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Tipkit

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dpearson2699
tipkit

Implement and review Apple TipKit feature-discovery UI for iOS 17+ apps. Use when adding or auditing in-app tips, contextual help, coach marks, Tip, TipView, popoverTip, rules, events, actions, display frequency, testing overrides, reusable tip identifiers, or iOS 18+ TipGroup and CloudKit tip sync; avoid for generic SwiftUI navigation or layout outside tip presentation.

Overview

Publisherdpearson2699
Repositoryswift-ios-skills
Skill nametipkit
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1.2K
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61
Bundled files
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  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 2 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by dpearson2699 on GitHub. Read the source before you install it.

Installation

Install the Tipkit AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/dpearson2699/swift-ios-skills/tree/main/skills/tipkit
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/dpearson2699/swift-ios-skills.git /tmp/swift-ios-skills
mkdir -p .claude/skills
cp -r /tmp/swift-ios-skills/skills/tipkit .claude/skills/tipkit
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Tipkit in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Tipkit on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Tipkit is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

TipKit

Use TipKit for small, contextual feature-discovery moments: inline tips, popover tips, rule-gated education, and lightweight coach marks. Keep generic SwiftUI architecture, navigation, layout, and long first-run onboarding flows in their sibling skills unless TipKit presentation is the core issue.

Contents

Availability

TipKit's core Tip, TipView, popoverTip, rules, events, options, and testing overrides are available on iOS 17+, iPadOS 17+, macOS 14+, tvOS 17+, watchOS 10+, and visionOS 1+.

Gate newer APIs explicitly:

APIAvailabilityUse
TipGroupiOS 18+Group or sequence tips; apply the Tip Groups decision.
.cloudKitContainer(...)iOS 18+Sync tip state, parameters, events, and display counts across devices.
MaxDisplayDurationiOS 18+Automatically invalidate after cumulative display time.
resetEligibility()iOS 26+Make a previously invalidated tip eligible again without resetting the datastore.

Configure TipKit

Call Tips.configure(_:) once during app initialization, before any tip can display. Do not configure TipKit from a view's onAppear or .task.

swift
import SwiftUI
import TipKit

@main
struct MyApp: App {
    init() {
        do {
            try Tips.configure([
                .datastoreLocation(.applicationDefault),
                .displayFrequency(.daily)
            ])
        } catch {
            assertionFailure("TipKit configuration failed: \(error)")
        }
    }

    var body: some Scene {
        WindowGroup { ContentView() }
    }
}

Use .datastoreLocation(.groupContainer(identifier:)) only when an app and extension or app-group members intentionally share tip state. Keep option settings consistent across app-group members because TipKit persists option state with the tip record.

CloudKit Sync

Use CloudKit sync only on iOS 18+ and later. Enable iCloud + CloudKit and Background Modes > Remote notifications, then pass a container:

swift
try Tips.configure([
    .cloudKitContainer(.named("iCloud.com.example.app.tips"))
])

Prefer a dedicated container with a .tips suffix. .automatic uses the first entitled .tips container when present, then falls back to the primary container.

Design Good Tips

Tips are small, transient help. Use them for features people can understand and try in a few simple steps. If the flow needs a long explanation, multiple screens, or critical safety/error information, use a tutorial, alert, inline warning, or onboarding flow instead.

Follow HIG-aligned defaults:

  • Keep titles short, direct, and action-oriented.
  • Use one or two sentences; avoid promotional or unrelated copy.
  • Place tips near the feature they explain.
  • Prefer inline tips when hiding nearby UI would interrupt the task.
  • Prefer popover tips when preserving the current layout matters and the tip can point to a specific control.
  • Use rules and display frequency so only the right audience sees each tip.
  • Avoid repeating an icon in the tip when the popover already points to that icon.

Define Tips

Tip conforms to Identifiable and Sendable. Provide title at minimum; add message, image, actions, rules, options, and id only when they improve the feature-discovery moment.

swift
import TipKit

struct FavoriteTip: Tip {
    var title: Text { Text("Save to Favorites") }
    var message: Text? { Text("Tap the heart to keep items for quick access.") }
    var image: Image? { Image(systemName: "heart.fill") }
}

By default, TipKit uses the tip type name as id. Override id for reusable tips whose persisted state should vary by content:

swift
struct NewItemTip: Tip {
    let itemID: Item.ID

    var id: String { "NewItemTip-\(itemID)" }
    var title: Text { Text("New Item Available") }
}

Use stable, concrete identifiers. Do not derive IDs from transient copy or unstable ordering.

Present Tips

Use TipView for inline tips:

swift
let favoriteTip = FavoriteTip()

VStack {
    TipView(favoriteTip, arrowEdge: .bottom)
    ItemListView()
}

Use .popoverTip when the tip should point to a control:

swift
Button {
    toggleFavorite()
    favoriteTip.invalidate(reason: .actionPerformed)
} label: {
    Image(systemName: "heart")
}
.popoverTip(favoriteTip, arrowEdge: .top)

Rules and Events

Rules are ANDed together. A tip becomes eligible only when every rule passes.

Use @Parameter for persisted app state:

swift
struct FavoriteTip: Tip {
    @Parameter static var hasSeenList = false

    var title: Text { Text("Save to Favorites") }

    var rules: [Rule] {
        #Rule(Self.$hasSeenList) { $0 == true }
    }
}

Use Tips.Event for repeated user actions. TipKit queries the most recent 1000 donations by default, so keep event rules bounded and intentional.

swift
struct ShortcutTip: Tip {
    static let manualSaveEvent = Tips.Event(id: "manualSave")

    var title: Text { Text("Save Faster") }

    var rules: [Rule] {
        #Rule(Self.manualSaveEvent) {
            $0.donations.donatedWithin(.week).count >= 3
        }
    }
}

ShortcutTip.manualSaveEvent.sendDonation()

For richer event rules, define Tips.Event<DonationInfo> where DonationInfo: Codable, Sendable. Keep donation payloads small.

Group related event definitions in a shared namespace when several tips use the same events; event IDs are the persistence boundary, so collisions can create confusing eligibility.

Options and Invalidation

Use options sparingly; frequency and invalidation rules are part of the tip's persisted behavior.

swift
struct DailyTip: Tip {
    var title: Text { Text("Try Filters") }

    var options: [any TipOption] {
        MaxDisplayCount(3)
        IgnoresDisplayFrequency(false)
    }
}

MaxDisplayDuration is iOS 18+. It counts cumulative display time and has a minimum continuous display duration before automatic invalidation can occur. Do not use it as a replacement for explicit invalidate(reason:) when the app knows the taught action or ordered step is complete.

Call invalidate(reason:) when the user performs the discovered action or the tip is no longer relevant. Invalidation is permanent until the datastore is reset or, on iOS 26+, the specific tip calls await resetEligibility().

swift
favoriteTip.invalidate(reason: .actionPerformed)

Use .tipClosed for explicit dismissal and .displayCountExceeded or .displayDurationExceeded only when describing automatic invalidation outcomes.

Actions and Styles

Add Action buttons when the user needs a direct route to settings, more information, or a setup flow.

swift
struct FeatureTip: Tip {
    var title: Text { Text("Try the New Editor") }

    var actions: [Action] {
        Action(id: "open-editor", title: "Open Editor")
        Action(id: "learn-more", title: "Learn More")
    }
}

TipView(FeatureTip()) { action in
    switch action.id {
    case "open-editor":
        openEditor()
    case "learn-more":
        showHelp()
    default:
        break
    }
}

For custom appearance, prefer TipViewStyle.Configuration values over reading directly from a concrete tip instance. That preserves labels, handlers, and modifiers applied to the TipView.

swift
struct CompactTipStyle: TipViewStyle {
    func makeBody(configuration: Configuration) -> some View {
        HStack(alignment: .top) {
            configuration.image?
            VStack(alignment: .leading) {
                configuration.title?
                configuration.message?
                ForEach(configuration.actions) { action in
                    Button(action: action.handler) {
                        action.label()
                    }
                }
            }
        }
        .padding()
    }
}

Tip Groups

TipGroup is iOS 18+. Store groups in SwiftUI state so the observable group object persists across view updates. In every review of a TipGroup(.ordered) plan, explicitly distinguish the default priority from ordered sequences: TipGroup defaults to .firstAvailable, and TipGroup(.ordered) is required when each later tip must wait for all previous tips to be invalidated.

swift
struct OnboardingView: View {
    @State private var tips = TipGroup(.ordered) {
        WelcomeTip()
        SearchTip()
        FilterTip()
    }

    var body: some View {
        VStack {
            TipView(tips.currentTip)
            ContentView()
        }
    }
}

MaxDisplayDuration can cap display time, but it is not the sequencing mechanism for an ordered group. Cast currentTip when the same group spans multiple controls:

swift
Button("Search") { openSearch() }
    .popoverTip(tips.currentTip as? SearchTip)

Testing

Use testing overrides only in debug/test code, and apply them before Tips.configure(_:).

swift
#if DEBUG
if ProcessInfo.processInfo.arguments.contains("--reset-tips") {
    try? Tips.resetDatastore()
}
if ProcessInfo.processInfo.arguments.contains("--show-all-tips") {
    Tips.showAllTipsForTesting()
}
#endif

try Tips.configure()

Built-in launch arguments are also available:

  • -com.apple.TipKit.ResetDatastore 1
  • -com.apple.TipKit.ShowAllTips 1
  • -com.apple.TipKit.ShowTips TipTypeA,TipTypeB
  • -com.apple.TipKit.HideAllTips 1

Testing override precedence is specific show, specific hide, show all, then hide all. Tips.resetDatastore() must run before Tips.configure(_:).

Common Mistakes

DON'T: Configure TipKit from a view

Configure during app initialization. View-level configuration can race with tip display and can also hit datastore-already-configured errors.

DON'T: Present iOS 18+ APIs as iOS 17 guidance

Gate TipGroup, CloudKit sync, and MaxDisplayDuration. For group priority, apply the canonical Tip Groups decision.

DON'T: Use tips for critical information

Tips are dismissible and educational. Use alerts, confirmations, inline warnings, or blocking UI for safety, errors, data loss, and required steps.

DON'T: Ship testing overrides

showAllTipsForTesting() and related overrides bypass rules and frequency limits. Keep them behind #if DEBUG, test scheme arguments, or UI-test-only launch arguments.

DON'T: Use unstable reusable tip IDs

Tip IDs own persistence. If a reusable tip's ID changes unexpectedly, users can see duplicate or stale education.

Review Checklist

  • Tips.configure(_:) runs once during app initialization before tips display.
  • Tips.resetDatastore() runs only before configuration and only for tests/debug.
  • iOS 18+ and iOS 26+ TipKit APIs have availability gates or fallback guidance.
  • Tip copy is short, contextual, actionable, and not promotional.
  • Inline vs popover presentation matches the surrounding UI flow.
  • Rules target the intended audience and do not show every tip on first launch.
  • Event IDs are stable, namespaced when shared, and donation payloads are small.
  • Reusable tips override id with stable content-derived values.
  • Tips invalidate when the user performs the taught action.
  • TipGroup stays in @State and follows the Tip Groups priority decision.
  • CloudKit sync uses iCloud + CloudKit, Remote notifications, and a dedicated container when appropriate.
  • Custom styles use configuration values and call action.label().
  • Testing overrides are debug/test-only and never ship active in production.

References

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Tipkit AI skill do?

Implement and review Apple TipKit feature-discovery UI for iOS 17+ apps. Use when adding or auditing in-app tips, contextual help, coach marks, Tip, TipView, popoverTip, rules, events, actions, display frequency, testing overrides, reusable tip identifiers, or iOS 18+ TipGroup and CloudKit tip sync; avoid for generic SwiftUI navigation or layout outside tip presentation.

Why use Tipkit on TypingMind?

Because you install it once and use it with any model. Tipkit is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Tipkit in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/dpearson2699/swift-ios-skills/tree/main/skills/tipkit. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Tipkit?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Tipkit?

As many as you like. As long as a model supports skills, you can use Tipkit with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Tipkit AI skill free?

It is published on GitHub by dpearson2699. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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