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Animate

Organization
delphi-ai
animate

Animation patterns and best practices for Next.js/React applications. Use this skill when implementing animations, transitions, hover effects, page transitions, modals, or any motion in React components. Based on Emil Kowalski's "Animations on the Web" course.

Overview

Publisherdelphi-ai
Repositoryanimate-skill
Skill nameanimate
Stars
142
Forks
12
Bundled files
12
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 12 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by delphi-ai on GitHub. Read the source before you install it.

Installation

Install the Animate AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/delphi-ai/animate-skill/tree/main
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/delphi-ai/animate-skill.git \
  .claude/skills/animate
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Animate in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Animate on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Animate is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Next.js Animations

Overview

This skill provides comprehensive guidance for implementing smooth, performant, and accessible animations in Next.js and React applications. It covers CSS animations, Framer Motion, easing principles, and accessibility considerations.

Quick Reference

Easing Cheat Sheet

Animation TypeEasingDuration
Element enteringease-out200-300ms
Element moving on screenease-in-out200-300ms
Element exitingease-in150-200ms
Hover effectsease150ms
Opacity onlylinearvaries

CSS Custom Properties (Recommended)

css
:root {
  --ease-out-quint: cubic-bezier(.23, 1, .32, 1);
  --ease-in-out-cubic: cubic-bezier(.645, .045, .355, 1);
  --ease-out-cubic: cubic-bezier(.33, 1, .68, 1);
}

Common Animation Patterns

1. Hover Lift Effect

css
.card {
  transition: transform 200ms var(--ease-out-quint),
              box-shadow 200ms var(--ease-out-quint);
}
.card:hover {
  transform: translateY(-4px);
  box-shadow: 0 12px 24px rgba(0, 0, 0, 0.15);
}

2. Button Press

css
.button {
  transition: transform 100ms ease-out;
}
.button:active {
  transform: scale(0.97);
}

3. Fade In on Mount (Framer Motion)

tsx
<motion.div
  initial={{ opacity: 0, y: 20 }}
  animate={{ opacity: 1, y: 0 }}
  transition={{ duration: 0.3, ease: [.23, 1, .32, 1] }}
>
  Content
</motion.div>

4. Modal with Exit Animation

tsx
<AnimatePresence>
  {isOpen && (
    <motion.div
      initial={{ opacity: 0, scale: 0.95 }}
      animate={{ opacity: 1, scale: 1 }}
      exit={{ opacity: 0, scale: 0.95 }}
      transition={{ duration: 0.2, ease: "easeOut" }}
    >
      {children}
    </motion.div>
  )}
</AnimatePresence>

5. Tab Indicator (Shared Layout)

tsx
{tabs.map(tab => (
  <button key={tab} onClick={() => setActive(tab)} className="relative px-4 py-2">
    {tab}
    {active === tab && (
      <motion.div
        layoutId="tab-indicator"
        className="absolute inset-0 bg-blue-500 rounded -z-10"
        transition={{ type: "spring", stiffness: 400, damping: 30 }}
      />
    )}
  </button>
))}

6. Staggered List Animation

tsx
const container = {
  hidden: { opacity: 0 },
  visible: {
    opacity: 1,
    transition: { staggerChildren: 0.1 }
  }
}

const item = {
  hidden: { opacity: 0, y: 20 },
  visible: { opacity: 1, y: 0 }
}

<motion.ul variants={container} initial="hidden" animate="visible">
  {items.map(i => <motion.li key={i} variants={item}>{i}</motion.li>)}
</motion.ul>

Golden Rules

  1. Exits faster than enters: Exit animations should be ~75% of enter duration
  2. Only animate transform and opacity: These are GPU-accelerated
  3. 200-300ms is the sweet spot: Most animations should be in this range
  4. Always respect prefers-reduced-motion: See accessibility section in references
  5. Use springs for interruptible animations: Better UX when users interrupt

Examples

Complete working examples from the course are in the examples/ directory:

ExampleDescriptionKey Techniques
card-hover.tsxSlide-up description on hoverCSS transitions, transform, opacity
toast-stacking.tsxAnimated toast notificationsCSS custom properties, data-* triggers
text-reveal.tsxStaggered letter animation@keyframes, animation-delay, calc()
shared-layout.tsxElement position/size morphFramer Motion layoutId
animate-height.tsxSmooth height changesuseMeasure, animate height
multi-step-flow.tsxDirectional step wizardAnimatePresence, custom variants
feedback-popover.tsxButton-to-popover expansionNested layoutId, form states
app-store-card.tsxiOS-style card expansionMultiple layoutId elements

To use an example, read it with: Read examples/<name>.tsx

References

For detailed documentation, read the reference files:

  • references/easing-and-timing.md - Easing functions, timing guidelines, spring configuration
  • references/css-animations.md - Transforms, transitions, keyframes, clip-path
  • references/framer-motion.md - Motion components, AnimatePresence, variants, layout animations, hooks
  • references/performance-accessibility.md - 60fps optimization, prefers-reduced-motion, accessibility

When to Use What

ScenarioRecommended Approach
Simple hover effectsCSS transitions
Enter/exit animationsFramer Motion + AnimatePresence
Layout changesFramer Motion layout prop
Shared element transitionsFramer Motion layoutId
Scroll-linked animationsFramer Motion useScroll
Complex orchestrated animationsFramer Motion variants
Drag interactionsFramer Motion drag gestures
Performance-criticalCSS-only with transforms

Dependencies

For Framer Motion examples, install:

bash
pnpm add framer-motion react-use-measure usehooks-ts

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Animate AI skill do?

Animation patterns and best practices for Next.js/React applications. Use this skill when implementing animations, transitions, hover effects, page transitions, modals, or any motion in React components. Based on Emil Kowalski's "Animations on the Web" course.

Why use Animate on TypingMind?

Because you install it once and use it with any model. Animate is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Animate in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/delphi-ai/animate-skill/tree/main. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Animate?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Animate?

As many as you like. As long as a model supports skills, you can use Animate with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Animate AI skill free?

It is published on GitHub by delphi-ai. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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