Button States logo

Button States

Organization
dembrandt
button-states

Rest, hover, active, focus, disabled and loading states, derived from the base colour. Use when designing buttons, links, inputs or any clickable component.

Overview

Publisherdembrandt
Repositorydembrandt-skills
Skill namebutton-states
Stars
169
Forks
21
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by dembrandt on GitHub. Read the source before you install it.

Installation

Install the Button States AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/dembrandt/dembrandt-skills/tree/main/skills/button-states
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/dembrandt/dembrandt-skills.git /tmp/dembrandt-skills
mkdir -p .claude/skills
cp -r /tmp/dembrandt-skills/skills/button-states .claude/skills/button-states
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Button States in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Button States on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Button States is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Button and Interactive Element States

Every interactive component must have a complete, visually distinct state for each interaction mode. Missing or ambiguous states make the UI feel unfinished and reduce user confidence.

The Six States

StateTriggerVisual signal
RestDefaultBase colour, cursor: pointer
HoverMouse overSlightly darker, subtle background shift
Active / PressedMouse down / tapNoticeably darker, slight scale-down
FocusKeyboard navigationVisible focus ring, no change to fill
DisabledNot availableLow contrast, cursor: not-allowed, no interaction
LoadingAsync action in progressSpinner or pulse, non-interactive

Deriving State Colours Algorithmically

State colours are not chosen independently — they are derived from the base colour by adjusting lightness in HSL. This guarantees coherence across the entire palette.

base:     hsl(H, S%, L%)
hover:    hsl(H, S%, L% - 8%)    ← darken 8%
active:   hsl(H, S%, L% - 14%)   ← darken 14%

Example: primary button #635BFF (hsl 243, 100%, 68%)

css
.btn-primary {
  background: hsl(243, 100%, 68%);       /* rest    #635BFF */
}
.btn-primary:hover {
  background: hsl(243, 100%, 60%);       /* hover   #4A40FF */
}
.btn-primary:active {
  background: hsl(243, 100%, 54%);       /* active  #3429FF */
}

For light buttons on dark backgrounds, invert the logic — lighten on hover instead of darkening.

Secondary / outlined buttons

css
.btn-secondary {
  background: transparent;
  border: 1px solid var(--color-border);
  color: var(--color-text);
}
.btn-secondary:hover {
  background: var(--color-grey-100);     /* subtle fill */
  border-color: var(--color-grey-300);
}
.btn-secondary:active {
  background: var(--color-grey-200);
}

Focus State

Focus is a keyboard navigation requirement (WCAG 2.2). It must be visible and must not rely on the hover style alone — keyboard users do not trigger hover.

css
.btn:focus-visible {
  outline: 2px solid var(--color-primary);
  outline-offset: 3px;
}
  • Use outline, not box-shadow, for focus rings — outline respects border-radius in modern browsers and does not affect layout
  • outline-offset: 2–4px gives the ring breathing room from the component edge
  • Never use outline: none without a replacement focus style

Disabled State

css
.btn:disabled,
.btn[aria-disabled="true"] {
  opacity: 0.4;
  cursor: not-allowed;
  pointer-events: none;
}
  • Disabled elements are exempt from WCAG contrast requirements — low opacity is correct and intentional
  • Use pointer-events: none to prevent click events even if JS is bypassed
  • Do not change the shape or size of a disabled button — only colour and cursor change

Loading State

When a button triggers an async action, replace the label with a spinner and prevent re-submission.

css
.btn--loading {
  pointer-events: none;
  opacity: 0.7;
}

The cursor does not change while loading. It signals affordance, not progress: the arrow for ordinary content, pointer for something you can act on. Progress belongs to the element and the loading region, which the user is already looking at, rather than to wherever the mouse happens to rest. cursor: wait is also inert next to pointer-events: none, so the rule reads as deliberate while doing nothing.

  • Keep the button width stable during loading — avoid layout shift when label is replaced by spinner
  • Return to rest state on completion (success or error)
  • For long-running operations, pair with a status message — a spinner alone does not tell the user what is happening

Scale on Active (Optional)

A subtle scale-down on press adds physical feedback — borrowed from Disney's squash principle.

css
.btn:active {
  transform: scale(0.97);
  transition: transform 80ms ease-out;
}

Keep the scale value between 0.95–0.98. Below 0.95 feels like the button is breaking.

Complete Button CSS Reference

css
.btn {
  cursor: pointer;
  background: var(--color-primary);
  color: white;
  border-radius: var(--radius-button);
  padding: var(--component-padding-y-md) var(--component-padding-x-md);
  height: var(--component-height-md);
  border: none;
  transition: background 120ms ease-out, transform 80ms ease-out;
}

.btn:hover           { background: var(--color-primary-hover); }
.btn:active          { background: var(--color-primary-active); transform: scale(0.97); }
.btn:focus-visible   { outline: 2px solid var(--color-primary); outline-offset: 3px; }
.btn:disabled        { opacity: 0.4; cursor: not-allowed; pointer-events: none; }
.btn.btn--loading    { opacity: 0.7; pointer-events: none; }

Review Checklist

  • Does every interactive element have all six states defined?
  • Are hover and active colours derived from the base by lightness adjustment (not chosen arbitrarily)?
  • Is focus state visible and using outline (not removed)?
  • Is disabled state low-opacity with cursor: not-allowed?
  • Does loading state prevent re-submission?
  • Are transition durations 80–150ms — not instant, not slow?
  • Does cursor: pointer appear on all interactive elements at rest?
  • Does the cursor stay unchanged while an action runs, with progress shown by the element itself?

Frequently asked questions

What does the Button States AI skill do?

Rest, hover, active, focus, disabled and loading states, derived from the base colour. Use when designing buttons, links, inputs or any clickable component.

Why use Button States on TypingMind?

Because you install it once and use it with any model. Button States is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Button States in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/dembrandt/dembrandt-skills/tree/main/skills/button-states. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Button States?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Button States?

As many as you like. As long as a model supports skills, you can use Button States with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Button States AI skill free?

Yes. It is published on GitHub by dembrandt under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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