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Universal Patterns

Community
dylantarre
universal-patterns

Use when creating any animation type - provides foundational timing, easing, and principle application that applies to all motion in interfaces.

Overview

Publisherdylantarre
Repositoryanimation-principles
Skill nameuniversal-patterns
Stars
84
Forks
12
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by dylantarre on GitHub. Read the source before you install it.

Installation

Install the Universal Patterns AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/dylantarre/animation-principles.git /tmp/animation-principles
mkdir -p .claude/skills
cp -r /tmp/animation-principles/skills/05-by-animation-type/universal-patterns .claude/skills/universal-patterns
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Universal Patterns in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Universal Patterns on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Universal Patterns is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Universal Animation Patterns

Apply Disney's 12 principles as baseline defaults for any animation.

Core Timing Scale

CategoryDurationUse For
Instant100-150msHovers, toggles, micro-states
Fast150-250msFeedback, small transitions
Standard250-400msModals, reveals, state changes
Slow400-600msPage transitions, sequences
Deliberate600-1000msDramatic reveals, celebrations

Universal Easing Library

css
:root {
  /* Standard easings */
  --ease-out: cubic-bezier(0, 0, 0.2, 1);        /* Entrances */
  --ease-in: cubic-bezier(0.4, 0, 1, 1);         /* Exits */
  --ease-in-out: cubic-bezier(0.4, 0, 0.2, 1);   /* State changes */

  /* Spring easings */
  --ease-spring: cubic-bezier(0.34, 1.56, 0.64, 1);  /* Overshoot */
  --ease-bounce: cubic-bezier(0.68, -0.55, 0.27, 1.55); /* Playful */
}

The 12 Principles Quick Reference

  1. Squash & Stretch: Scale 0.95-1.05 range for organic feel
  2. Anticipation: 2-3px reverse movement or 50ms pause before action
  3. Staging: Animate toward user attention, clear visual hierarchy
  4. Straight Ahead vs Pose-to-Pose: Define keyframes, plan states
  5. Follow Through: Overshoot by 2-5%, settle back
  6. Slow In/Slow Out: Always ease, never linear (except spinners)
  7. Arcs: Combine X+Y movement, natural paths
  8. Secondary Action: Layer 2-3 properties max (opacity + transform + shadow)
  9. Timing: Match duration to distance/importance
  10. Exaggeration: Subtle for UI (under 10% deviation)
  11. Solid Drawing: Maintain visual consistency during motion
  12. Appeal: Motion should feel helpful, not performative

Base Animation Classes

css
/* Standard entrance */
.animate-in {
  animation: fade-in 250ms var(--ease-out) forwards;
}

/* Standard exit */
.animate-out {
  animation: fade-out 200ms var(--ease-in) forwards;
}

/* State transition */
.animate-state {
  transition: all 200ms var(--ease-in-out);
}

@keyframes fade-in {
  from { opacity: 0; transform: translateY(10px); }
  to { opacity: 1; transform: translateY(0); }
}

@keyframes fade-out {
  from { opacity: 1; transform: translateY(0); }
  to { opacity: 0; transform: translateY(-10px); }
}

Universal Rules

  1. 100ms Response Time: User actions must trigger visible change within 100ms
  2. Under 400ms for UI: Functional animations shouldn't exceed 400ms
  3. Reduce Motion: Always provide prefers-reduced-motion alternative
  4. GPU Properties: Use only transform and opacity for smooth 60fps
  5. Exit < Enter: Exits 20-30% faster than entrances

Accessibility Default

css
@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important;
  }
}

Decision Tree

  1. Is element entering? → Use ease-out, 200-300ms
  2. Is element exiting? → Use ease-in, 150-250ms
  3. Is element changing state? → Use ease-in-out, 150-250ms
  4. Is it continuous? → Use linear (rotation) or ease-in-out (pulse)
  5. Is it responding to gesture? → Use ease-out with overshoot, under 200ms

When uncertain, start with: 250ms cubic-bezier(0.4, 0, 0.2, 1)

Frequently asked questions

What does the Universal Patterns AI skill do?

Use when creating any animation type - provides foundational timing, easing, and principle application that applies to all motion in interfaces.

Why use Universal Patterns on TypingMind?

Because you install it once and use it with any model. Universal Patterns is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Universal Patterns in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/dylantarre/animation-principles/tree/main/skills/05-by-animation-type/universal-patterns. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Universal Patterns?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Universal Patterns?

As many as you like. As long as a model supports skills, you can use Universal Patterns with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Universal Patterns AI skill free?

Yes. It is published on GitHub by dylantarre under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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