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Animation Principles Teaching Others

Community
dylantarre
Animation Principles - Teaching Others

Use when someone needs to explain animation principles to students, mentees, or team members at various skill levels

Overview

Publisherdylantarre
Repositoryanimation-principles
Skill nameAnimation Principles - Teaching Others
Stars
84
Forks
12
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by dylantarre on GitHub. Read the source before you install it.

Installation

Install the Animation Principles Teaching Others AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/dylantarre/animation-principles.git /tmp/animation-principles
mkdir -p .claude/skills
cp -r /tmp/animation-principles/skills/04-by-skill-level/teaching-others .claude/skills/dylantarre-animation-principles-teaching-others
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Animation Principles Teaching Others in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Animation Principles Teaching Others on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Animation Principles Teaching Others is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Teaching the 12 Principles Effectively

Teaching animation principles requires meeting students where they are. Here's how to communicate each principle at different levels.

Teaching Strategies by Principle

1. Squash and Stretch

Show first: Bouncing ball exercise - universal, immediate, undeniable. Common confusion: Students preserve shape instead of volume. Use clay demonstration. Key phrase: "Volume stays the same, shape changes."

2. Anticipation

Show first: Video of real athletes - every jump has a crouch. Common confusion: Making anticipation too large or too long. Key phrase: "The audience needs a heads-up."

3. Staging

Show first: Silhouette test. If they can't read it as a shadow, it fails. Common confusion: Cluttering with detail before establishing clarity. Key phrase: "What's the ONE thing this frame says?"

4. Straight Ahead / Pose to Pose

Show first: Same action animated both ways - compare results. Common confusion: Thinking one method is "correct." Key phrase: "Pose to pose for control, straight ahead for discovery."

5. Follow Through / Overlapping

Show first: Slow-motion hair, fabric, tails. Nature demonstrates constantly. Common confusion: Everything stopping at the same frame. Key phrase: "Nothing stops at once. What's attached keeps going."

6. Slow In / Slow Out

Show first: Push a heavy box versus a light one. Spacing changes. Common confusion: Even spacing (tweening syndrome). Key phrase: "More drawings where it slows, fewer where it's fast."

7. Arcs

Show first: Trace hand during natural gesture - it curves. Common confusion: Mechanical point-to-point movement. Key phrase: "Almost everything curves. Straight lines are exceptions."

8. Secondary Action

Show first: Walking while talking on phone - multiple layers. Common confusion: Secondary action competing with primary. Key phrase: "It adds flavor but shouldn't steal the show."

9. Timing

Show first: Same action at 4, 8, 12, 24 frames - feel the difference. Common confusion: Defaulting to same timing for everything. Key phrase: "Timing is the acting. Same pose, different timing = different meaning."

10. Exaggeration

Show first: Compare photo reference to Disney interpretation. Common confusion: Fear of pushing too far (more common than pushing too much). Key phrase: "Find reality, then push 20% past it."

11. Solid Drawing

Show first: Turn a simple character 360 degrees. Volume must hold. Common confusion: Drawing symbols instead of forms. Key phrase: "Can you imagine walking around it?"

12. Appeal

Show first: Character lineup - which ones do you want to watch? Common confusion: Thinking appeal means "pretty." Key phrase: "Appeal is magnetic. Even villains need it."

Teaching Sequence

Start with Timing + Squash/Stretch (bouncing ball). Add Arcs + Slow In/Out. Build complexity gradually. Staging and Appeal come later - they require visual vocabulary.

Frequently asked questions

What does the Animation Principles Teaching Others AI skill do?

Use when someone needs to explain animation principles to students, mentees, or team members at various skill levels

Why use Animation Principles Teaching Others on TypingMind?

Because you install it once and use it with any model. Animation Principles Teaching Others is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Animation Principles Teaching Others in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/dylantarre/animation-principles/tree/main/skills/04-by-skill-level/teaching-others. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Animation Principles Teaching Others?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Animation Principles Teaching Others?

As many as you like. As long as a model supports skills, you can use Animation Principles Teaching Others with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Animation Principles Teaching Others AI skill free?

Yes. It is published on GitHub by dylantarre under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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