricing

Use this skill when designing pricing tables, plan pickers, tier selectors, or any conversion surface where the choice itself is the conversion event. Trigger when laying out 3-tier or 4-tier pricing, when arguing about whether to add a fourth plan, when designing the "Choose your plan" step of onboarding, or when fixing low conversion on a pricing page. Pricing pages are a special Hick's Law case: the decision is the entire purpose of the page, and decision fatigue equals lost revenue. Sub-aspect of `hicks-law`; read that first if you haven't already.

Overview

PublisherDeibler
Repositoryuniversal-design-principles
Skill namehicks-law-pricing
Stars
9
Forks
3
Bundled files
1
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by Deibler on GitHub. Read the source before you install it.

Installation

Install the Hicks Law Pricing AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/Deibler/universal-design-principles/tree/main/plugins/cognition-and-learnability-principles/skills/hicks-law-pricing
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Deibler/universal-design-principles.git /tmp/universal-design-principles
mkdir -p .claude/skills
cp -r /tmp/universal-design-principles/plugins/cognition-and-learnability-principles/skills/hicks-law-pricing .claude/skills/hicks-law-pricing
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Hicks Law Pricing in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Hicks Law Pricing on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Hicks Law Pricing is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Hick's Law on pricing pages

A pricing page is a Hick's Law surface where the decision is the page. Every option you add increases consideration time and abandonment risk; every option you remove may push some users toward the wrong tier. The right number of tiers is one of the most studied design decisions in conversion-rate-optimization research, and the answer is consistent: fewer is usually better.

The standard answer: 3 tiers

The 3-tier pricing layout (often labeled Starter / Pro / Enterprise, or Free / Pro / Team) is the convention because it works. Three options:

  • Lets users compare meaningfully (anchoring effect: the middle option looks reasonable against both extremes).
  • Stays inside the easy-Hick's-Law range (log₂(4) ≈ 2 — minimal decision time).
  • Maps cleanly to user mental models (small / medium / large).

Adding a fourth tier rarely helps. It increases consideration time, splits revenue across more buckets, and dilutes the framing of the middle tier as "the obvious choice." Companies that ship 5- or 6-tier pricing tables usually do so because internal consensus couldn't agree which features belonged where, not because users wanted more choice.

The role of the middle tier

In 3-tier pricing, the middle tier typically captures the bulk of conversions. Designers exploit this with the anchoring effect:

  • The cheapest tier sets a low anchor (so the middle tier doesn't look expensive).
  • The most expensive tier sets a high anchor (so the middle tier looks reasonable, almost a deal).
  • The middle tier is highlighted as recommended.

This is well-studied in pricing psychology (Ariely; Thaler & Sunstein on choice architecture). It's effective. It's also ethically defensible when the middle tier is genuinely the right choice for most users — and dishonest when the middle tier is engineered to drive revenue regardless of fit.

How to design the 3-tier table

Visual hierarchy

Highlight the recommended (middle) tier with stacked emphasis cues:

  • Slightly larger card.
  • Brand-color top border or accent.
  • "Recommended" or "Most popular" badge.
  • Slightly heavier shadow.
  • The strongest CTA (filled button vs. outlined buttons on adjacent tiers).

Do not over-do this. One tier highlighted; the other two visibly available but recessive. Three equally-emphasized tiers undo the recommendation effect.

html
<div class="pricing-grid">
  <article class="plan">
    <h3>Starter</h3>
    <p class="price">$9 / mo</p>
    <ul>
      <li>1 user</li>
      <li>5 projects</li>
      <li>Email support</li>
    </ul>
    <button class="outline">Start free trial</button>
  </article>

  <article class="plan plan--featured">
    <span class="badge">Recommended</span>
    <h3>Pro</h3>
    <p class="price">$29 / mo</p>
    <ul>
      <li>5 users</li>
      <li>Unlimited projects</li>
      <li>Priority support</li>
    </ul>
    <button class="primary">Start free trial</button>
  </article>

  <article class="plan">
    <h3>Team</h3>
    <p class="price">$99 / mo</p>
    <ul>
      <li>25 users</li>
      <li>Unlimited projects</li>
      <li>SSO + audit log</li>
    </ul>
    <button class="outline">Talk to sales</button>
  </article>
</div>

Feature comparison

Don't list 30 features in each card. List the 3–6 differentiators that matter for the tier choice. A user comparing 3 tiers across 30 features each is doing a 90-cell evaluation; abandonment spikes.

If you must list comprehensive features, put the comparison in a separate section below the cards (often a "Compare all features" toggle that reveals an exhaustive table). That defers Hick's Law cost to the small fraction of users who care to dig.

Pricing display

Lead with the price for the most-likely billing cycle (usually monthly, though "per user / mo billed annually" is increasingly the default). Offer a billing-cycle toggle (Monthly / Annually) above the cards — annual is typically discounted to nudge that selection.

html
<div class="billing-toggle" role="radiogroup" aria-label="Billing cycle">
  <button aria-pressed="false">Monthly</button>
  <button aria-pressed="true">Annual <span class="discount">-20%</span></button>
</div>

Keep the toggle proximate to the cards so the relationship is obvious.

"Free" and "Enterprise"

Two common edge cases:

  • Free tier. Useful as a low-friction entry point. Treat as a 4th tier visually demoted, not as the leftmost tier with full visual weight. Free dominates user attention disproportionately.
  • Enterprise / Custom. No published price, "Contact sales" CTA. Recede the visual weight here too — Enterprise is for the user who already knows they need it; don't compete with the published tiers.

A workable layout: Starter / Pro / Team in three cards; Free as a small banner above; Enterprise as a small panel below. Three is still the visible decision space.

CTA copy on each tier

The CTA should make the user's next step obvious and concrete:

  • Free trial: "Start free trial" (matches expectation).
  • Self-serve paid: "Choose Pro" or "Get Pro" (commits the user to the tier).
  • Enterprise: "Talk to sales" (signals sales process).

Avoid identical "Sign up" CTAs across all tiers — Hick's Law cost is higher when nothing differentiates the action labels.

When to deviate from 3 tiers

2 tiers

When the product is genuinely simple and there are only two meaningful states (free vs. paid; basic vs. premium). 2 tiers is a strong "make the simpler choice" stance. Conversion-rate research suggests 2 tiers can outperform 3 when feature parity is tight.

4 tiers

Justified when:

  • A genuine usage-based segment exists (a "Studio" plan for individuals, "Team" for small companies, "Business" for mid-market, "Enterprise" for large).
  • Each tier captures meaningful market share — not internal-roadmap convenience.

If you can't articulate the persona for each of 4 tiers in a sentence, you have 3 tiers and one of them is confused.

5+ tiers

Almost always wrong. Reasons companies end up here: (1) Sales tiering ("we want a plan for $499 and one for $2,999"); (2) feature-debt where every customer's special request became a tier; (3) failure to consolidate after a tier was added. Restructure.

The pricing page that takes the user 3 minutes to scan is a pricing page that loses conversions.

Beyond the cards: progressive disclosure

For products with genuinely complex pricing (consumption-based, hybrid SaaS-plus-usage, multiple add-ons), apply progressive disclosure:

  1. Top of page: the 3 simple tiers with a representative price.
  2. Middle: "Pricing details" section explaining usage, overages, add-ons.
  3. Bottom: comparison table for power-shoppers.
  4. Calculator: for usage-based, an interactive calculator the user can play with.

The casual visitor sees three tiers and a price. The serious shopper finds the depth as they scroll.

Anti-patterns

  • The "compare all" wall. A pricing page that opens with a 30-row × 5-column comparison matrix. Cognitive load is enormous; conversion drops.
  • The tier without a buyer. A tier that exists "just in case" — usually the cheapest — that no actual segment wants. It splits attention without earning revenue.
  • Identical visual weight across tiers. No recommended highlight. Users default to the cheapest (Hick's Law + price-anchoring against $0).
  • The decoy that's not a decoy. Three tiers where the most expensive is clearly a worse value than the middle — the classic decoy structure — but priced so close to the middle that the middle no longer looks like a deal.
  • Hidden pricing for self-serve plans. "Contact sales for pricing" on a tier that should be self-serve. Users bounce; competitors with published prices win.
  • The annual-default trick. Showing annual prices by default but billed monthly (so the monthly cost feels lower than reality). Users discover at checkout; trust collapses.

Heuristics

  1. The 30-second test. Land a fresh user on the pricing page. After 30 seconds, can they articulate which tier is for them? If not, the page is too dense.
  2. The middle-tier conversion check. What percentage of paid signups land on the middle tier? Strong recommendation effect lands at 60–75%. Below that, the recommendation isn't reading; above 90%, the middle might be too dominant or other tiers misconfigured.
  3. The competitor walk-through. Open three competitors' pricing pages. Spend 30 seconds on each. Which felt easiest? Almost always the one with the cleanest hierarchy and clearest tier count. Match that experience or beat it.

Related sub-skills

  • hicks-law (parent).
  • hicks-law-defaults — the recommended-tier highlight is a defaulting pattern.
  • hicks-law-menus — pricing tables are a special case of menus.
  • comparison (cognition) — pricing is a comparison surface; align comparable features.
  • framing (cognition) — how each tier is labeled changes which one users pick.
  • anchoring (related; not in book) — the high-tier anchor makes the middle tier read as reasonable.
  • veblen-effect (aesthetics) — the very-high-priced enterprise tier earns desirability from its price.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Hicks Law Pricing AI skill do?

Use this skill when designing pricing tables, plan pickers, tier selectors, or any conversion surface where the choice itself is the conversion event. Trigger when laying out 3-tier or 4-tier pricing, when arguing about whether to add a fourth plan, when designing the "Choose your plan" step of onboarding, or when fixing low conversion on a pricing page. Pricing pages are a special Hick's Law case: the decision is the entire purpose of the page, and decision fatigue equals lost revenue. Sub-aspect of `hicks-law`; read that first if you haven't already.

Why use Hicks Law Pricing on TypingMind?

Because you install it once and use it with any model. Hicks Law Pricing is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Hicks Law Pricing in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Deibler/universal-design-principles/tree/main/plugins/cognition-and-learnability-principles/skills/hicks-law-pricing. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Hicks Law Pricing?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Hicks Law Pricing?

As many as you like. As long as a model supports skills, you can use Hicks Law Pricing with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Hicks Law Pricing AI skill free?

It is published on GitHub by Deibler. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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