Maui Shell Navigation logo

Maui Shell Navigation

OrganizationPopular
dotnet
maui-shell-navigation

Guide for implementing Shell-based navigation in .NET MAUI apps. Covers AppShell setup, visual hierarchy (FlyoutItem, TabBar, Tab, ShellContent), URI-based navigation with GoToAsync, route registration, query parameters, back navigation, flyout and tab configuration, navigation events, and navigation guards. Use when: setting up Shell navigation, adding tabs or flyout menus, navigating between pages with GoToAsync, passing parameters between pages, registering routes, customizing back button behavior, or guarding navigation with confirmation dialogs. Do not use for: deep linking from external URLs (see .NET MAUI deep linking documentation), data binding on pages (use maui-data-binding), dependency injection setup (use maui-dependency-injection), or NavigationPage-only apps that don't use Shell.

Overview

Publisherdotnet
Repositoryskills
Skill namemaui-shell-navigation
Stars
5.4K
Forks
416
Bundled files
1
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by dotnet on GitHub. Read the source before you install it.

Installation

Install the Maui Shell Navigation AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/dotnet/skills.git /tmp/skills
mkdir -p .claude/skills
cp -r /tmp/skills/plugins/dotnet-maui/skills/maui-shell-navigation .claude/skills/maui-shell-navigation
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Maui Shell Navigation in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Maui Shell Navigation on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Maui Shell Navigation is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

.NET MAUI Shell Navigation

Implement page navigation in .NET MAUI apps using Shell. Shell provides URI-based navigation, a flyout menu, tab bars, and a four-level visual hierarchy — all configured declaratively in XAML.

When to Use

  • Setting up top-level app navigation with tabs or a flyout menu
  • Navigating between pages programmatically with GoToAsync
  • Passing data between pages via query parameters or object parameters
  • Registering detail-page routes for push navigation
  • Guarding navigation with confirmation dialogs (e.g., unsaved changes)
  • Customizing back button behavior per page

When Not to Use

  • Deep linking from external URLs or app links — see .NET MAUI deep linking docs
  • Data binding on navigation target pages — use maui-data-binding
  • Dependency injection for pages and view models — use maui-dependency-injection
  • Apps using NavigationPage without Shell (different navigation API)

Inputs

  • A .NET MAUI project with AppShell.xaml as the root shell
  • Pages (ContentPage) to navigate between
  • Route names for detail pages not in the visual hierarchy

Rules That Change the Answer

These are the Shell-specific decisions that are easy to get wrong. Apply them whenever they are relevant to what the user asked.

SituationDo thisNot this
Declaring pages in AppShell.xamlWith xmlns:views="clr-namespace:MyApp.Views" declared: <ShellContent ContentTemplate="{DataTemplate views:MyPage}" /> — the page is created on first navigation<ShellContent><views:MyPage /></ShellContent>, which constructs every page at startup
Navigating to a page not in the visual hierarchyRouting.RegisterRoute("details", typeof(DetailsPage)) firstCalling GoToAsync("details") unregistered — it throws at runtime
Receiving navigation parametersImplement IQueryAttributable on the ViewModelImplementing it on the Page, which splits state from the BindingContext
Passing a whole objectShellNavigationQueryParametersSerialising the object into the query string
Any GoToAsync callawait itFire-and-forget — exceptions are swallowed and navigation races
Confirming before back navigationShellNavigatingEventArgs.GetDeferral()deferral.Complete()Blocking synchronously on the dialog task
Detecting back navigationCheck e.Source == ShellNavigationSource.PopAssuming every navigation is a back action

Do not propose NavigationPage / PushAsync solutions for a Shell app, and do not restructure a working AppShell hierarchy unless the user asked.

Answer narrowly, but completely. Staying on topic does not mean being terse. When you show a navigation change, include the pieces needed to run it: the AppShell.xaml markup and the Routing.RegisterRoute call, or the GoToAsync call and the receiving IQueryAttributable / [QueryProperty] code. Where two approaches are both valid (query string vs ShellNavigationQueryParameters), show both and say when each fits — a single snippet the user still has to complete is a worse answer.

Shell Visual Hierarchy

Shell uses a four-level hierarchy. Each level wraps the one below it:

Shell
 ├── FlyoutItem / TabBar          (top-level grouping)
 │    ├── Tab                     (bottom-tab grouping)
 │    │    ├── ShellContent        (page slot → ContentPage)
 │    │    └── ShellContent        (multiple = top tabs)
 │    └── Tab
 └── FlyoutItem / TabBar
  • FlyoutItem — appears in the flyout menu; contains Tab children
  • TabBar — bottom tab bar with no flyout entry
  • Tab — groups ShellContent; multiple children produce top tabs
  • ShellContent — each points to a ContentPage

Implicit Conversion

You can omit intermediate wrappers. Shell auto-wraps:

You writeShell creates
ShellContent onlyFlyoutItem > Tab > ShellContent
Tab onlyFlyoutItem > Tab
ShellContent in TabBarTabBar > Tab > ShellContent

Workflow: Set Up AppShell

  1. Define AppShell.xaml inheriting from Shell
  2. Add FlyoutItem or TabBar elements for top-level navigation
  3. Add Tab elements for bottom tabs; nest multiple ShellContent for top tabs
  4. Always use ContentTemplate with DataTemplate so pages load on demand
  5. Give every ShellContent an explicit Route (see below)
  6. Register detail-page routes in the AppShell constructor

Set Route= on every ShellContent. If you omit it, MAUI auto-generates a name from a shared counter — Routing.cs produces D_FAULT_{TypeName}{n}. A real shell with three unnamed ShellContent elements yields routes like D_FAULT_ShellContent2 and D_FAULT_ShellContent5: the numbers are not sequential, they depend on how many Shell elements were constructed first, and they shift when you reorder or add pages. You cannot write a stable absolute route (//dashboard) or deep link against that. An explicit Route="dashboard" is stable forever.

xml
<Shell xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
       xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
       xmlns:views="clr-namespace:MyApp.Views"
       x:Class="MyApp.AppShell"
       FlyoutBehavior="Flyout">

    <FlyoutItem Title="Animals" Icon="animals.png">
        <Tab Title="Cats">
            <ShellContent Title="Domestic" Route="domesticcats"
                          ContentTemplate="{DataTemplate views:DomesticCatsPage}" />
            <ShellContent Title="Wild" Route="wildcats"
                          ContentTemplate="{DataTemplate views:WildCatsPage}" />
        </Tab>
        <Tab Title="Dogs" Icon="dogs.png">
            <ShellContent Route="dogs" ContentTemplate="{DataTemplate views:DogsPage}" />
        </Tab>
    </FlyoutItem>

    <TabBar>
        <ShellContent Title="Home" Icon="home.png" Route="home"
                      ContentTemplate="{DataTemplate views:HomePage}" />
        <ShellContent Title="Settings" Icon="settings.png" Route="settings"
                      ContentTemplate="{DataTemplate views:SettingsPage}" />
    </TabBar>
</Shell>
csharp
// AppShell.xaml.cs
public partial class AppShell : Shell
{
    public AppShell()
    {
        InitializeComponent();
        Routing.RegisterRoute("animaldetails", typeof(AnimalDetailsPage));
        Routing.RegisterRoute("editanimal", typeof(EditAnimalPage));
    }
}

Workflow: Navigate with GoToAsync

All programmatic navigation uses Shell.Current.GoToAsync. Always await the call.

Route Prefixes

PrefixMeaning
//Absolute route from Shell root
(none)Relative; pushes onto the current nav stack
..Go back one level
../Go back then navigate forward

Navigation Examples

csharp
// 1. Absolute — switch to a specific hierarchy location
await Shell.Current.GoToAsync("//animals/cats/domestic");

// 2. Relative — push a registered detail page
await Shell.Current.GoToAsync("animaldetails");

// 3. With query string parameters
await Shell.Current.GoToAsync($"animaldetails?id={animal.Id}");

// 4. Go back one page
await Shell.Current.GoToAsync("..");

// 5. Go back two pages
await Shell.Current.GoToAsync("../..");

// 6. Go back one page, then push a different page
await Shell.Current.GoToAsync("../editanimal");

Workflow: Pass Data Between Pages

Option 1: IQueryAttributable (Preferred)

Implement on ViewModels to receive all parameters in one call:

csharp
public class AnimalDetailsViewModel : ObservableObject, IQueryAttributable
{
    public void ApplyQueryAttributes(IDictionary<string, object> query)
    {
        if (query.TryGetValue("id", out var id))
            AnimalId = id.ToString();
    }
}

Option 2: QueryProperty Attribute

Apply on the ViewModel class (or the page, if it genuinely owns the state). Prefer IQueryAttributable on the ViewModel — it keeps navigation state with the BindingContext and handles multiple parameters in one call:

csharp
[QueryProperty(nameof(AnimalId), "id")]
public partial class AnimalDetailsViewModel : ObservableObject
{
    [ObservableProperty]
    private string _animalId = string.Empty;
}

Shell applies query attributes after the page constructor sets BindingContext, so the property must raise change notification — a plain auto-property leaves the binding stuck on its initial value.

Option 3: Complex Objects via ShellNavigationQueryParameters

Pass objects without serializing to strings:

csharp
var parameters = new ShellNavigationQueryParameters
{
    { "animal", selectedAnimal }
};
await Shell.Current.GoToAsync("animaldetails", parameters);

Receive via IQueryAttributable:

csharp
public void ApplyQueryAttributes(IDictionary<string, object> query)
{
    Animal = query["animal"] as Animal;
}

Workflow: Guard Navigation

Use GetDeferral() in OnNavigating for async checks (e.g., "save unsaved changes?"):

csharp
// In AppShell.xaml.cs
protected override async void OnNavigating(ShellNavigatingEventArgs args)
{
    base.OnNavigating(args);
    if (hasUnsavedChanges && args.Source == ShellNavigationSource.Pop)
    {
        var deferral = args.GetDeferral();
        bool discard = await ShowConfirmationDialog();
        if (!discard)
            args.Cancel();
        deferral.Complete();
    }
}

Tab Configuration

Bottom Tabs

Multiple ShellContent (or Tab) children inside a TabBar or FlyoutItem produce bottom tabs.

Top Tabs

Multiple ShellContent children inside a single Tab produce top tabs:

xml
<Tab Title="Photos">
    <ShellContent Title="Recent"    ContentTemplate="{DataTemplate views:RecentPage}" />
    <ShellContent Title="Favorites" ContentTemplate="{DataTemplate views:FavoritesPage}" />
</Tab>

Tab Bar Appearance

Attached PropertyTypePurpose
Shell.TabBarBackgroundColorColorTab bar background
Shell.TabBarForegroundColorColorSelected icon color
Shell.TabBarTitleColorColorSelected tab title color
Shell.TabBarUnselectedColorColorUnselected tab icon/title
Shell.TabBarIsVisibleboolShow/hide the tab bar
xml
<!-- Hide the tab bar on a specific page -->
<ContentPage Shell.TabBarIsVisible="False" ... />

Flyout Configuration

FlyoutBehavior

Set on Shell: Disabled, Flyout, or Locked.

xml
<Shell FlyoutBehavior="Flyout"> ... </Shell>

FlyoutDisplayOptions

Controls how children appear in the flyout:

  • AsSingleItem (default) — one flyout entry for the group
  • AsMultipleItems — each child Tab gets its own entry
xml
<FlyoutItem Title="Animals" FlyoutDisplayOptions="AsMultipleItems">
    <Tab Title="Cats" ... />
    <Tab Title="Dogs" ... />
</FlyoutItem>

MenuItem (Non-Navigation Flyout Entries)

xml
<MenuItem Text="Log Out"
          Command="{Binding LogOutCommand}"
          IconImageSource="logout.png" />

Back Button Behavior

Customize the back button per page:

xml
<Shell.BackButtonBehavior>
    <BackButtonBehavior Command="{Binding BackCommand}"
                       IconOverride="back_arrow.png"
                       TextOverride="Cancel"
                       IsVisible="True" />
</Shell.BackButtonBehavior>

Properties: Command, CommandParameter, IconOverride, TextOverride, IsVisible, IsEnabled.

Inspecting Navigation State

csharp
// Current URI location
string location = Shell.Current.CurrentState.Location.ToString();

// Current page
Page page = Shell.Current.CurrentPage;

// Navigation stack of the current tab
IReadOnlyList<Page> stack = Shell.Current.Navigation.NavigationStack;

Navigation Events

Override in AppShell:

csharp
protected override void OnNavigated(ShellNavigatedEventArgs args)
{
    base.OnNavigated(args);
    // args.Current, args.Previous, args.Source
}

ShellNavigationSource values: Push, Pop, PopToRoot, Insert, Remove, ShellItemChanged, ShellSectionChanged, ShellContentChanged, Unknown.

Common Pitfalls

  • Eager page creation: Using Content directly instead of ContentTemplate with DataTemplate creates all pages at Shell init, hurting startup time. Always use ContentTemplate.
  • Duplicate route names: Routing.RegisterRoute throws ArgumentException if a route name matches an existing route or a visual hierarchy route. Every route must be unique across the app.
  • Relative routes without registration: You cannot GoToAsync("somepage") unless somepage was registered with Routing.RegisterRoute. Visual hierarchy pages use absolute // routes.
  • Fire-and-forget GoToAsync: Not awaiting GoToAsync causes race conditions and silent failures. Always await the call.
  • Wrong absolute route path: Absolute routes must match the full path through the visual hierarchy (//FlyoutItem/Tab/ShellContent). Wrong paths produce silent no-ops, not exceptions.
  • Manipulating Tab.Stack directly: The navigation stack is read-only. Use GoToAsync for all navigation changes.
  • Forgetting GetDeferral() for async guards: Synchronous cancellation in OnNavigating works, but async checks require GetDeferral() / deferral.Complete() to avoid race conditions.

References

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Maui Shell Navigation AI skill do?

Guide for implementing Shell-based navigation in .NET MAUI apps. Covers AppShell setup, visual hierarchy (FlyoutItem, TabBar, Tab, ShellContent), URI-based navigation with GoToAsync, route registration, query parameters, back navigation, flyout and tab configuration, navigation events, and navigation guards. Use when: setting up Shell navigation, adding tabs or flyout menus, navigating between pages with GoToAsync, passing parameters between pages, registering routes, customizing back button behavior, or guarding navigation with confirmation dialogs. Do not use for: deep linking from extern...

Why use Maui Shell Navigation on TypingMind?

Because you install it once and use it with any model. Maui Shell Navigation is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Maui Shell Navigation in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/dotnet/skills/tree/main/plugins/dotnet-maui/skills/maui-shell-navigation. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Maui Shell Navigation?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Maui Shell Navigation?

As many as you like. As long as a model supports skills, you can use Maui Shell Navigation with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Maui Shell Navigation AI skill free?

Yes. It is published on GitHub by dotnet under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇