Eval Skills logo

Eval Skills

CommunityPopular
dzhng
eval-skills

Eval and improve a skill against golden cases — run the target skill blind in a fresh, context-free subagent on each example input, grade the artifact against the expected outcome, and let the gaps drive the edits. Use when the user wants to test/eval/improve/harden a skill, says "this skill keeps producing X / keeps missing Y", or hands a skill plus example input→expected-output pairs. Pairs with [write-skills](../write-skills/SKILL.md) (the authoring principles every fix obeys).

Overview

Publisherdzhng
Repositoryskills
Skill nameeval-skills
Stars
1.1K
Forks
66
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by dzhng on GitHub. Read the source before you install it.

Installation

Install the Eval Skills AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/dzhng/skills/tree/main/skills/authoring/eval-skills
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/dzhng/skills.git /tmp/skills
mkdir -p .claude/skills
cp -r /tmp/skills/skills/authoring/eval-skills .claude/skills/eval-skills
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Eval Skills in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Eval Skills on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Eval Skills is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Eval Skills

Treat a skill like a function under test. Feed it example inputs in a clean room, check the artifacts against what good looks like, and let the failures drive the edits. The eval is only honest if the run is blind: the agent executing the skill must carry none of this conversation's context and must never see the expected output. Leak either and you are teaching to the test.

Inputs you need — refuse without them

Confirm all three before spawning anything. If any is missing or unresolvable, stop and tell the user exactly which one and what a good version looks like. Do not invent cases, guess intent, or eval against a fuzzy wish.

  • Target skill — must resolve to a real SKILL.md. If you can't find it, list the skills you can see and ask which one they mean.
  • At least one golden case — a concrete input the skill will actually receive: a screenshot, a prompt, a file, a scene. "Improve write-spec" with no input attached is not a case.
  • The bar per case — the outcome a good artifact achieves and the smells that would make it bad, not an exhaustive parts list. The skill's judgment is what's under test, so do not pre-enumerate every requirement — that turns the eval into a conformance check and stops testing whether the skill decides well. "Sliced so each piece is independently buildable and verifiable, at the granularity a competent practitioner would pick — a lazy mega-slice and pointless over-splitting are both failures" is a bar a judge can hold the work to; "slices it well" is too thin to grade and a fixed list of expected slices is too prescriptive. State the bar and the smells; let the judge apply them. The exception is a conformance-style skill that genuinely wants an exact task hit exactly — then the explicit criteria are the bar; match the bar's shape to the skill's nature, and if you can't tell which it is, ask. If the user gives only a fuzzy wish with no bar, draw the bar out of them and echo it back before spending agents.

Workflow

  1. Validate inputs and surface first principles. Resolve the skill and read its first principles — what it's for and the standard it holds itself to; this is what the judge grades against, so if the skill doesn't make them clear, clarify with the user rather than inventing them. Settle the eval mode here too: judgment (a bar the judge applies) vs conformance (an exact task hit exactly) — ask the user if it's ambiguous. Then sharpen each case's bar — the outcome plus the smells, kept at the altitude the user cares about, never widened into a prescribed parts list unless the skill is conformance-style. Done when you can state the skill's first principles in a sentence and every case has a concrete input and a bar a competent judge could hold an artifact to.

  2. Blind run, one fresh agent per case. Isolate every run so a misbehaving skill can't touch the live checkout and each case starts clean. Prefer capturing the artifact from the runner's final message — if the skill's output is a plan or text, ask for it inline and nothing hits disk to leak. When the skill must write files, give the runner a throwaway sandbox dir as its only writable root, not a worktree of the live repo (worktree isolation guards git state, not absolute-path or escaped writes). After every run, sweep the live checkout (git status) and clean anything the run leaked — isolation is best-effort, the sweep is the guarantee. Give the runner only the input and the instruction to use the target skill — never the bar, the smells, the other cases, or why you're asking. Done when you hold one artifact per case, each from a context-free run, and the checkout is clean.

  3. Grade with a separate judge that applies judgment. Hand a fresh judge the artifact, the bar, and the skill's first principles — so it grades against the skill's own intent, not its personal taste — but never the expected output and never "make this pass." Grounded in those principles the judge is a competent practitioner: it decides whether the work clears the bar with defensible choices, and is explicitly free to fault both too-coarse and too-fine work. It must cite specific evidence for each verdict — a quote or pointer, not a number. Done when every part of the bar has a verdict grounded in the artifact.

  4. Account for nondeterminism. Agents flicker. A single green is not proof. For any case that matters or any verdict that looks borderline, re-run the blind run 2–3× and report the pass rate. A skill that passes 1 of 3 is not fixed.

  5. Diagnose each failure as skill-defect vs bad-case. A miss means either the skill failed to drive the behavior (fixable here) or the bar was wrong — it asked for something the skill should not do, can't express, or it punished a defensible judgment call the skill was right to make (tell the user; do not edit the skill to chase a wrong bar — that just encodes the wrong reality). Name the defect against the write-skills failure modes: premature completion, vague completion criterion, missing rule, no leading word, duplication, sediment, war story, no-op.

  6. Revise via write-skills. Fix the named defect — and obey those authoring rules while you do it: sharpen the completion criterion before adding bulk, prefer one leading word over more sentences, add no no-ops. The failure is the spec for the edit; change only what the failure points at.

  7. Re-eval all cases, not just the failed one. A fix can regress a case that was passing. Loop until every case clears its rate bar, or until you can show the skill structurally can't express a case — then report that instead of forcing it.

Output

A short report: per case, pass rate and the cited gap; the defect each failure mapped to; the edits you made (or, if the user asked to approve first, the diff you propose); and the re-eval result. Make the before/after movement legible — this is the evidence the skill actually improved.

Rules

  • Blind is non-negotiable. The runner sees input only. The judge sees artifact + bar + the skill's first principles. The moment either sees the expected output, the eval is worthless.
  • Test judgment, not conformance. The bar is a standard the work must clear, never a checklist of the answer. If you find yourself listing the exact pieces you expect, you've stopped evaluating the skill.
  • Isolation is best-effort; the sweep is the guarantee. Always check the live checkout after a run and clean leaks, no matter how the run was sandboxed.
  • One fresh agent per case per run — no shared context, so no cross-case learning inflates a later case.
  • Grade against the bar, not against the other artifacts, and not on a numeric score that hides which part of the bar failed.
  • Don't bend the skill to pass a case you can't defend. A failing case that exposes a bad bar is a finding, not a bug.

Frequently asked questions

What does the Eval Skills AI skill do?

Eval and improve a skill against golden cases — run the target skill blind in a fresh, context-free subagent on each example input, grade the artifact against the expected outcome, and let the gaps drive the edits. Use when the user wants to test/eval/improve/harden a skill, says "this skill keeps producing X / keeps missing Y", or hands a skill plus example input→expected-output pairs. Pairs with [write-skills](../write-skills/SKILL.md) (the authoring principles every fix obeys).

Why use Eval Skills on TypingMind?

Because you install it once and use it with any model. Eval Skills is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Eval Skills in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/dzhng/skills/tree/main/skills/authoring/eval-skills. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Eval Skills?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Eval Skills?

As many as you like. As long as a model supports skills, you can use Eval Skills with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Eval Skills AI skill free?

Yes. It is published on GitHub by dzhng under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇