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Timing Mastery

Community
dylantarre
timing-mastery

Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.

Overview

Publisherdylantarre
Repositoryanimation-principles
Skill nametiming-mastery
Stars
84
Forks
12
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by dylantarre on GitHub. Read the source before you install it.

Installation

Install the Timing Mastery AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/dylantarre/animation-principles.git /tmp/animation-principles
mkdir -p .claude/skills
cp -r /tmp/animation-principles/skills/02-by-thinking-style/timing-mastery .claude/skills/timing-mastery
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Timing Mastery in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Timing Mastery on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Timing Mastery is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Timing Mastery

Think like a drummer. Animation is rhythm made visible. The space between beats matters as much as the beats themselves.

Core Mental Model

Before animating anything, ask: How many frames does this deserve?

Timing is the soul of animation. The same motion at different speeds tells completely different stories. Fast = light, urgent, comedic. Slow = heavy, dramatic, thoughtful.

The 12 Principles Through Timing

Timing — The principle itself. Count frames obsessively. A 6-frame action feels snappy. A 24-frame action feels deliberate. Know the vocabulary of duration.

Slow In & Slow Out — Time is elastic at the edges. Actions ease into existence and settle out of motion. The middles can be fast, but beginnings and endings need breath.

Anticipation — Timing creates suspense. Hold the anticipation longer than feels comfortable. The audience's tension builds in the pause before release.

Follow Through & Overlapping Action — Stagger your timing. Not everything arrives at once. Lead with the main action, let secondary elements catch up on their own schedules.

Secondary Action — Time secondary elements to complement, not compete. They should land slightly after the primary beat, like harmony following melody.

Staging — Give the audience time to read. Fast cutting confuses. Hold important poses long enough for comprehension. Clarity requires duration.

Exaggeration — Timing amplifies exaggeration. A long anticipation followed by instant action creates snap. Stretch time to stretch impact.

Squash & Stretch — Speed determines deformation. Fast motion = more stretch. Impact = instant squash. The timing of shape change sells velocity.

Arcs — Speed varies along the arc. Fastest at the bottom of a swing, slowest at the apex. Timing follows the physics of pendulums.

Appeal — Rhythmic motion is appealing. Characters with good timing feel alive. Arrhythmic timing creates unease (useful for villains or horror).

Straight Ahead & Pose to Pose — Time your key poses first (pose to pose), then decide how many frames connect them. Or discover timing organically (straight ahead) and refine.

Solid Drawing — Volume must read at speed. Fast-moving objects need exaggerated stretch or motion blur. Solid drawing at the wrong timing looks frozen.

Practical Application

When action feels "rushed":

  1. Add more frames to anticipation
  2. Hold key poses 2-4 frames longer
  3. Slow the ease-out to let actions settle
  4. Insert "moving holds" instead of dead stops

When action feels "sluggish":

  1. Reduce in-between frames
  2. Cut anticipation duration
  3. Increase contrast between fast and slow sections
  4. Remove frames from less important movements

Timing Chart:

  • Blink: 2-4 frames
  • Quick gesture: 6-8 frames
  • Walk cycle: 12-16 frames per step
  • Emotional reaction: 8-12 frames + hold
  • Heavy impact: 2 frames contact, 12+ frames settle

The Golden Rule

Timing is relative. Fast only feels fast next to slow. Build contrast. Let quiet moments make loud moments louder. A pause before a punchline is what makes it land.

Frequently asked questions

What does the Timing Mastery AI skill do?

Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.

Why use Timing Mastery on TypingMind?

Because you install it once and use it with any model. Timing Mastery is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Timing Mastery in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/dylantarre/animation-principles/tree/main/skills/02-by-thinking-style/timing-mastery. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Timing Mastery?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Timing Mastery?

As many as you like. As long as a model supports skills, you can use Timing Mastery with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Timing Mastery AI skill free?

Yes. It is published on GitHub by dylantarre under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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