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Adapt

Community
educlopez
adapt

Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says "make it responsive" / "fix mobile layout". Invoke when the user asks for adapt on their UI, or mentions 'adapt' alongside design / UI / frontend work.

Overview

Publishereduclopez
Repositoryui-craft
Skill nameadapt
Stars
344
Forks
17
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by educlopez on GitHub. Read the source before you install it.

Installation

Install the Adapt AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/educlopez/ui-craft.git /tmp/ui-craft
mkdir -p .claude/skills
cp -r /tmp/ui-craft/cli/assets/codex/skills/adapt .claude/skills/adapt
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Adapt in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Adapt on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Adapt is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Adapt the UI at $ARGUMENTS across devices. Load the ui-craft skill and read references/responsive.md.

Work mobile-first. Don't shrink desktop; grow from mobile.

Checklist:

  1. Breakpoints — use project's existing system (Tailwind: sm md lg xl; CSS: container queries preferred over media queries for components). No magic widths.
  2. Touch — tap targets ≥ 44×44px (min-h-11 min-w-11). Touch zones don't overlap. touch-action: manipulation on interactive elements.
  3. Safe areaspadding-top: env(safe-area-inset-top) etc. on fixed headers/footers/FAB. Check iOS notch and Android gesture bar.
  4. No horizontal scroll at 320px. Test with devtools device mode.
  5. Fluid typeclamp(1rem, 0.9rem + 0.5vw, 1.125rem) for body where scale matters; fixed px for small UI text (labels, captions).
  6. Container queries — prefer @container over viewport media queries for component-level responsiveness. Components that live in sidebars and main content behave differently at the same viewport width.
  7. Hover-less devices — every hover affordance has a non-hover equivalent. @media (hover: hover) to scope desktop-only effects.
  8. Density shifts with viewport — honor VISUAL_DENSITY differently per breakpoint:
    • VISUAL_DENSITY ≤ 3 → fewer columns and wider spacing even at desktop widths.
    • VISUAL_DENSITY 8+ → honor dashboard density, but still respect touch/hover distinctions (touch targets stay ≥ 44px on mobile, hover affordances gated behind @media (hover: hover)).
    • Mobile always trends toward 1 column and wider spacing regardless of the knob value.
  9. Imagesaspect-ratio set; srcset + sizes for different viewports; loading="lazy" below the fold; fetchpriority="high" on hero.
  10. Nav pattern — desktop horizontal → mobile collapses (sheet, drawer, or bottom tabs). Never a hamburger on desktop unless the nav has > 7 top-level items.

Output: edit code directly. Print the Review Format table of changes. Flag any responsive bugs you can't fix without more info (missing design for a breakpoint, unclear nav pattern).

Next step: /audit — verify the responsive pass against a11y, performance and touch targets (rung 1).

Frequently asked questions

What does the Adapt AI skill do?

Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says "make it responsive" / "fix mobile layout". Invoke when the user asks for adapt on their UI, or mentions 'adapt' alongside design / UI / frontend work.

Why use Adapt on TypingMind?

Because you install it once and use it with any model. Adapt is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Adapt in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/educlopez/ui-craft/tree/main/cli/assets/codex/skills/adapt. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Adapt?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Adapt?

As many as you like. As long as a model supports skills, you can use Adapt with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Adapt AI skill free?

Yes. It is published on GitHub by educlopez under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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