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Swiftui Gestures

CommunityPopular
dpearson2699
swiftui-gestures

Implement, review, or improve SwiftUI gesture handling. Use when adding tap, long press, drag, magnify, or rotate gestures, composing gestures with simultaneously/sequenced/exclusively, managing transient state with @GestureState, resolving parent/child gesture conflicts with highPriorityGesture or simultaneousGesture, building custom Gesture protocol conformances, or migrating from deprecated MagnificationGesture to MagnifyGesture or using the newer RotateGesture.

Overview

Publisherdpearson2699
Repositoryswift-ios-skills
Skill nameswiftui-gestures
Stars
1.2K
Forks
61
Bundled files
2
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 2 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by dpearson2699 on GitHub. Read the source before you install it.

Installation

Install the Swiftui Gestures AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/dpearson2699/swift-ios-skills/tree/main/skills/swiftui-gestures
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/dpearson2699/swift-ios-skills.git /tmp/swift-ios-skills
mkdir -p .claude/skills
cp -r /tmp/swift-ios-skills/skills/swiftui-gestures .claude/skills/swiftui-gestures
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Swiftui Gestures in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Swiftui Gestures on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Swiftui Gestures is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

SwiftUI Gestures (iOS 26+)

Review, write, and fix SwiftUI gesture interactions. Apply modern gesture APIs with correct composition, state management, and conflict resolution using Swift 6.3 patterns.

Scope boundary: This skill owns SwiftUI gesture recognition, composition, gesture state, and gesture-specific accessibility alternatives. Broader SwiftUI architecture/state ownership belongs in swiftui-patterns; list, scroll, form, and control layout belongs in swiftui-layout-components; broad UIKit bridging belongs in swiftui-uikit-interop.

When correcting Apple API availability, deprecation, or behavior claims, cite the relevant Sosumi or official Apple documentation URL in the response.

Contents

Gesture Overview

GestureTypeValueSince
TapGestureDiscreteVoidiOS 13
LongPressGestureDiscreteBooliOS 13
DragGestureContinuousDragGesture.ValueiOS 13
MagnifyGestureContinuousMagnifyGesture.ValueiOS 17
RotateGestureContinuousRotateGesture.ValueiOS 17
SpatialTapGestureDiscreteSpatialTapGesture.ValueiOS 16

Discrete gestures fire once (.onEnded). Continuous gestures stream updates (.onChanged, .onEnded, .updating).

TapGesture

Recognizes one or more taps. Use the count parameter for multi-tap.

swift
// Single, double, and triple tap
TapGesture()            .onEnded { tapped.toggle() }
TapGesture(count: 2)    .onEnded { handleDoubleTap() }
TapGesture(count: 3)    .onEnded { handleTripleTap() }

// Shorthand modifier
Text("Tap me").onTapGesture(count: 2) { handleDoubleTap() }

LongPressGesture

Succeeds after the user holds for minimumDuration. Fails if finger moves beyond maximumDistance.

swift
// Basic long press (0.5s default)
LongPressGesture()
    .onEnded { _ in showMenu = true }

// Custom duration and distance tolerance
LongPressGesture(minimumDuration: 1.0, maximumDistance: 10)
    .onEnded { _ in triggerHaptic() }

With visual feedback via @GestureState + .updating():

swift
@GestureState private var isPressing = false

Circle()
    .fill(isPressing ? .red : .blue)
    .scaleEffect(isPressing ? 1.2 : 1.0)
    .gesture(
        LongPressGesture(minimumDuration: 0.8)
            .updating($isPressing) { current, state, _ in state = current }
            .onEnded { _ in completedLongPress = true }
    )

Shorthand: .onLongPressGesture(minimumDuration:perform:onPressingChanged:).

DragGesture

Tracks finger movement. Value provides startLocation, location, translation, velocity, and predictedEndTranslation. DragGesture.Value.velocity is available with DragGesture from iOS 13+; do not confuse it with iOS 17+ gesture types such as MagnifyGesture and RotateGesture.

swift
@State private var offset = CGSize.zero

RoundedRectangle(cornerRadius: 16)
    .fill(.blue)
    .frame(width: 100, height: 100)
    .offset(offset)
    .gesture(
        DragGesture()
            .onChanged { value in offset = value.translation }
            .onEnded { _ in withAnimation(.spring) { offset = .zero } }
    )

Configure minimum distance and coordinate space:

swift
DragGesture(minimumDistance: 20, coordinateSpace: .global)

MagnifyGesture (iOS 17+)

Replaces the deprecated MagnificationGesture. Tracks pinch-to-zoom scale.

swift
@GestureState private var magnifyBy = 1.0

Image("photo")
    .resizable().scaledToFit()
    .scaleEffect(magnifyBy)
    .gesture(
        MagnifyGesture()
            .updating($magnifyBy) { value, state, _ in
                state = value.magnification
            }
    )

RotateGesture (iOS 17+)

RotateGesture is the newer alternative to RotationGesture. Tracks two-finger rotation angle.

swift
@State private var angle = Angle.zero

Rectangle()
    .fill(.blue).frame(width: 200, height: 200)
    .rotationEffect(angle)
    .gesture(
        RotateGesture(minimumAngleDelta: .degrees(1))
            .onChanged { value in angle = value.rotation }
    )

For persisted, clamped magnification and combined rotation examples, load references/gesture-patterns.md.

Gesture Composition

.simultaneously(with:) — both gestures recognized at the same time

swift
let magnify = MagnifyGesture()
    .onChanged { value in scale = value.magnification }

let rotate = RotateGesture()
    .onChanged { value in angle = value.rotation }

Image("photo")
    .scaleEffect(scale)
    .rotationEffect(angle)
    .gesture(magnify.simultaneously(with: rotate))

The value is SimultaneousGesture.Value with .first and .second optionals.

.sequenced(before:) — first must succeed before second begins

swift
let longPressBeforeDrag = LongPressGesture(minimumDuration: 0.5)
    .sequenced(before: DragGesture())
    .onEnded { value in
        guard case .second(true, let drag?) = value else { return }
        finalOffset.width += drag.translation.width
        finalOffset.height += drag.translation.height
    }

.exclusively(before:) — only one succeeds (first has priority)

swift
let doubleTapOrLongPress = TapGesture(count: 2)
    .exclusively(before:
        LongPressGesture()
    )
    .onEnded { result in
        switch result {
        case .first(_): handleDoubleTap()
        case .second(_): handleLongPress()
        }
    }

@GestureState

@GestureState is a property wrapper that automatically resets to its initial value when the gesture ends. Use for transient feedback; use @State for values that persist.

swift
@GestureState private var dragOffset = CGSize.zero  // resets to .zero
@State private var position = CGSize.zero            // persists

Circle()
    .offset(
        x: position.width + dragOffset.width,
        y: position.height + dragOffset.height
    )
    .gesture(
        DragGesture()
            .updating($dragOffset) { value, state, _ in
                state = value.translation
            }
            .onEnded { value in
                position.width += value.translation.width
                position.height += value.translation.height
            }
    )

Custom reset with animation: @GestureState(resetTransaction: Transaction(animation: .spring))

Adding Gestures to Views

Three modifiers control gesture priority in the view hierarchy:

ModifierBehavior
.gesture()Lower precedence than gestures already defined by the view or its children.
.highPriorityGesture()Added gesture takes precedence over existing gestures.
.simultaneousGesture()Added gesture processes at the same priority as existing gestures.
swift
let parentTap = TapGesture().onEnded { handleParent() }

VStack {
    Image(systemName: "star.fill")
        .onTapGesture { handleChild() }
}
.simultaneousGesture(parentTap) // Both handlers run on child content.

Use .gesture(parentTap) for the default lower-precedence parent gesture, or .highPriorityGesture(parentTap) when the added parent gesture should win.

GestureMask

Control which gestures participate when using .gesture(_:including:):

swift
.gesture(drag, including: .gesture)   // added gesture; disables subview gestures
.gesture(drag, including: .subviews)  // subview gestures; disables added gesture
.gesture(drag, including: .all)       // default: added + subview gestures
.gesture(drag, including: .none)      // disables added + subview gestures

Custom Gesture Protocol

Create reusable gestures by conforming to Gesture:

swift
struct SwipeGesture: Gesture {
    enum Direction { case left, right, up, down }
    typealias Value = Direction

    let minimumDistance: CGFloat

    init(minimumDistance: CGFloat = 50) {
        self.minimumDistance = minimumDistance
    }

    var body: AnyGesture<Direction> {
        AnyGesture(
            DragGesture(minimumDistance: minimumDistance)
                .map { value in
                    let h = value.translation.width, v = value.translation.height
                    if abs(h) > abs(v) {
                        return h > 0 ? .right : .left
                    } else {
                        return v > 0 ? .down : .up
                    }
                }
        )
    }
}

// Usage
Rectangle().gesture(SwipeGesture().onEnded { print("Swiped \($0)") })

Wrap in a View extension for ergonomic API:

swift
extension View {
    func onSwipe(perform action: @escaping (SwipeGesture.Direction) -> Void) -> some View {
        gesture(SwipeGesture().onEnded(action))
    }
}

Common Mistakes

1. Misreading parent/child gesture precedence

Do not assume a parent .gesture() overrides child gestures. Choose the relationship explicitly as shown in Adding Gestures to Views.

2. Using @State instead of @GestureState for transient state

Use @GestureState for values that should reset when recognition ends; keep persistent results in @State. See @GestureState.

3. Not using .updating() for intermediate feedback

swift
// DON'T: No visual feedback during long press
LongPressGesture(minimumDuration: 2.0)
    .onEnded { _ in showResult = true }

// DO: Provide feedback while pressing
@GestureState private var isPressing = false

LongPressGesture(minimumDuration: 2.0)
    .updating($isPressing) { current, state, _ in
        state = current
    }
    .onEnded { _ in showResult = true }

4. Using deprecated gesture types on iOS 17+

swift
// DON'T: Deprecated since iOS 17
MagnificationGesture()   // deprecated — use MagnifyGesture()

// DO: Use newer gesture types
MagnifyGesture()         // iOS 17+
RotateGesture()          // iOS 17+ (newer alternative to RotationGesture)

5. Heavy computation in onChanged

swift
// DON'T: Expensive work called every frame (~60-120 Hz)
DragGesture()
    .onChanged { value in
        let result = performExpensiveHitTest(at: value.location)
        let filtered = applyComplexFilter(result)
        updateModel(filtered)
    }

// DO: Throttle or defer expensive work
DragGesture()
    .onChanged { value in
        dragPosition = value.location  // lightweight state update only
    }
    .onEnded { value in
        performExpensiveHitTest(at: value.location)  // once at end
    }

6. Using onTapGesture for actions that should be a Button

swift
// DON'T: onTapGesture has no accessibility traits, VoiceOver role,
// Voice Control targeting, Switch Control scanning, or keyboard activation
Text("Delete")
    .onTapGesture { deleteItem() }

// DO: Button provides all of these automatically
Button("Delete", role: .destructive) { deleteItem() }

// DO: For custom visuals, use ButtonStyle instead of onTapGesture
Button { toggleExpanded() } label: {
    CardView()
}
.buttonStyle(.plain)

Reserve onTapGesture for multi-tap (count: 2+), tap-location-dependent behavior, or adding tap recognition to non-interactive content that already has appropriate accessibility traits.

Review Checklist

  • Correct gesture type: MagnifyGesture/RotateGesture (not deprecated Magnification/Rotation variants)
  • @GestureState used for transient values that should reset; @State for persisted values
  • .updating() provides intermediate visual feedback during continuous gestures
  • Parent/child conflicts resolved with .highPriorityGesture() or .simultaneousGesture()
  • onChanged closures are lightweight — no heavy computation every frame
  • Composed gestures use correct combinator: simultaneously, sequenced, or exclusively
  • Persisted scale/rotation clamped to reasonable bounds in onEnded
  • Custom Gesture conformances return a gesture body; use AnyGesture<Value> when mapping to a custom Value
  • Gesture-driven animations use .spring or similar for natural deceleration
  • GestureMask considered when mixing gestures across view hierarchy levels
  • onTapGesture only used where count > 1, tap location, or coordinate space matters — plain single-tap actions use Button instead

References

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Swiftui Gestures AI skill do?

Implement, review, or improve SwiftUI gesture handling. Use when adding tap, long press, drag, magnify, or rotate gestures, composing gestures with simultaneously/sequenced/exclusively, managing transient state with @GestureState, resolving parent/child gesture conflicts with highPriorityGesture or simultaneousGesture, building custom Gesture protocol conformances, or migrating from deprecated MagnificationGesture to MagnifyGesture or using the newer RotateGesture.

Why use Swiftui Gestures on TypingMind?

Because you install it once and use it with any model. Swiftui Gestures is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Swiftui Gestures in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/dpearson2699/swift-ios-skills/tree/main/skills/swiftui-gestures. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Swiftui Gestures?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Swiftui Gestures?

As many as you like. As long as a model supports skills, you can use Swiftui Gestures with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Swiftui Gestures AI skill free?

It is published on GitHub by dpearson2699. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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