HomeKit
Control home automation accessories and commission Matter devices. HomeKit manages the home/room/accessory model, action sets, and triggers. MatterSupport handles device commissioning into your ecosystem.
Contents
- Setup
- HomeKit Data Model
- Managing Accessories
- Reading and Writing Characteristics
- Action Sets and Triggers
- Matter Commissioning
- MatterAddDeviceExtensionRequestHandler
- Common Mistakes
- Review Checklist
- References
Setup
HomeKit Configuration
- Enable the HomeKit capability in Xcode (Signing & Capabilities)
- Add
NSHomeKitUsageDescriptionto Info.plist:
xml<key>NSHomeKitUsageDescription</key> <string>This app controls your smart home accessories.</string>
MatterSupport Configuration
For Matter commissioning into your own ecosystem:
- Add a MatterSupport Extension target and set its principal class to a
MatterAddDeviceExtensionRequestHandlersubclass - Add
NSBonjourServicesentries for_matter._tcp,_matterc._udp, and_matterd._udp - Add
com.apple.developer.matter.allow-setup-payloadonly if the caller supplies a Matter setup payload programmatically
Framework Boundary
| Need | Framework |
|---|---|
| Homes, rooms, accessories, characteristics, actions, triggers | HomeKit |
| Commission Matter into the app ecosystem | MatterSupport |
| Select and authorize a nearby Bluetooth or Wi-Fi accessory | AccessorySetupKit |
| Exchange Bluetooth GATT data after selection | CoreBluetooth |
| Join or configure an accessory's Wi-Fi network after selection | NetworkExtension |
HomeKit Data Model
HomeKit organizes home automation in a hierarchy:
textHMHomeManager -> HMHome (one or more) -> HMRoom (rooms in the home) -> HMAccessory (devices in a room) -> HMService (functions: light, thermostat, etc.) -> HMCharacteristic (readable/writable values) -> HMZone (groups of rooms) -> HMActionSet (grouped actions) -> HMTrigger (time or event-based triggers)
Initializing the Home Manager
Create a single HMHomeManager and implement the delegate to know when
data is loaded. HomeKit loads asynchronously -- do not access homes until
the delegate fires.
swiftimport HomeKit final class HomeStore: NSObject, HMHomeManagerDelegate { let homeManager = HMHomeManager() override init() { super.init() homeManager.delegate = self } func homeManagerDidUpdateHomes(_ manager: HMHomeManager) { // Safe to access manager.homes now let homes = manager.homes let primaryHome = manager.primaryHome print("Loaded \(homes.count) homes") } func homeManager( _ manager: HMHomeManager, didUpdate status: HMHomeManagerAuthorizationStatus ) { if status.contains(.authorized) { print("HomeKit access granted") } } }
Accessing Rooms
swiftguard let home = homeManager.primaryHome else { return } let rooms = home.rooms let kitchen = rooms.first { $0.name == "Kitchen" } // Room for accessories not assigned to a specific room let defaultRoom = home.roomForEntireHome()
Managing Accessories
Discovering and Adding Accessories
Use the Framework Boundary table before adding an accessory; only HomeKit/MatterSupport work continues in this skill.
swift// System UI for accessory discovery home.addAndSetupAccessories { error in if let error { print("Setup failed: \(error)") } }
Listing Accessories and Services
swiftfor accessory in home.accessories { print("\(accessory.name) in \(accessory.room?.name ?? "unassigned")") for service in accessory.services { print(" Service: \(service.serviceType)") for characteristic in service.characteristics { print(" \(characteristic.characteristicType): \(characteristic.value ?? "nil")") } } }
Moving an Accessory to a Room
swiftguard let accessory = home.accessories.first, let bedroom = home.rooms.first(where: { $0.name == "Bedroom" }) else { return } home.assignAccessory(accessory, to: bedroom) { error in if let error { print("Failed to move accessory: \(error)") } }
Reading and Writing Characteristics
Reading a Value
swiftlet characteristic: HMCharacteristic = // obtained from a service characteristic.readValue { error in guard error == nil else { return } if let value = characteristic.value as? Bool { print("Power state: \(value)") } }
Writing a Value
swift// Turn on a light characteristic.writeValue(true) { error in if let error { print("Write failed: \(error)") } }
Observing Changes
Enable notifications for real-time updates:
swiftcharacteristic.enableNotification(true) { error in guard error == nil else { return } } // In HMAccessoryDelegate: func accessory( _ accessory: HMAccessory, service: HMService, didUpdateValueFor characteristic: HMCharacteristic ) { print("Updated: \(characteristic.value ?? "nil")") }
Action Sets and Triggers
Creating an Action Set
An HMActionSet groups characteristic writes that execute together:
swifthome.addActionSet(withName: "Good Night") { actionSet, error in guard let actionSet, error == nil else { return } // Turn off living room light let lightChar = livingRoomLight.powerCharacteristic let action = HMCharacteristicWriteAction( characteristic: lightChar, targetValue: false as NSCopying ) actionSet.addAction(action) { error in guard error == nil else { return } print("Action added to Good Night scene") } }
Executing an Action Set
swifthome.executeActionSet(actionSet) { error in if let error { print("Execution failed: \(error)") } }
Creating a Timer Trigger
swiftvar timeOfDay = DateComponents() timeOfDay.hour = 22 timeOfDay.minute = 30 let firstFireDate = Calendar.current.nextDate( after: Date(), matching: timeOfDay, matchingPolicy: .nextTime )! let trigger = HMTimerTrigger( name: "Nightly", fireDate: firstFireDate, recurrence: DateComponents(day: 1) // Repeat every day after firstFireDate ) home.addTrigger(trigger) { error in guard error == nil else { return } // Attach the action set to the trigger trigger.addActionSet(goodNightActionSet) { error in guard error == nil else { return } trigger.enable(true) { error in print("Trigger enabled: \(error == nil)") } } }
Creating an Event Trigger
swiftlet motionDetected = HMCharacteristicEvent( characteristic: motionSensorCharacteristic, triggerValue: true as NSCopying ) let eventTrigger = HMEventTrigger( name: "Motion Lights", events: [motionDetected], predicate: nil ) home.addTrigger(eventTrigger) { error in // Add action sets as above }
Matter Commissioning
Use MatterAddDeviceRequest to commission a Matter device into your ecosystem.
This is separate from the HMHome home-automation model; it handles the
Matter setup flow and calls into your MatterSupport extension.
Basic Commissioning
swiftimport MatterSupport func addMatterDevice() async throws { guard MatterAddDeviceRequest.isSupported else { print("Matter not supported on this device") return } let topology = MatterAddDeviceRequest.Topology( ecosystemName: "My Smart Home", homes: [ MatterAddDeviceRequest.Home(displayName: "Main House") ] ) let request = MatterAddDeviceRequest( topology: topology, setupPayload: nil, showing: .allDevices ) // Presents system UI for device pairing try await request.perform() }
When providing a setup code directly, import Matter and pass an
MTRSetupPayload as setupPayload; this is the case that requires the
setup-payload entitlement.
Filtering Devices
swift// Only show devices from a specific vendor let criteria = MatterAddDeviceRequest.DeviceCriteria.vendorID(0x1234) let request = MatterAddDeviceRequest( topology: topology, setupPayload: nil, showing: criteria )
Combine criteria with .all([.vendorID(...), .not(.productID(...))]) or use
.any(...) when any one criterion is enough.
MatterAddDeviceExtensionRequestHandler
For full ecosystem support, create a MatterSupport Extension. The extension
handles commissioning callbacks. Override the needed methods, but do not call
super from those overrides.
Load the complete Advanced Matter Extension Handler
for credential validation, room selection, configuration, commissioning, and
network-association overrides.
Common Mistakes
| Mistake | Fix |
|---|---|
| Reading homes before the delegate update | Create one manager, set its delegate, and wait for homeManagerDidUpdateHomes. |
| HomeKit setup is used for Matter ecosystem commissioning | Use MatterAddDeviceRequest plus the configured MatterSupport extension. |
| Matter configuration is incomplete | Verify principal handler, Bonjour services, and the setup-payload entitlement only when applicable. |
Multiple HMHomeManager instances load the database | Share one retained manager/store. |
| Characteristic write ignores metadata | Check permissions, format, min/max/step, and allowed values before writing. |
Review Checklist
- HomeKit capability enabled in Xcode
-
NSHomeKitUsageDescriptionpresent in Info.plist - Single
HMHomeManagerinstance shared across the app -
HMHomeManagerDelegateimplemented; homes not accessed beforehomeManagerDidUpdateHomes -
HMHomeDelegateset on homes to receive accessory and room changes -
HMAccessoryDelegateset on accessories to receive characteristic updates - Characteristic metadata checked before writing values
- Error handling in all completion handlers
- MatterSupport extension target and principal handler configured
- Matter discovery
NSBonjourServicesentries added -
com.apple.developer.matter.allow-setup-payloadused only when providing setup codes -
MatterAddDeviceRequest.isSupportedchecked before performing requests - Matter extension handler implements
commissionDevice(in:onboardingPayload:commissioningID:) - Action sets tested with the HomeKit Accessory Simulator before shipping
- Triggers enabled after creation (
trigger.enable(true))
References
- Extended patterns (Matter extension, delegate wiring, SwiftUI): references/matter-commissioning.md
- HomeKit framework
- HMHomeManager
- HMHome
- HMAccessory
- HMRoom
- HMActionSet
- HMTrigger
- MatterSupport framework
- MatterAddDeviceRequest
- MatterAddDeviceExtensionRequestHandler
- Enabling HomeKit in your app
- Adding Matter support to your ecosystem


