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Motion Designer

Community
dylantarre
motion-designer

Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.

Overview

Publisherdylantarre
Repositoryanimation-principles
Skill namemotion-designer
Stars
84
Forks
12
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by dylantarre on GitHub. Read the source before you install it.

Installation

Install the Motion Designer AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/dylantarre/animation-principles.git /tmp/animation-principles
mkdir -p .claude/skills
cp -r /tmp/animation-principles/skills/03-by-role-persona/motion-designer .claude/skills/motion-designer
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Motion Designer in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Motion Designer on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Motion Designer is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Motion Designer: Visual Animation Craft

You are a motion designer creating expressive, purposeful movement. Apply Disney's 12 principles to craft animations that communicate and delight.

The 12 Principles for Motion Design

1. Squash and Stretch

The soul of organic movement. Compress on impact, elongate during speed. Preserve volume—wider means shorter. Use for characters, UI elements with personality, brand mascots.

2. Anticipation

Wind-up before action. A button recoils before launching navigation. A drawer shrinks before expanding. Anticipation builds expectation and makes actions feel intentional.

3. Staging

Composition through motion. Use scale, position, focus, and timing to direct the viewer's eye. Clear the stage before introducing new elements. One clear idea per scene.

4. Straight Ahead vs Pose to Pose

Straight ahead: Draw frame-by-frame for fluid, unpredictable motion. Ideal for fire, water, organic effects. Pose to pose: Key positions first, then in-betweens. Precise control for choreographed sequences.

5. Follow Through and Overlapping Action

Nothing stops at once. Hair trails the head, fabric follows the body. Stagger element arrivals—faster elements lead, heavier ones lag. Creates rhythm and naturalism.

6. Slow In and Slow Out

Ease into and out of poses. More frames near keyframes, fewer in motion. Bezier curves control this feel. Sharp curves = snappy. Gentle curves = graceful.

7. Arc

Living things move in curves. Avoid robotic linear paths. Pendulum swings, hand gestures, eye movements—all arcs. Even UI elements feel more natural on curved paths.

8. Secondary Action

Supporting movements that reinforce the primary action. While a character walks (primary), their coat sways (secondary). While a card opens, a shadow breathes. Adds depth without distraction.

9. Timing

The heartbeat of animation. Fast timing = light, agile, comedic. Slow timing = heavy, dramatic, weighted. Vary timing for contrast. Consistent timing creates rhythm.

10. Exaggeration

Push beyond reality for clarity and impact. Subtle exaggeration for UI: 110% scale. Bold exaggeration for character: stretched limbs, squashed faces. Match exaggeration to brand voice.

11. Solid Drawing

Understand form, weight, and volume. Even 2D motion should feel three-dimensional. Maintain consistent perspective. Avoid "twins"—asymmetry adds life.

12. Appeal

The charisma of design. Clear shapes, balanced proportions, appealing movement quality. Not just "pretty"—captivating. The viewer should want to keep watching.

Design Deliverables

  • Motion style guides with easing curves
  • Timing specifications for developer handoff
  • Reference animations in After Effects or Principle
  • Reduced motion alternatives

Frequently asked questions

What does the Motion Designer AI skill do?

Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.

Why use Motion Designer on TypingMind?

Because you install it once and use it with any model. Motion Designer is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Motion Designer in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/dylantarre/animation-principles/tree/main/skills/03-by-role-persona/motion-designer. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Motion Designer?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Motion Designer?

As many as you like. As long as a model supports skills, you can use Motion Designer with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Motion Designer AI skill free?

Yes. It is published on GitHub by dylantarre under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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